Update spec
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1 changed files with 18 additions and 12 deletions
30
spec.txt
30
spec.txt
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@ -11,8 +11,7 @@ Built-in types:
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i16
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i32
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i64
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f8 (maybe? cpu-emulated at best)
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f16 (maybe? cpu-emulated at best)
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f16
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f32
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f64
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@ -32,6 +31,7 @@ Array types:
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Function types:
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(arg1, arg2, arg3) -> result
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(arg1, arg2) -> unit // no return value
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arg -> result // simplified syntax for single-argument case
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======== LITERALS ========
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@ -45,16 +45,15 @@ Literals:
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123l -> i64
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123ul -> u64
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3.14h -> f16
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3.14f -> f32
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3.14 -> f64
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'a' -> u8
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3.14 -> f32
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3.14l -> f64
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'a' -> u8 (ascii only?)
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'猫'u -> u32
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TODO: string literals? fixed-size arrays? built-in spans?
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TODO: string literals? fixed-size arrays? built-in spans? Probably built-in spans (potentially defines in prelude.psl)
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"hello, world" -> utf-8 string
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"здарова, братки"u -> utf-32 string
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======== VARIABLES ========
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Variable declaration:
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@ -67,10 +66,13 @@ Variable declaration:
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Array declaration:
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let arr: i32[4] = [12, 15, 65, 42]
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let arr: i32[] = [56, 23] // size inferred as 2 - maybe forbid this?
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let arr = [2, 5, 6] // size and type inferred as i32[3]
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let arr: i32[0] = [] // need special empty array literal, type cannot be inferred
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Variables must always be initialized. (TODO: really? What about arrays? Maybe need special syntax for zero-initialization or mass-initialization)
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Null pointer literal:
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let p: u32* = null // special like empty array literal, type cannot be inferred
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Variables must always be initialized. (TODO: really? What about arrays? Maybe need special syntax for zero-initialization or mass-initialization. Alternative: default to zero-initialization)
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Const variables must be initialized with a const expression (any expression that doesn't include non-const values).
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======== OPERATORS ========
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@ -79,13 +81,15 @@ Logical (only bool type):
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!x
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x & y
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x | y
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x && y // short-circuit
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x || y // short-circuit
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x ^ y
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Equality (all built-in types, only same type):
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Equality (all built-in types, all struct types, only same type):
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x == y
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x != y
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Comparison (all built-in types, only same type):
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Comparison (all built-in types, all struct types, only same type):
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x < y
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x > y
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x <= y
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@ -95,6 +99,8 @@ Bitwise (integer types, only same type):
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!x
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x & y
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x | y
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x && y // short-circuit
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x || y // short-circuit
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x ^ y
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Bitwise shift (any pair of integer types):
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@ -119,7 +125,7 @@ Casting:
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x as u32 // always explicit, no implicit casts allowed
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Any integer/floating-point types can be cast to each other.
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Any pointer types can be cast to each other (TODO: alignment? UB or safe fallback?).
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Any pointer types can be cast to each other (TODO: alignment? UB or safe fallback? Probably UB.)
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Address:
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&x // returns *T, fails if x is a const variable
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