psemek/libs/wgpu/source/device.cpp

261 lines
12 KiB
C++

#include <psemek/wgpu/device.hpp>
#include <psemek/wgpu/external/webgpu.h>
namespace psemek::wgpu
{
queue device::get_queue()
{
auto ptr = wgpuDeviceGetQueue((WGPUDevice)get());
// Queue is actually owned by the device
// Reference it to prevent destroying
wgpuQueueReference(ptr);
return queue(ptr);
}
bind_group device::create_bind_group(bind_group::descriptor const & desc)
{
std::vector<WGPUBindGroupEntry> entries;
for (auto const & entry_in : desc.entries)
{
auto & entry_out = entries.emplace_back();
entry_out.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(entry_in.chain);
entry_out.binding = entry_in.binding;
entry_out.buffer = (WGPUBuffer)entry_in.buffer.get();
entry_out.offset = entry_in.offset;
entry_out.size = entry_in.size;
entry_out.sampler = (WGPUSampler)entry_in.sampler.get();
entry_out.textureView = (WGPUTextureView)entry_in.texture_view.get();
}
WGPUBindGroupDescriptor descriptor = {};
descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
descriptor.label = desc.label.data();
descriptor.layout = (WGPUBindGroupLayout)desc.layout.get();
descriptor.entryCount = entries.size();
descriptor.entries = entries.data();
return bind_group(wgpuDeviceCreateBindGroup((WGPUDevice)get(), &descriptor));
}
buffer device::create_buffer(buffer::descriptor const & desc)
{
WGPUBufferDescriptor descriptor = {};
descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
descriptor.label = desc.label.data();
descriptor.usage = (WGPUBufferUsageFlags)desc.usage;
descriptor.size = desc.size;
descriptor.mappedAtCreation = desc.mapped_at_creation;
return buffer(wgpuDeviceCreateBuffer((WGPUDevice)get(), &descriptor));
}
command_encoder device::create_command_encoder(command_encoder::descriptor const & desc)
{
WGPUCommandEncoderDescriptor descriptor = {};
descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
descriptor.label = desc.label.data();
return command_encoder(wgpuDeviceCreateCommandEncoder((WGPUDevice)get(), &descriptor));
}
compute_pipeline device::create_compute_pipeline(compute_pipeline::descriptor const & desc)
{
std::vector<WGPUConstantEntry> constants;
for (auto const & constant_in : desc.compute.constants)
{
auto & constant_out = constants.emplace_back();
constant_out.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(constant_in.chain);
constant_out.key = constant_in.key.data();
constant_out.value = constant_in.value;
}
WGPUComputePipelineDescriptor descriptor = {};
descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
descriptor.label = desc.label.data();
descriptor.layout = (WGPUPipelineLayout)desc.layout.get();
descriptor.compute.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.compute.chain);
descriptor.compute.module = (WGPUShaderModule)desc.compute.module.get();
descriptor.compute.entryPoint = desc.compute.entry_point.data();
descriptor.compute.constantCount = constants.size();
descriptor.compute.constants = constants.data();
return compute_pipeline(wgpuDeviceCreateComputePipeline((WGPUDevice)get(), &descriptor));
}
query_set device::create_query_set(query_set::descriptor const & desc)
{
WGPUQuerySetDescriptor descriptor = {};
descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
descriptor.label = desc.label.data();
descriptor.type = (WGPUQueryType)desc.type;
descriptor.count = desc.count;
return query_set(wgpuDeviceCreateQuerySet((WGPUDevice)get(), &descriptor));
}
render_pipeline device::create_render_pipeline(render_pipeline::descriptor const & desc)
{
WGPURenderPipelineDescriptor descriptor = {};
std::vector<WGPUConstantEntry> vertex_constants;
for (auto const & constant_in : desc.vertex.constants)
{
auto & constant_out = vertex_constants.emplace_back();
