psemek/libs/gfx/source/painter.cpp

598 lines
16 KiB
C++

#include <psemek/gfx/painter.hpp>
#include <psemek/gfx/program.hpp>
#include <psemek/gfx/mesh.hpp>
#include <psemek/gfx/texture.hpp>
#include <psemek/gfx/resource/font_9x12_png.hpp>
#include <psemek/geom/constants.hpp>
#include <psemek/io/memory_stream.hpp>
#include <psemek/util/enum.hpp>
static const char vertex_source[] =
R"(
uniform mat4 u_transform;
layout (location = 0) in vec4 in_position;
layout (location = 1) in vec4 in_color;
out vec4 color;
void main()
{
gl_Position = u_transform * in_position;
color = in_color;
}
)";
static const char fragment_source[] =
R"(
in vec4 color;
out vec4 out_color;
void main()
{
out_color = color;
}
)";
static const char text_vertex_source[] =
R"(
uniform mat4 u_transform;
uniform uvec2 u_texture_size;
layout (location = 0) in vec4 in_position;
layout (location = 1) in vec4 in_color;
layout (location = 2) in vec2 in_texcoord;
out vec4 color;
out vec2 texcoord;
void main()
{
gl_Position = u_transform * in_position;
color = in_color;
texcoord = in_texcoord / vec2(u_texture_size);
}
)";
static const char text_fragment_source[] =
R"(
uniform sampler2D u_texture;
in vec4 color;
in vec2 texcoord;
out vec4 out_color;
void main()
{
out_color = color * texture(u_texture, texcoord);
}
)";
static const char texture_vertex_source[] =
R"(
uniform mat4 u_transform;
layout (location = 0) in vec4 in_position;
layout (location = 1) in vec2 in_texcoord;
out vec2 texcoord;
void main()
{
gl_Position = u_transform * in_position;
texcoord = in_texcoord;
}
)";
static const char texture_fragment_source[] =
R"(
uniform sampler2D u_texture;
uniform vec4 u_color;
in vec2 texcoord;
out vec4 out_color;
void main()
{
vec4 color = texture(u_texture, texcoord);
color.rgb = mix(color.rgb, u_color.rgb, u_color.a);
out_color = color;
}
)";
namespace psemek::gfx
{
static std::string shader_prefix = gl::sys::shader_prefix();
struct painter::impl
{
struct vertex
{
geom::point<float, 3> position;
color_rgba color;
};
struct text_vertex
{
geom::point<float, 3> position;
color_rgba color;
geom::point<std::uint16_t, 2> texcoord;
};
struct texture_vertex
{
geom::point<float, 3> position;
geom::point<std::uint16_t, 2> texcoord;
};
gfx::program program{shader_prefix + vertex_source, shader_prefix + fragment_source};
gfx::program text_program{shader_prefix + text_vertex_source, shader_prefix + text_fragment_source};
gfx::program texture_program{shader_prefix + texture_vertex_source, shader_prefix + texture_fragment_source};
gfx::mesh mesh;
gfx::mesh text_mesh;
gfx::mesh texture_mesh;
std::vector<vertex> vertices;
std::vector<std::uint32_t> indices;
std::vector<text_vertex> text_vertices;
std::vector<std::uint32_t> text_indices;
struct texture_render_data
{
std::vector<texture_vertex> vertices;
std::vector<std::uint32_t> indices;
texture_2d const * texture;
color_rgba c;
};
std::vector<texture_render_data> textures;
texture_2d font_texture;
impl()
{
mesh.setup<geom::vector<float, 3>, gfx::normalized<color_rgba>>();
text_mesh.setup<geom::point<float, 3>, gfx::normalized<color_rgba>, geom::point<std::uint16_t, 2>>();
texture_mesh.setup<geom::point<float, 3>, gfx::normalized<geom::point<std::uint16_t, 2>>>();
font_texture.load(gfx::read_image<std::uint8_t>(io::memory_istream{resource::font_9x12_png.data}));
font_texture.bind();
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_SWIZZLE_G, gl::RED);
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_SWIZZLE_B, gl::RED);
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_SWIZZLE_A, gl::RED);
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::NEAREST);
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::NEAREST);
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_WRAP_S, gl::CLAMP_TO_EDGE);
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_WRAP_T, gl::CLAMP_TO_EDGE);
}
};
painter::painter()
: pimpl_{make_impl()}
