psemek/libs/audio/source/effect/volume.cpp

96 lines
2.5 KiB
C++

#include <psemek/audio/effect/volume.hpp>
#include <psemek/audio/effect/volume_base.hpp>
namespace psemek::audio
{
namespace
{
struct volume_control_impl
: volume_control
{
volume_control_impl(stream_ptr stream, float gain, float smoothness)
: base_(gain, gain, smoothness)
, stream_(std::move(stream))
{}
float gain() const override { return base_.gain_left(); }
float gain(float value) override { base_.gain_left(value); return base_.gain_right(value); }
float smoothness() const override { return base_.smoothness(); }
float smoothness(float value) override { return base_.smoothness(value); }
std::optional<std::size_t> length() const override
{
return stream_->length();
}
std::size_t played() const override
{
return stream_->played();
}
std::size_t read(float * data, std::size_t sample_count) override
{
auto result = stream_->read(data, sample_count);
base_.apply(data, result);
return result;
}
private:
volume_base base_;
stream_ptr stream_;
};
struct volume_control_stereo_impl
: volume_control_stereo
{
volume_control_stereo_impl(stream_ptr stream, float gain_left, float gain_right, float smoothness)
: base_(gain_left, gain_right, smoothness)
, stream_(std::move(stream))
{}
float gain_left() const override { return base_.gain_left(); }
float gain_right() const override { return base_.gain_right(); }
float gain_left(float value) override { return base_.gain_left(value); }
float gain_right(float value) override { return base_.gain_right(value); }
float smoothness() const override { return base_.smoothness(); }
float smoothness(float value) override { return base_.smoothness(value); }
std::optional<std::size_t> length() const override
{
return stream_->length();
}
std::size_t played() const override
{
return stream_->played();
}
std::size_t read(float * data, std::size_t sample_count) override
{
auto result = stream_->read(data, sample_count);
base_.apply(data, result);
return result;
}
private:
volume_base base_;
stream_ptr stream_;
};
}
std::shared_ptr<volume_control> volume(stream_ptr stream, float gain, float smoothness)
{
return std::make_shared<volume_control_impl>(std::move(stream), gain, smoothness);
}
std::shared_ptr<volume_control_stereo> volume_stereo(stream_ptr stream, float gain_left, float gain_right, float smoothness)
{
return std::make_shared<volume_control_stereo_impl>(std::move(stream), gain_left, gain_right, smoothness);
}
}