constant_out.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(constant_in.chain);
constant_out.key = constant_in.key.data();
constant_out.value = constant_in.value;
}
std::vector<WGPUVertexBufferLayout> vertex_buffers;
for (auto const & buffer_in : desc.vertex.buffers)
{
auto & buffer_out = vertex_buffers.emplace_back();
buffer_out.arrayStride = buffer_in.array_stride;
buffer_out.stepMode = (WGPUVertexStepMode)buffer_in.step_mode;
buffer_out.attributeCount = buffer_in.attributes.size();
static_assert(sizeof(WGPUVertexAttribute) == sizeof(vertex_attribute));
buffer_out.attributes = (WGPUVertexAttribute const *)buffer_in.attributes.data();
}
descriptor.vertex.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.vertex.chain);
descriptor.vertex.module = (WGPUShaderModule)desc.vertex.module.get();
descriptor.vertex.entryPoint = desc.vertex.entry_point.data();
descriptor.vertex.constantCount = vertex_constants.size();
descriptor.vertex.constants = vertex_constants.data();
descriptor.vertex.bufferCount = vertex_buffers.size();
descriptor.vertex.buffers = vertex_buffers.data();
descriptor.primitive.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.primitive.chain);
descriptor.primitive.topology = (WGPUPrimitiveTopology)desc.primitive.topology;
descriptor.primitive.stripIndexFormat = (WGPUIndexFormat)desc.primitive.strip_index_format;
descriptor.primitive.frontFace = (WGPUFrontFace)desc.primitive.front_face;
descriptor.primitive.cullMode = (WGPUCullMode)desc.primitive.cull_mode;
WGPUDepthStencilState depth_stencil_state = {};
if (desc.depth_stencil)
{
depth_stencil_state.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.depth_stencil->chain);
depth_stencil_state.format = (WGPUTextureFormat)desc.depth_stencil->format;
depth_stencil_state.depthWriteEnabled = desc.depth_stencil->depth_write;
depth_stencil_state.depthCompare = (WGPUCompareFunction)desc.depth_stencil->depth_compare;
depth_stencil_state.stencilFront.compare = (WGPUCompareFunction)desc.depth_stencil->stencil_front.compare;
depth_stencil_state.stencilFront.failOp = (WGPUStencilOperation)desc.depth_stencil->stencil_front.fail_op;
depth_stencil_state.stencilFront.depthFailOp = (WGPUStencilOperation)desc.depth_stencil->stencil_front.depth_fail_op;
depth_stencil_state.stencilFront.passOp = (WGPUStencilOperation)desc.depth_stencil->stencil_front.pass_op;
depth_stencil_state.stencilBack.compare = (WGPUCompareFunction)desc.depth_stencil->stencil_back.compare;
depth_stencil_state.stencilBack.failOp = (WGPUStencilOperation)desc.depth_stencil->stencil_back.fail_op;
depth_stencil_state.stencilBack.depthFailOp = (WGPUStencilOperation)desc.depth_stencil->stencil_back.depth_fail_op;
depth_stencil_state.stencilBack.passOp = (WGPUStencilOperation)desc.depth_stencil->stencil_back.pass_op;
depth_stencil_state.stencilReadMask = desc.depth_stencil->stencil_read_mask;
depth_stencil_state.stencilWriteMask = desc.depth_stencil->stencil_write_mask;
depth_stencil_state.depthBias = desc.depth_stencil->depth_bias;
depth_stencil_state.depthBiasSlopeScale = desc.depth_stencil->depth_bias_slope_scale;
depth_stencil_state.depthBiasClamp = desc.depth_stencil->depth_bias_clamp;
descriptor.depthStencil = &depth_stencil_state;
}
descriptor.multisample.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.multisample.chain);
descriptor.multisample.count = desc.multisample.count;
descriptor.multisample.mask = desc.multisample.mask;
descriptor.multisample.alphaToCoverageEnabled = desc.multisample.alpha_to_coverage;
WGPUFragmentState fragment_state = {};
std::vector<WGPUConstantEntry> fragment_constants;
std::vector<WGPUColorTargetState> color_targets;
if (desc.fragment)
{
