psemek/libs/gfx/source/fullscreen.cpp

37 lines
632 B
C++

#include <psemek/gfx/fullscreen.hpp>
namespace psemek::gfx
{
static mesh create_fullscreen_quad()
{
mesh m;
std::vector<geom::point<float, 2>> vertices(4);
std::vector<std::uint8_t> indices(6);
vertices[0] = {-1.f, -1.f};
vertices[1] = { 1.f, -1.f};
vertices[2] = {-1.f, 1.f};
vertices[3] = { 1.f, 1.f};
indices[0] = 0;
indices[1] = 1;
indices[2] = 2;
indices[3] = 2;
indices[4] = 1;
indices[5] = 3;
m.setup<geom::point<float, 2>>();
m.load(vertices, indices, gl::STATIC_DRAW);
return m;
}
mesh const & fullscreen_quad()
{
static mesh m = create_fullscreen_quad();
return m;
}
}