{}
painter::~painter() = default;
void painter::triangle(geom::point<float, 2> const & p0, geom::point<float, 2> const & p1, geom::point<float, 2> const & p2, color const & c)
{
triangle(p0, p1, p2, c, c, c);
}
void painter::triangle(geom::point<float, 2> const & p0, geom::point<float, 2> const & p1, geom::point<float, 2> const & p2, color const & c0, color const & c1, color const & c2)
{
std::uint32_t const base = impl().vertices.size();
impl().vertices.push_back({{p0[0], p0[1], 0.f}, c0});
impl().vertices.push_back({{p1[0], p1[1], 0.f}, c1});
impl().vertices.push_back({{p2[0], p2[1], 0.f}, c2});
impl().indices.push_back(base + 0);
impl().indices.push_back(base + 1);
impl().indices.push_back(base + 2);
}
void painter::rect(geom::box<float, 2> const & box, color const & c)
{
std::uint32_t const base = impl().vertices.size();
impl().vertices.push_back({{box[0].min, box[1].min, 0.f}, c});
impl().vertices.push_back({{box[0].max, box[1].min, 0.f}, c});
impl().vertices.push_back({{box[0].min, box[1].max, 0.f}, c});
impl().vertices.push_back({{box[0].max, box[1].max, 0.f}, c});
impl().indices.push_back(base + 0);
impl().indices.push_back(base + 1);
impl().indices.push_back(base + 3);
impl().indices.push_back(base + 0);
impl().indices.push_back(base + 3);
impl().indices.push_back(base + 2);
}
void painter::circle(geom::point<float, 2> const & p, float r, color const & c, int quality)
{
std::uint32_t const base = impl().vertices.size();
impl().vertices.push_back({{p[0], p[1], 0.f}, c});
for (int i = 0; i < quality; ++i)
{
float const a = (geom::pi * 2.f * i) / quality;
impl().vertices.push_back({{p[0] + r * std::cos(a), p[1] + r * std::sin(a), 0.f}, c});
}
for (int i = 0; i < quality; ++i)
{
impl().indices.push_back(base);
impl().indices.push_back(base + 1 + i);
impl().indices.push_back(base + 1 + ((i + 1) % quality));
}
}
void painter::line(geom::point<float, 2> const & p0, geom::point<float, 2> const & p1, float width, color const & c, bool smooth)
{
line(p0, p1, width, width, c, c, smooth);
}
void painter::line(geom::point<float, 2> const & p0, geom::point<float, 2> const & p1, float width0, float width1, color const & c0, color const & c1, bool smooth)
{
std::uint32_t const base = impl().vertices.size();
float const r0 = width0 / 2.f;
float const r1 = width1 / 2.f;
auto const d = geom::normalized(p1 - p0);
geom::vector<float, 2> const o { -d[1], d[0] };
impl().vertices.push_back({{p0[0] + r0 * o[0], p0[1] + r0 * o[1], 0.f}, c0});
impl().vertices.push_back({{p0[0] - r0 * o[0], p0[1] - r0 * o[1], 0.f}, c0});
impl().vertices.push_back({{p1[0] + r1 * o[0], p1[1] + r1 * o[1], 0.f}, c1});
impl().vertices.push_back({{p1[0] - r1 * o[0], p1[1] - r1 * o[1], 0.f}, c1});
impl().indices.push_back(base + 0);
impl().indices.push_back(base + 1);
impl().indices.push_back(base + 3);
impl().indices.push_back(base + 0);
impl().indices.push_back(base + 3);
impl().indices.push_back(base + 2);
if (smooth)
{
circle(p0, r0, c0);
circle(p1, r1, c1);
}
}
void painter::besier(geom::point<float, 2> const & p0, geom::point<float, 2> const & p1, geom::point<float, 2> const & p2, float width, color const & c, int quality, bool smooth)
{
auto at = [&](float t)
{
return p0 + (2.f * t) * (p1 - p0) + (t * t) * ((p2 - p1) + (p0 - p1));
};
for (int i = 0; i < quality; ++i)
{
float t0 = (i * 1.f) / quality;
float t1 = ((i + 1) * 1.f) / quality;
line(at(t0), at(t1), width, c, smooth);
}
}
geom::vector<float, 2> painter::text_size(std::string_view str, font f)
{
// TODO: multiline text
geom::vector<float, 2> s;
switch (f)
{
case font::font_9x12:
s = {9.f, 12.f};
break;
default:
throw util::unknown_enum_value_exception(f);
}
s[0] *= str.size();
return s;
}
void painter::text(geom::point<float, 2> const & p, std::string_view str, text_options const & opts)
{
text3d(geom::point{p[0], p[1], 0.f}, str, opts, geom::matrix<float, 3, 3>::identity());
}
