psemek/libs/ui_legacy/include/psemek/ui/controller.hpp

43 lines
939 B
C++

#pragma once
#include <psemek/ui/element.hpp>
#include <psemek/ui/font.hpp>
#include <psemek/gfx/render_target.hpp>
#include <psemek/util/pimpl.hpp>
#include <psemek/util/function.hpp>
namespace psemek::ui
{
struct controller
{
controller(async::event_loop * loop);
~controller();
async::event_loop * loop() const;
std::shared_ptr<element> set_root(std::shared_ptr<element> r);
element * root();
void set_hint_delay(float seconds);
void on_hint(util::function<void(element *)> callback);
void set_post_draw_effect(util::function<void(element *, painter &)> effect);
void reshape(geom::box<float, 2> const & shape);
bool event(mouse_move const & e);
bool event(mouse_click const & e);
bool event(mouse_wheel const & e);
bool event(key_press const & e);
bool event(text_input const & e);
void update(float dt);
void render(gfx::render_target const & rt);
private:
psemek_declare_pimpl
};
}