WebGPU wrapper wip: add texture::descriptor

This commit is contained in:
Nikita Lisitsa 2023-12-30 23:26:27 +03:00
parent 66d6fa5c36
commit 5add6df083

View file

@ -3,6 +3,7 @@
#include <psemek/wgpu/detail/object.hpp>
#include <psemek/wgpu/texture_view.hpp>
#include <psemek/wgpu/chained_struct.hpp>
#include <psemek/geom/vector.hpp>
#include <cstdint>
#include <string>
@ -140,7 +141,19 @@ namespace psemek::wgpu
depth_only = 0x00000002,
};
// TODO: WGPU_EXPORT WGPUTextureView wgpuTextureCreateView(WGPUTexture texture, WGPU_NULLABLE WGPUTextureViewDescriptor const * descriptor) WGPU_FUNCTION_ATTRIBUTE;
struct descriptor
{
std::vector<chained_struct> chain = {};
std::string label = {};
enum usage usage;
enum dimension dimension;
geom::vector<std::uint32_t, 3> size;
enum format format;
std::uint32_t mip_level_count = 1;
std::uint32_t sample_count = 1;
std::vector<enum format> view_formats = {};
};
texture_view create_view(texture_view::descriptor const & desc);
void destroy();
std::uint32_t get_width();