37 lines
632 B
C++
37 lines
632 B
C++
#include <psemek/gfx/fullscreen.hpp>
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namespace psemek::gfx
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{
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static mesh create_fullscreen_quad()
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{
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mesh m;
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std::vector<geom::point<float, 2>> vertices(4);
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std::vector<std::uint8_t> indices(6);
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vertices[0] = {-1.f, -1.f};
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vertices[1] = { 1.f, -1.f};
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vertices[2] = {-1.f, 1.f};
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vertices[3] = { 1.f, 1.f};
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indices[0] = 0;
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indices[1] = 1;
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indices[2] = 2;
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indices[3] = 2;
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indices[4] = 1;
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indices[5] = 3;
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m.setup<geom::point<float, 2>>();
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m.load(vertices, indices, gl::STATIC_DRAW);
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return m;
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}
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mesh const & fullscreen_quad()
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{
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static mesh m = create_fullscreen_quad();
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return m;
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}
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}
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