149 lines
3.3 KiB
C++
149 lines
3.3 KiB
C++
#include <psemek/gfx/mesh.hpp>
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#include <psemek/util/to_string.hpp>
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namespace psemek::gfx
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{
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mesh::mesh(mesh && other)
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: array_{std::move(other.array_)}
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, vertex_buffer_{std::move(other.vertex_buffer_)}
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, index_buffer_{std::move(other.index_buffer_)}
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, instance_buffer_{std::move(other.instance_buffer_)}
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, info_{other.info_}
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{
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other.info_ = mesh_info{};
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}
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mesh & mesh::operator = (mesh && other)
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{
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if (this == &other) return *this;
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array_ = std::move(other.array_);
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vertex_buffer_ = std::move(other.vertex_buffer_);
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index_buffer_ = std::move(other.index_buffer_);
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instance_buffer_ = std::move(other.instance_buffer_);
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info_ = other.info_;
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other.info_ = mesh_info{};
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return *this;
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}
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void mesh::setup(attribs_description const & attribs)
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{
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assert(!attribs.attribs.empty());
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array_.bind();
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for (std::size_t i = 0; i < info_.max_attribute_index_; ++i)
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gl::DisableVertexAttribArray(i);
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std::size_t max_index = 0;
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bool instanced = false;
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std::size_t stride = 0;
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std::size_t instance_stride = 0;
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for (auto const & a : attribs.attribs)
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{
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max_index = std::max<std::size_t>(max_index, a.index);
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if (a.divisor == 0)
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{
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stride = a.stride;
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}
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else
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{
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assert(a.divisor == 1);
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instance_stride = a.stride;
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instanced = true;
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}
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}
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info_.max_attribute_index_ = max_index;
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info_.stride_ = stride;
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info_.instance_stride_ = instance_stride;
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info_.instanced_ = instanced;
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if (!vertex_buffer_) vertex_buffer_ = buffer{};
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vertex_buffer_.bind();
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for (auto const & a : attribs.attribs)
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{
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if (a.divisor != 0) continue;
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gl::EnableVertexAttribArray(a.index);
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gl::VertexAttribPointer(a.index, a.size, a.type, a.normalized, a.stride, a.pointer);
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}
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if (instanced)
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{
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if (!instance_buffer_) instance_buffer_ = buffer{};
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instance_buffer_.bind();
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for (auto const & a : attribs.attribs)
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{
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if (a.divisor == 0) continue;
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gl::EnableVertexAttribArray(a.index);
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gl::VertexAttribPointer(a.index, a.size, a.type, a.normalized, a.stride, a.pointer);
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gl::VertexAttribDivisor(a.index, a.divisor);
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}
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}
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}
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void mesh::draw() const
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{
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draw(0, is_indexed() ? index_count() : vertex_count(), instance_count());
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}
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void mesh::draw(std::size_t first, std::size_t count, std::size_t instance_count) const
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{
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if (is_indexed())
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{
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assert(first + count <= index_count());
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if (is_instanced())
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{
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assert(instance_count <= this->instance_count());
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if (count != 0 && instance_count != 0)
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{
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array_.bind();
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gl::DrawElementsInstanced(primitive_type(), count, index_type(), reinterpret_cast<char const *>(detail::index_size(index_type()) * first), instance_count);
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}
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}
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else
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{
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if (count != 0)
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{
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array_.bind();
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gl::DrawElements(primitive_type(), count, index_type(), reinterpret_cast<char const *>(detail::index_size(index_type()) * first));
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}
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}
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}
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else
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{
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assert(first + count <= vertex_count());
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if (is_instanced())
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{
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assert(instance_count <= this->instance_count());
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if (count != 0 && instance_count != 0)
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{
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array_.bind();
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gl::DrawArraysInstanced(primitive_type(), first, count, instance_count);
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}
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}
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else
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{
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if (count != 0)
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{
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array_.bind();
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gl::DrawArrays(primitive_type(), first, count);
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}
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}
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}
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}
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}
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