pslang/spec.txt
2026-09-26 19:26:09 +03:00

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======== TYPES ========
Built-in types:
unit
bool
u8
u16
u32
u64
i8
i16
i32
i64
f16
f32
f64
N.B.: there is no dedicated 'char' type, strings operate on u8 (utf-8) or u32 (utf-32)
Pointer types:
T* (pointer to const T)
T mut* (pointer to mutable T)
T** (pointer to const pointer to const T)
T* mut* (pointer to mutable pointer to const T)
T mut** (pointer to const pointer to mutable T)
T mut* mut* (pointer to mutable pointer to mutable T)
Array types:
T[N] array of N elements of type T (N must be a compile-time value)
Function types:
(arg1, arg2, arg3) -> result
(arg1, arg2) -> unit // no return value
arg -> result // simplified syntax for single-argument case
======== LITERALS ========
Literals:
56b -> i8
42ub -> u8
456s -> i16
456us -> u16
98765 -> i32
98765u -> u32
123l -> i64
123ul -> u64
3.14h -> f16
3.14 -> f32
3.14d -> f64
'a' -> u8 (ascii only?)
'猫'u -> u32
// TODO: string literals? fixed-size arrays? built-in spans? Probably built-in spans (defined in prelude.psl)
"hello, world" -> utf-8 string
"здарова, братки"u -> utf-32 string
======== VARIABLES ========
Variable declaration:
const x = ... compile-time value, type inferred
const x: T = ... compile-time value of type T
let x = ... immutable value, type inferred
let x: T = ... immutable value of type T
mut x = ... mutable, ...
mut x: T = ...
Array declaration:
let arr: i32[4] = [12, 15, 65, 42]
let arr = [2, 5, 6] // size and type inferred as i32[3]
let arr: i32[0] = [] // need special empty array literal, type cannot be inferred
Null pointer literal:
let p: u32* = null // special like empty array literal, type cannot be inferred
Variables must always be initialized. // TODO: really? What about arrays? Maybe need special syntax for zero-initialization or mass-initialization. Alternative: default to zero-initialization
Const variables must be initialized with a const expression (any expression that doesn't include non-const values & calls only pure functions).
======== OPERATORS ========
Logical (only bool type):
!x
x & y // evaluates both arguments
x | y // evaluates both arguments
x && y // short-circuit
x || y // short-circuit
x ^ y
Equality (all built-in types, all pointer types, all array/struct types, only same type unless integers):
x == y
x != y
Comparison (all built-in types, all pointer types, all array/struct types, only same type unless integers):
x < y
x > y
x <= y
x >= y
Bitwise (integer types, only same type):
!x
x & y // evaluates both arguments
x | y // evaluates both arguments
x && y // short-circuit
x || y // short-circuit
x ^ y
Bitwise shift (any integer + any unsigned integer type):
x >> y
x << y
Arithmetic (only same integer/floating-point type):
-x
x + y
x * y
x / y
x % y
Pointer arithmetic (any pointer type + any integer type):
p + x
p - x
p - q // returns i64
Pointer arithmetic works element-wise (like C or C++), i.e. p + n advances by n * sizeof(T) when typeof(p) is *T
Pointer arithmetic is prohibited on empty types
Casting:
x as u32 // always explicit, no implicit casts allowed
TODO: The only implicit casting allowed is T mut* -> T* (maybe?)
Any integer/floating-point types can be cast to each other.
