106 lines
2 KiB
C++
106 lines
2 KiB
C++
#include <psemek/ui/default_element_factory.hpp>
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#include <psemek/ui/box_shape.hpp>
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namespace psemek::ui
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{
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namespace
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{
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struct button_impl
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: button
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{
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button_impl()
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{
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set_label(std::make_unique<struct label>());
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}
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struct shape const & shape() const override
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{
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return shape_;
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}
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void reshape(geom::box<float, 2> const & bbox) override
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{
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shape_.box = bbox;
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}
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void draw(painter & p) const override
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{
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auto s = style();
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if (!s) return;
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if (s->shadow_offset != geom::vector{0, 0})
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p.draw_rect(shape_.box + geom::cast<float>(s->shadow_offset), s->shadow_color);
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if (s->border_width > 0)
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p.draw_rect(shape_.box, s->border_color);
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gfx::color_rgba color = s->fg_color;
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if (state() == state_t::mouseover)
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color = s->highlight_color;
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else if (state() == state_t::mousedown)
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color = s->action_color;
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p.draw_rect(geom::shrink(shape_.box, 1.f * s->border_width), color);
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}
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geom::box<float, 2> size_constraints() const override
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{
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return {{{100.f, 200.f}, {50.f, 100.f}}};
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}
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private:
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box_shape shape_;
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};
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}
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struct default_element_factory::impl
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{
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std::shared_ptr<struct style> style;
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impl();
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template <typename T>
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std::unique_ptr<T> create()
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{
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auto r = std::make_unique<T>();
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r->set_style(style);
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return r;
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}
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};
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default_element_factory::impl::impl()
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: style{std::make_shared<struct style>()}
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{}
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default_element_factory::default_element_factory()
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: pimpl_{make_impl()}
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{}
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default_element_factory::~default_element_factory() = default;
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void default_element_factory::set_style(std::shared_ptr<struct style> st)
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{
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impl().style = st;
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}
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std::shared_ptr<struct style> default_element_factory::style() const
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{
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return impl().style;
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}
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std::unique_ptr<button> default_element_factory::make_button(std::string text)
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{
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auto r = impl().create<button_impl>();
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r->label()->set_text(std::move(text));
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return r;
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}
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std::unique_ptr<screen> default_element_factory::make_screen()
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{
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return std::make_unique<screen>();
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}
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}
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