void painter::texture(gfx::texture_2d const & texture, geom::box<float, 2> const & box, color const & c)
{
impl::texture_render_data data;
data.texture = &texture;
data.c = c;
data.indices = {0, 1, 2, 2, 1, 3};
std::uint16_t lo = 0;
std::uint16_t hi = 65535;
data.vertices.push_back({{box[0].min, box[1].min, 0.f}, {lo, lo}});
data.vertices.push_back({{box[0].max, box[1].min, 0.f}, {hi, lo}});
data.vertices.push_back({{box[0].min, box[1].max, 0.f}, {lo, hi}});
data.vertices.push_back({{box[0].max, box[1].max, 0.f}, {hi, hi}});
impl().textures.push_back(data);
}
void painter::axes(geom::point<float, 3> const & p, float length, float width)
{
geom::vector<float, 3> const d[3]
{
{ 1.f, 0.f, 0.f },
{ 0.f, 1.f, 0.f },
{ 0.f, 0.f, 1.f },
};
color const c[3]
{
{ 255, 0, 0, 255 },
{ 0, 255, 0, 255 },
{ 0, 0, 255, 255 },
};
for (int i = 0; i < 3; ++i)
{
int j = (i + 1) % 3;
int k = (i + 2) % 3;
std::uint32_t const base = impl().vertices.size();
impl().vertices.push_back({p + d[i] * length, c[i]});
impl().vertices.push_back({p + d[j] * width, c[i]});
impl().vertices.push_back({p + d[k] * width, c[i]});
impl().vertices.push_back({p - d[j] * width, c[i]});
impl().vertices.push_back({p - d[k] * width, c[i]});
impl().indices.push_back(base + 0);
impl().indices.push_back(base + 1);
impl().indices.push_back(base + 2);
impl().indices.push_back(base + 0);
impl().indices.push_back(base + 2);
impl().indices.push_back(base + 3);
impl().indices.push_back(base + 0);
impl().indices.push_back(base + 3);
impl().indices.push_back(base + 4);
impl().indices.push_back(base + 0);
impl().indices.push_back(base + 4);
impl().indices.push_back(base + 1);
}
std::uint32_t const base = impl().vertices.size();
color const white {255, 255, 255, 255};
impl().vertices.push_back({p - d[0] * width, white});
impl().vertices.push_back({p - d[1] * width, white});
impl().vertices.push_back({p - d[2] * width, white});
impl().indices.push_back(base + 0);
impl().indices.push_back(base + 2);
impl().indices.push_back(base + 1);
}
void painter::sphere(geom::point<float, 3> const & p, float radius, color const & c, int quality)
{
std::uint32_t const base = impl().vertices.size();
impl().vertices.push_back({p - geom::vector{0.f, 0.f, radius}, c});
impl().vertices.push_back({p + geom::vector{0.f, 0.f, radius}, c});
auto const ray = [](float ax, float ay)
{
return geom::vector{std::cos(ax) * std::cos(ay), std::sin(ax) * std::cos(ay), std::sin(ay)};
};
for (int y = - quality + 1; y < quality; ++y)
{
for (int x = 0; x < quality * 4; ++x)
{
float ax = (x * geom::pi) / quality / 2.f;
float ay = (y * geom::pi) / quality / 2.f;
impl().vertices.push_back({p + radius * ray(ax, ay), c});
}
}
auto const index = [quality, base](int x, int y)
{
if (y == -quality)
return base;
if (y == quality)
return base + 1;
return static_cast<std::uint32_t>(2 + (y + quality - 1) * 4 * quality + x);
};
for (int x = 0; x < quality * 4; ++x)
{
int xx = (x + 1) % (quality * 4);
impl().indices.push_back(index(x, - quality + 1));
impl().indices.push_back(index(x, - quality));
impl().indices.push_back(index(xx, - quality + 1));
}
for (int y = - quality + 1; y + 1 < quality; ++y)
{
for (int x = 0; x < quality * 4; ++x)
{
int yy = y + 1;
int xx = (x + 1) % (quality * 4);
impl().indices.push_back(index(x, y));
impl().indices.push_back(index(xx, y));
impl().indices.push_back(index(xx, yy));
impl().indices.push_back(index(x, y));
impl().indices.push_back(index(xx, yy));
impl().indices.push_back(index(x, yy));
}
}
for (int x = 0; x < quality * 4; ++x)
{
int xx = (x + 1) % (quality * 4);
impl().indices.push_back(index(x, quality - 1));
impl().indices.push_back(index(xx, quality - 1));
impl().indices.push_back(index(x, quality));
}
}
void painter::line3d(geom::point<float, 3> const & p0, geom::point<float, 3> const & p1, float width, color const & c)
{
std::uint32_t const base = impl().vertices.size();
float const r = width / 2.f;