Any pointer types can be cast to each other // Misalignment => UB
Ternary if operator:
if condition then true_value else false_value
Address:
&x // returns *T, fails if x is a const variable
&mut x // returns *mut T, fails if x is non-mut variable
Assignment:
x = 15 // requires x to be a mut variable
*p = 15 // p must be a pointer to mut
Special built-ins:
typeof(value)
sizeof(type)
sizeof(value) // same as sizeof(typeof(value))
alignof(type)
alignof(value) // same as alignof(typeof(value))
offsetof(struct type, field)
offsetof(field access expression)
======== FLOW CONTROL ========
Conditionals:
if condition {
statements
} else if condition {
statements
} else {
statements
}
While loop:
while condition {
statements
if x {
break
}
if y {
continue
}
}
TODO: Iterator interface:
get(it) returns the currently pointed-to value
get_ref(it) returns the pointer to the currently pointed-to value
next(it) returns the next iterator
TODO: Range interface:
begin(range) returns the begin iterator
end(range) returns the end iterator
TODO: For loop:
Operates only on ranges.
for x in range(10) {
do_something(x)
}
i is immutable within the loop body.
Modifiable ranges use special syntax for pointers to elements:
for &x in array {
*x += 1
}
The loop is equivalent to
mut it = begin(range)
let end = end(range)
while it != end {
let x = get(it) // or get_ref(x) for pointer loop
statements
it = next(it)
}
The prelude contains an implementation of range interface for built-in arrays.
======== STRUCTS ========
Struct types:
struct rect {
width: u32
height: u32
}
Creating a struct value:
let x = rect(10u, 20u)
let y = rect(width = 10u, height = 20u) // TODO, also named function arguments in general?
Struct field access:
let r = rect(1u, 2u)
let x = r.width
let p = &r
let y = p.height // field access through pointer is the same
======== ENUMS (TODO) ========
Simplified enum syntax:
enum buffer_usage {
read
write
vertex
index
uniform
}
Stored as tag + payload bytes
Tag inferred as minimal sufficient unsigned integer
Explicit tag type:
enum color: u32 {
...
}
Full enum with arguments:
enum node {
literal: i32,
variable: string,
unary_op: unary_op,
binary_op: binary_op,
}
TODO: match statement
TODO: support multi-argument enum values, e.g. unary_op(op_type, node_ptr)? Make them named, i.e. treat them like anonymous structs?
Or allow only one type, and require explicit struct types when multi-arg is necessary?
======== STATIC METHODS/VARIABLES (TODO) ========
Can be declared for any type:
in my_type {
const RESULT: type = f32
const DEFAULT_SIZE = 16
global mut instance_count = 0
func new(size: i32) -> my_type {
...
}
}
Can be only accessed explicitly through the type name:
let x = my_type.new(my_type.DEFAULT_SIZE)
======== FUNCTIONS ========
Function definition:
func foo(x: i32, y: i32) -> i32 {
return x * y
}
func bar(x: f32) { // deduced return type unit
print(x)
}
Function arguments are immutable by default (as if declared with let) unless declared with mut:
func bar(mut x: u32) -> u32 {
x = (x + 1u)
x = x * x
return x
}
// External function: name taken literally as `powf`
// and C calling convention assumed
foreign func powf(x: f32, y: f32) -> f32 // no implementation
// TODO: function overloading? Probably requires selecting a specific overload using `as` operator to save to a value (but not on call site)
// TODO: alternative - Rust-like traits, aka parametric polymorphism? Jesus, no, NO, noooo, probably not
======== OPERATOR OVERLOADING (TODO) ========
Most operators can be overloaded by providing a function with an appropriate name:
func add(a: vec2i, b: vec2i) -> vec2i {
return vec2i(a.x + b.x, a.y + b.y)
}
======== RAII/MOVE (TODO) ========
Defer statement:
func foo(size: u64) {
let temp = malloc(size) as u8 mut*
defer free(temp)
}
Can be used with any other statement, e.g.
defer if temp != null {
free(temp)
}
defer for file in files {
file.close()
}
A `destroy` function is automatically called (if present) with pointer argument when a value lifetime ends:
func destroy(x: file*) {
x.close()
}
Some types can be declared as noncopyable (TODO: how? `move`/`linear` attribute before declataion? Mere presence of `move` function?)
