Turn off multisampling by default
This commit is contained in:
parent
c490d5307e
commit
835e0eab70
2 changed files with 14 additions and 1 deletions
|
|
@ -13,6 +13,7 @@ namespace psemek::app
|
|||
: scene
|
||||
{
|
||||
app(std::string const & name);
|
||||
app(std::string const & name, int multisampling);
|
||||
~app() override;
|
||||
|
||||
virtual bool running() const;
|
||||
|
|
|
|||
|
|
@ -68,6 +68,10 @@ namespace psemek::app
|
|||
};
|
||||
|
||||
app::app(std::string const & name)
|
||||
: app(name, 0)
|
||||
{}
|
||||
|
||||
app::app(std::string const & name, int multisampling)
|
||||
: pimpl_{std::make_unique<struct impl>(this)}
|
||||
{
|
||||
impl().start_time = clock::now();
|
||||
|
|
@ -81,7 +85,15 @@ namespace psemek::app
|
|||
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
|
||||
if (multisampling == 0)
|
||||
{
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, multisampling);
|
||||
}
|
||||
|
||||
impl().window = SDL_CreateWindow(name.data(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 800, 600, SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL | SDL_WINDOW_MAXIMIZED);
|
||||
if (!impl().window)
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue