psemek/libs/sdl2/source/window.cpp

248 lines
7.3 KiB
C++

#include <psemek/sdl2/window.hpp>
#include <psemek/sdl2/init.hpp>
#include <psemek/geom/box.hpp>
#include <psemek/log/log.hpp>
#if defined(PSEMEK_GRAPHICS_API_OPENGL)
#include <psemek/gfx/gl.hpp>
#include <psemek/gfx/init.hpp>
#elif defined(PSEMEK_GRAPHICS_API_WEBGPU)
#include <psemek/wgpu/instance.hpp>
#include <psemek/wgpu/logging.hpp>
#include <psemek/wgpu/version.hpp>
#endif
#include <SDL2/SDL_syswm.h>
namespace psemek::sdl2
{
window::window(psemek::app::application::options const & options)
: sdl_init_(init(SDL_INIT_EVENTS | SDL_INIT_VIDEO))
{
std::uint32_t flags = SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE;
if (options.highdpi) flags |= SDL_WINDOW_ALLOW_HIGHDPI;
#if defined(PSEMEK_GRAPHICS_API_OPENGL)
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, gl::sys::major_version());
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, gl::sys::minor_version());
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
if (options.multisampling == 0)
{
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
}
else
{
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, options.multisampling);
}
flags |= SDL_WINDOW_OPENGL;
#endif
SDL_DisplayMode display_mode;
SDL_GetCurrentDisplayMode(0, &display_mode);
int x = SDL_WINDOWPOS_UNDEFINED;
int y = SDL_WINDOWPOS_UNDEFINED;
if (false)
{
display_mode.w = 1024;
display_mode.h = 576;
flags ^= SDL_WINDOW_RESIZABLE;
x = 0;
y = 0;
}
window_ = SDL_CreateWindow(options.name.data(), x, y, display_mode.w, display_mode.h, flags);
if (!window_)
sdl2::fail("Failed to create window: ");
#if defined(PSEMEK_GRAPHICS_API_OPENGL)
gl_context_ = SDL_GL_CreateContext(window_);
if (!gl_context_)
sdl2::fail("Failed to create OpenGL context: ");
SDL_GL_MakeCurrent(window_, gl_context_);
gfx::init();
#elif defined(PSEMEK_GRAPHICS_API_WEBGPU)
wgpu::setup_logging(log::level::error);
auto instance = wgpu::instance::create({});
SDL_SysWMinfo wminfo;
SDL_VERSION(&wminfo.version);
SDL_GetWindowWMInfo(window_, &wminfo);
wgpu::surface::descriptor surface_descriptor;
#if defined(_WIN32)
surface_descriptor.chain = {wgpu::surface::from_windows_hwnd{ .hinstance = wminfo.info.win.hinstance, .hwnd = wminfo.info.win.window }};
#else
surface_descriptor.chain = {wgpu::surface::from_xlib_window{ .display = wminfo.info.x11.display, .window = wminfo.info.x11.window }};
#endif
wgpu_surface_ = instance.create_surface(surface_descriptor);
wgpu::adapter::request_options adapter_request_options;
adapter_request_options.compatible_surface = wgpu_surface_;
adapter_request_options.backend_type = wgpu::backend_type::undefined;
instance.request_adapter(adapter_request_options, [this](wgpu::adapter::request_status status, wgpu::adapter adapter_in, std::string const & message)
{
if (status != wgpu::adapter::request_status::success)
throw std::runtime_error("Failed to request WebGPU adapter: " + message);
wgpu_adapter_ = std::move(adapter_in);
});
wgpu::device::descriptor device_descriptor
{
.required_features = options.required_features,
.required_limits = options.required_limits ? std::optional(wgpu::device::required_limits{.limits = *options.required_limits}) : std::nullopt,
};
wgpu_adapter_.request_device(device_descriptor, [this](wgpu::device::request_status status, wgpu::device device_in, std::string const & message)
{
if (status != wgpu::device::request_status::success)
throw std::runtime_error("Failed to request WebGPU device: " + message);
wgpu_device_ = std::move(device_in);
});
auto adapter_properties = wgpu_adapter_.get_properties();
std::string adapter_backend_str;
switch (adapter_properties.backend_type)
{
case wgpu::backend_type::undefined:
adapter_backend_str = "undefined";
break;
case wgpu::backend_type::null:
adapter_backend_str = "(null)";
break;
case wgpu::backend_type::webgpu:
adapter_backend_str = "WebGPU";
break;
case wgpu::backend_type::d3d11:
adapter_backend_str = "D3D11";
break;
case wgpu::backend_type::d3d12:
adapter_backend_str = "D3D12";
break;
case wgpu::backend_type::metal:
adapter_backend_str = "Metal";
break;
case wgpu::backend_type::vulkan:
adapter_backend_str = "Vulkan";
break;
case wgpu::backend_type::opengl:
adapter_backend_str = "OpenGL";
break;
case wgpu::backend_type::opengles:
adapter_backend_str = "OpenGL ES";
break;
}
log::info() << "Initialized WebGPU: " << adapter_properties.name << ", " << adapter_backend_str << " backend";
log::info() << "Using wgpu-native version " << wgpu::get_version();
#endif
}
geom::vector<int, 2> window::size() const
{
geom::vector<int, 2> result;
SDL_GL_GetDrawableSize(window_, &result[0], &result[1]);
return result;
}
void window::show()
{
SDL_ShowWindow(window_);
}
void window::swap()
{
SDL_GL_SwapWindow(window_);
}
void window::show_cursor(bool show)
{
SDL_ShowCursor(show ? SDL_TRUE : SDL_FALSE);
}
void window::relative_mouse_mode(bool mode)
{
log::info() << "Relative mouse mode " << (mode ? "on" : "off");
SDL_SetRelativeMouseMode(mode ? SDL_TRUE: SDL_FALSE);
}
void window::vsync(bool on)
{
log::info() << "Turning VSync " << (on ? "on" : "off");
if (on)
{
// try adaptive vsync
if (SDL_GL_SetSwapInterval(-1) != 0)
{
// failed, try usual vsync then
SDL_GL_SetSwapInterval(1);
}
}
else
{
SDL_GL_SetSwapInterval(0);
}
}
void window::windowed(bool on)
{
log::info() << "Entering " << (on ? "windowed" : "fullscreen") << " mode";
SDL_SetWindowFullscreen(window_, on ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP);
SDL_SetWindowBordered(window_, on ? SDL_TRUE : SDL_FALSE);
SDL_RestoreWindow(window_);
if (on)
{
SDL_Rect display_usable_bounds;
SDL_GetDisplayUsableBounds(0, &display_usable_bounds);
int top_border, left_border, bottom_border, right_border;
SDL_GetWindowBordersSize(window_, &top_border, &left_border, &bottom_border, &right_border);
geom::box<int, 2> bounds_rect;
bounds_rect[0] = {display_usable_bounds.x, display_usable_bounds.x + display_usable_bounds.w};
bounds_rect[1] = {display_usable_bounds.y, display_usable_bounds.y + display_usable_bounds.h};
log::info() << "Display usable bounds: " << bounds_rect;
log::info() << "Window borders: left " << left_border << ", right " << right_border << ", top " << top_border << ", bottom " << bottom_border;
geom::box<int, 2> window_rect = bounds_rect;
window_rect[0].min += left_border;
window_rect[0].max -= right_border;
window_rect[1].min += top_border;
window_rect[1].max -= bottom_border;
log::info() << "Computed window rect: " << window_rect;
SDL_SetWindowSize(window_, window_rect.dimensions()[0], window_rect.dimensions()[1]);
SDL_SetWindowPosition(window_, window_rect[0].min, window_rect[1].min);
}
}
window::~window()
{
#if defined(PSEMEK_SDL2_OPENGL)
if (gl_context_)
SDL_GL_DeleteContext(gl_context_);
#endif
if (window_)
SDL_DestroyWindow(window_);
}
}