auto const d = geom::normalized(p1 - p0);
geom::vector<float, 3> const o = geom::normalized(geom::vector{ -d[1], d[0], 0.f });
impl().vertices.push_back({{p0[0] + r * o[0], p0[1] + r * o[1], p0[2]}, c});
impl().vertices.push_back({{p0[0] - r * o[0], p0[1] - r * o[1], p0[2]}, c});
impl().vertices.push_back({{p1[0] + r * o[0], p1[1] + r * o[1], p1[2]}, c});
impl().vertices.push_back({{p1[0] - r * o[0], p1[1] - r * o[1], p1[2]}, c});
impl().indices.push_back(base + 0);
impl().indices.push_back(base + 1);
impl().indices.push_back(base + 3);
impl().indices.push_back(base + 0);
impl().indices.push_back(base + 3);
impl().indices.push_back(base + 2);
}
void painter::text3d(geom::point<float, 3> const & p, std::string_view str, text_options const & opts, geom::matrix<float, 3, 3> const & t)
{
auto const size = geom::pointwise_mult(text_size(str, opts.f), opts.scale);
geom::vector<float, 3> pen { 0.f, 0.f, 0.f };
switch (opts.x)
{
case x_align::left:
break;
case x_align::center:
pen[0] -= size[0] / 2.f;
break;
case x_align::right:
pen[0] -= size[0];
break;
default:
throw util::unknown_enum_value_exception(opts.x);
}
switch (opts.y)
{
case y_align::top:
break;
case y_align::center:
pen[1] -= size[1] / 2.f;
break;
case y_align::bottom:
pen[1] -= size[1];
break;
default:
throw util::unknown_enum_value_exception(opts.y);
}
geom::vector<float, 3> const sx = {9.f * opts.scale[0], 0.f, 0.f};
geom::vector<float, 3> const sy = {0.f, 12.f * opts.scale[1], 0.f};
auto to_texcoord = [](int tx, int ty, int ix, int iy)
{
return geom::point<std::uint16_t, 2>{ tx * 11 + (ix == 0 ? 1 : 10), ty * 14 + (iy == 0 ? 1 : 13) };
};
for (char c : str)
{
// Guard against unsigned char
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wtype-limits"
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wtautological-constant-out-of-range-compare"
#endif
if ((c < 32) || (c >= 128)) c = '?';
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
int ty = (c - 32) / 16;
int tx = (c - 32) % 16;
std::uint32_t const base = impl().text_vertices.size();
impl().text_vertices.push_back({p + t * pen, opts.c, to_texcoord(tx, ty, 0, 0)});
impl().text_vertices.push_back({p + t * (pen + sx), opts.c, to_texcoord(tx, ty, 1, 0)});
impl().text_vertices.push_back({p + t * (pen + sy), opts.c, to_texcoord(tx, ty, 0, 1)});
impl().text_vertices.push_back({p + t * (pen + sx + sy), opts.c, to_texcoord(tx, ty, 1, 1)});
impl().text_indices.push_back(base + 0);
impl().text_indices.push_back(base + 1);
impl().text_indices.push_back(base + 3);
impl().text_indices.push_back(base + 0);
impl().text_indices.push_back(base + 3);
impl().text_indices.push_back(base + 2);
pen += sx;
}
}
void painter::render(geom::matrix<float, 4, 4> const & transform)
{
gl::ActiveTexture(gl::TEXTURE0);
gl::Disable(gl::CULL_FACE);
gl::Enable(gl::BLEND);
gl::BlendFunc(gl::SRC_ALPHA, gl::ONE_MINUS_SRC_ALPHA);
gl::Disable(gl::DEPTH_TEST);
impl().mesh.load(impl().vertices, impl().indices, gl::TRIANGLES, gl::STREAM_DRAW);
impl().vertices.clear();
impl().indices.clear();
impl().text_mesh.load(impl().text_vertices, impl().text_indices, gl::TRIANGLES, gl::STREAM_DRAW);
impl().text_vertices.clear();
impl().text_indices.clear();
impl().program.bind();
impl().program["u_transform"] = transform;
impl().mesh.draw();
impl().text_program.bind();
impl().text_program["u_transform"] = transform;
impl().text_program["u_texture"] = 0;
impl().text_program["u_texture_size"] = impl().font_texture.size();
impl().font_texture.bind();
impl().text_mesh.draw();
impl().texture_program.bind();
impl().texture_program["u_transform"] = transform;
impl().texture_program["u_texture"] = 0;
for (auto const & data : impl().textures)
{
impl().texture_program["u_color"] = to_colorf(data.c);
impl().texture_mesh.load(data.vertices, data.indices, gl::TRIANGLES, gl::STREAM_DRAW);
data.texture->bind();
impl().texture_mesh.draw();
}
impl().textures.clear();
}
}