for (auto const & constant_in : desc.fragment->constants)
{
auto & constant_out = fragment_constants.emplace_back();
constant_out.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(constant_in.chain);
constant_out.key = constant_in.key.data();
constant_out.value = constant_in.value;
}
for (auto const & target_in : desc.fragment->targets)
{
auto & target_out = color_targets.emplace_back();
target_out.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(target_in.chain);
target_out.format = (WGPUTextureFormat)target_in.format;
static_assert(sizeof(WGPUBlendState) == sizeof(blend_state));
target_out.blend = (WGPUBlendState *)(target_in.blend ? &(*target_in.blend) : nullptr);
target_out.writeMask = (WGPUColorWriteMaskFlags)target_in.write_mask;
}
fragment_state.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.fragment->chain);
fragment_state.module = (WGPUShaderModule)desc.fragment->module.get();
fragment_state.entryPoint = desc.fragment->entry_point.data();
fragment_state.constantCount = fragment_constants.size();
fragment_state.constants = fragment_constants.data();
fragment_state.targetCount = color_targets.size();
fragment_state.targets = color_targets.data();
descriptor.fragment = &fragment_state;
}
return render_pipeline(wgpuDeviceCreateRenderPipeline((WGPUDevice)get(), &descriptor));
}
sampler device::create_sampler(sampler::descriptor const & desc)
{
WGPUSamplerDescriptor descriptor = {};
descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
descriptor.label = desc.label.data();
descriptor.addressModeU = (WGPUAddressMode)desc.address_mode_u;
descriptor.addressModeV = (WGPUAddressMode)desc.address_mode_v;
descriptor.addressModeW = (WGPUAddressMode)desc.address_mode_w;
descriptor.magFilter = (WGPUFilterMode)desc.mag_filter;
descriptor.minFilter = (WGPUFilterMode)desc.min_filter;
descriptor.mipmapFilter = (WGPUMipmapFilterMode)desc.mipmap_filter;
descriptor.lodMinClamp = desc.lod_clamp.min;
descriptor.lodMaxClamp = desc.lod_clamp.max;
descriptor.compare = (WGPUCompareFunction)desc.compare;
descriptor.maxAnisotropy = desc.maxAnisotropy;
return sampler(wgpuDeviceCreateSampler((WGPUDevice)get(), &descriptor));
}
shader_module device::create_shader_module(shader_module::descriptor const & desc)
{
std::vector<WGPUShaderModuleCompilationHint> hints;
for (auto const & hint_in : desc.hints)
{
auto & hint = hints.emplace_back();
hint.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(hint_in.chain);
hint.entryPoint = hint_in.entry_point.data();
hint.layout = (WGPUPipelineLayout)hint_in.layout.get();
}
WGPUShaderModuleDescriptor descriptor = {};
descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
descriptor.label = desc.label.data();
descriptor.hintCount = hints.size();
descriptor.hints = hints.data();
return shader_module(wgpuDeviceCreateShaderModule((WGPUDevice)get(), &descriptor));
}
texture device::create_texture(texture::descriptor const & desc)
{
WGPUTextureDescriptor descriptor = {};
descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
descriptor.label = desc.label.data();
descriptor.usage = (WGPUTextureUsageFlags)desc.usage;
descriptor.dimension = (WGPUTextureDimension)desc.dimension;
descriptor.size = {desc.size[0], desc.size[1], desc.size[2]};
descriptor.format = (WGPUTextureFormat)desc.format;
descriptor.mipLevelCount = desc.mip_level_count;
descriptor.sampleCount = desc.sample_count;
descriptor.viewFormatCount = desc.view_formats.size();
descriptor.viewFormats = (WGPUTextureFormat *)desc.view_formats.data();
return texture(wgpuDeviceCreateTexture((WGPUDevice)get(), &descriptor));
}
void device::reference(void * ptr)
{
wgpuDeviceReference((WGPUDevice)ptr);
}
void device::release(void * ptr)
{
wgpuDeviceRelease((WGPUDevice)ptr);
}
}