WebGPU wrapper wip: add queue methods
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4 changed files with 91 additions and 2 deletions
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@ -1,14 +1,30 @@
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#pragma once
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#include <psemek/wgpu/chained_struct.hpp>
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#include <psemek/wgpu/command_buffer.hpp>
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#include <psemek/wgpu/buffer.hpp>
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#include <psemek/wgpu/texture.hpp>
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#include <psemek/wgpu/detail/object.hpp>
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#include <psemek/geom/point.hpp>
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#include <psemek/util/span.hpp>
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#include <string>
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#include <vector>
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#include <cstdint>
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#include <functional>
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namespace psemek::wgpu
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{
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struct image_copy_texture
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{
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std::vector<chained_struct> chain = {};
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struct texture texture;
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std::uint32_t mipLevel = 0;
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geom::point<std::uint32_t, 3> origin = {0, 0, 0};
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texture::aspect aspect = texture::aspect::all;
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};
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struct queue
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: detail::object<queue>
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{
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@ -20,6 +36,22 @@ namespace psemek::wgpu
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std::string label = {};
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};
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enum class work_done_status : std::uint32_t
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{
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success = 0x00000000,
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error = 0x00000001,
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unknown = 0x00000002,
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device_lost = 0x00000003,
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};
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using work_done_callback = std::function<void(work_done_status)>;
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void submit(std::vector<command_buffer> const & commands);
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void write_buffer(buffer const & buffer, std::uint64_t offset, util::span<char const> data);
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void write_texture(image_copy_texture const & dest, util::span<char const> data, texture::data_layout const & data_layout, geom::vector<std::uint32_t, 3> const & write_size);
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void on_submitted_work_done(work_done_callback const & callback);
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void set_label(std::string const & label);
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static void reference(void * ptr);
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static void release(void * ptr);
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@ -154,6 +154,14 @@ namespace psemek::wgpu
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std::vector<enum format> view_formats = {};
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};
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struct data_layout
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{
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std::vector<chained_struct> chain = {};
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std::uint64_t offset = 0;
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std::uint32_t bytes_per_row;
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std::uint32_t rows_per_image;
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};
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texture_view create_view(texture_view::descriptor const & desc);
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void destroy();
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std::uint32_t get_width();
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@ -2,7 +2,7 @@
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WGPUBindGroup
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WGPUBindGroupLayout
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+ WGPUBuffer
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WGPUCommandBuffer
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+ WGPUCommandBuffer
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WGPUCommandEncoder
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WGPUComputePassEncoder
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WGPUComputePipeline
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@ -10,7 +10,7 @@
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+ WGPUInstance
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WGPUPipelineLayout
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WGPUQuerySet
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WGPUQueue
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+ WGPUQueue
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WGPURenderBundle
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WGPURenderBundleEncoder
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WGPURenderPassEncoder
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@ -4,6 +4,55 @@
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namespace psemek::wgpu
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{
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void queue::submit(std::vector<command_buffer> const & commands)
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{
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static_assert(sizeof(WGPUCommandBuffer) == sizeof(command_buffer));
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wgpuQueueSubmit((WGPUQueue)get(), commands.size(), (WGPUCommandBuffer*)commands.data());
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}
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void queue::write_buffer(buffer const & buffer, std::uint64_t offset, util::span<char const> data)
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{
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wgpuQueueWriteBuffer((WGPUQueue)get(), (WGPUBuffer)buffer.get(), offset, data.data(), data.size());
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}
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void queue::write_texture(image_copy_texture const & dest, util::span<char const> data, texture::data_layout const & data_layout, geom::vector<std::uint32_t, 3> const & write_size)
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{
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WGPUImageCopyTexture image_copy_texture = {};
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image_copy_texture.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(dest.chain);
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image_copy_texture.texture = (WGPUTexture)dest.texture.get();
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image_copy_texture.mipLevel = dest.mipLevel;
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image_copy_texture.origin = {dest.origin[0], dest.origin[1], dest.origin[2]};
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image_copy_texture.aspect = (WGPUTextureAspect)dest.aspect;
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WGPUTextureDataLayout texture_data_layout = {};
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texture_data_layout.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(data_layout.chain);
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texture_data_layout.offset = data_layout.offset;
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texture_data_layout.bytesPerRow = data_layout.bytes_per_row;
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texture_data_layout.rowsPerImage = data_layout.rows_per_image;
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WGPUExtent3D extent = {write_size[0], write_size[1], write_size[2]};
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wgpuQueueWriteTexture((WGPUQueue)get(), &image_copy_texture, data.data(), data.size(), &texture_data_layout, &extent);
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}
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void queue::on_submitted_work_done(work_done_callback const & callback)
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{
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auto userdata = new work_done_callback(callback);
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auto real_callback = [](WGPUQueueWorkDoneStatus status, void * userdata)
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{
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std::unique_ptr<work_done_callback> callback((work_done_callback*)userdata);
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if (*callback) (*callback)((work_done_status)status);
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};
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wgpuQueueOnSubmittedWorkDone((WGPUQueue)get(), real_callback, userdata);
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}
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void queue::set_label(std::string const & label)
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{
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wgpuQueueSetLabel((WGPUQueue)get(), label.data());
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}
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void queue::reference(void * ptr)
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{
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wgpuQueueReference((WGPUQueue)ptr);
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