A struct/enum containing a noncopyable field must itself be marked as noncopyable
Noncopyable types can be moved by calling the `move` function (it must exist for any noncopyable type):
move struct file {
handle: unit*
}
func move(from: file mut*, to: file mut*) {
to.handle = from.handle
from.handle = null
}
======== ERROR HANDLING (TODO) ========
Error type interface:
type.from_error(error)
type.from_value(value)
Try expression - immediately returns on error, continues on value:
let file = try open("file.txt", file.mode.read)
TODO: multiple error types? Converting one error to another? `catch` statement?
======== TEMPLATES (TODO) ========
// Definitely monomorphized.
// Parametric (C++ templates) vs ad-hoc (Rust traits, Haskell typeclasses)?
//
// Ad-hoc:
// + More powerful
// + Less concepts in the core language
// + Simpler to use in basic cases
// - Bad error messages (can be improved with concepts)
// - Slow compilation (due to type-checking each instantiation)
//
// Parametric:
// + Cleaner, stricter
// + Faster compilation (type-checking only once)
// + Better error messages
// - Less powerful
// - Harder to use in basic cases (e.g. have to declare type constraints or create new traits for any desired per-type behavior)
// - A bunch of new required language concepts (trait, impl, constraint), much more complicated to implement in compiler
Basic idea:
// Can be just <t> - assumed to be a type by default
struct array_view<t: type> {
data: t*
size: u64
}
enum option<t: type> {
none,
some: t,
}
func prefix<t: type>(view: array_view<t>, size: u64) -> array_view<t> {
return array_view<t>(view.data, min(view.size, size))
}
======== TYPE OF TYPES (TODO) ========
Types are also considered to be values. The keyword `type` denotes the type of all types.
I.e. `typeof(16) == i32` and `typeof(i32) == type`. Incidentally, `typeof(type) == type` as well; there are no type kinds or etc.
`type` can be used in any place where a type is required (variable types, function arguments, function return value, etc).
E.g.
func foo(x: type) -> type {
return x[4] // type of arrays of 4 elements of type x
}
let y: type = u32
if foo(y) == u32[4] {
do_smth()
}
======== CONST EXPRESSIONS (TODO) ========
A function that doesn't access global variables is called pure (TODO: pointers? Probably all good but need to think a bit more)
An expression involving only const values (const variables, literals), built-in operators, and pure functions can be promoted
to be a compile-time expression, it can be evaluated at compile-time.
Some expressions must be compile-time expressions:
Initializer of a const variable
Array type size
======== PRELUDE (TODO) ========
Prelude is a special source file implicitly included in any project (unless explicitly requested otherwise).
It contains:
Numeric types limits:
in u8 {
const min = 0ub
const max = 255ub
}
An array_view template struct:
struct array_view<t: type> {
size: u64
data: t*
}
A specialization for strings:
const string_view = array_view<u8>
(String literals compile into string_view objects.)
Range interface for built-in arrays and for array_view.
Numeric ranges with signatures
range(end) // begin implicitly zero
range(begin, end) // step implicitly one
range(begin, end, step)
that allow iteration like
for i in range(10) { ... }
for i in range(5u, 10u) { ... }
for i in range(1.0, 10.0, 0.5) { ... }
======== PREPROCESSOR-LIKE (TODO) ========
Basic features for conditional code compilation:
@if(windows) {
// Code included only on windows
}
The condition is evaluated in a type const context having just a few constants in scope
Can be reused for other annotations later (e.g. @vertex for compiling to shaders, etc)
======== MODULES AND IMPORTS (TODO) ========
Every file is a separate module
All files/directories in a directory are considered submodules
Everything is exported by default
Import statement:
// Imports the whole library
import math
// Imports a sub-library (can be a single file)
import math.vector
let x = vec2i(1, 2)
// Can use explicit name resolution
math.vector.vec2i(1, 2)
// Submodule's names are automatically present in the parent module
math.vec2i(1, 2)
======== STANDARD LIBRARY (TODO) ========
Containers, memory management, strings, io, math, threads, networking(?)