728 lines
16 KiB
C++
728 lines
16 KiB
C++
#include <psemek/app/app.hpp>
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#include <psemek/app/main.hpp>
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#include <psemek/gfx/gl.hpp>
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#include <psemek/gfx/mesh.hpp>
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#include <psemek/gfx/program.hpp>
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#include <psemek/gfx/painter.hpp>
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#include <psemek/gfx/error.hpp>
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#include <psemek/geom/camera.hpp>
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#include <psemek/geom/math.hpp>
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#include <psemek/geom/homogeneous.hpp>
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#include <psemek/geom/gauss.hpp>
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#include <psemek/geom/orientation.hpp>
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#include <psemek/geom/intersection.hpp>
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#include <psemek/geom/distance.hpp>
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#include <psemek/cg/body/icosahedron.hpp>
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#include <psemek/cg/body/box.hpp>
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#include <psemek/cg/body/frustum.hpp>
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#include <psemek/cg/body/prism.hpp>
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#include <psemek/cg/convex/inside.hpp>
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#include <psemek/cg/convex/separation.hpp>
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#include <psemek/util/clock.hpp>
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#include <psemek/util/to_string.hpp>
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#include <psemek/util/moving_average.hpp>
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#include <psemek/util/recursive.hpp>
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#include <psemek/util/threadpool.hpp>
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#include <fstream>
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#include <iomanip>
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#include <atomic>
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#include <unordered_map>
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#include <unordered_set>
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using namespace psemek;
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template <typename Value, typename T>
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struct smooth_updater
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{
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smooth_updater(Value & value, T speed)
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: value_{value}
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, target_value_{value}
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, speed_{speed}
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{}
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smooth_updater & operator = (Value const & value)
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{
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target_value_ = value;
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return *this;
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}
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operator Value const & () const
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{
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return target_value_;
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}
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void update(T dt)
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{
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value_ += std::min(T{1}, dt * speed_) * (target_value_ - value_);
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}
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private:
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Value & value_;
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Value target_value_;
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T speed_;
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};
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struct height_provider
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{
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float height_at(geom::vector<float, 3> const & v);
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struct datum_id_hash
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{
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std::size_t operator() (std::pair<int, int> const & p) const
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{
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return ((p.first + 180) << 16) | (p.second + 90);
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}
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};
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std::unordered_map<std::pair<int, int>, std::unique_ptr<std::int16_t[]>, datum_id_hash> datums;
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std::unordered_set<std::pair<int, int>, datum_id_hash> no_datums;
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};
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static geom::interval<int> height_range;
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float height_provider::height_at(geom::vector<float, 3> const & v)
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{
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static std::string const data_path = "/home/lisyarus/data/srtm/dem-unpacked/";
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float const lat = geom::deg(std::asin(v[2]));
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if (std::abs(lat) > 60.f) return 0.f;
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return -10.f;
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float const lon = geom::deg(std::atan2(v[0], -v[1]));
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int ilat = std::floor(lat);
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int ilon = std::floor(lon);
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auto id = std::make_pair(ilat, ilon);
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if (no_datums.count(id) > 0)
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return -10.f;
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if (datums.count(id) == 0)
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{
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if (datums.size() > 40)
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datums.clear();
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std::ostringstream os;
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if (ilat >= 0)
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os << 'N' << std::setw(2) << std::setfill('0') << ilat;
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else
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os << 'S' << std::setw(2) << std::setfill('0') << (-ilat);
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if (ilon >= 0)
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os << 'E' << std::setw(3) << std::setfill('0') << ilon;
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else
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os << 'W' << std::setw(3) << std::setfill('0') << (-ilon);
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os << ".hgt";
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std::string const filename = data_path + os.str();
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std::ifstream ifs(filename, std::ios::binary);
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if (!ifs)
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{
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no_datums.insert(id);
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return -10.f;
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}
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return 10.f;
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std::unique_ptr<std::int16_t[]> values{new std::int16_t[3601 * 3601]};
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ifs.read(reinterpret_cast<char *>(values.get()), 3601 * 3601 * 2);
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datums[id] = std::move(values);
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}
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auto const * values = datums[id].get();
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int const tlat = geom::clamp<int>(std::round((lat - ilat) * 3600), {0, 3600});
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int const tlon = geom::clamp<int>(std::round((lon - ilon) * 3600), {0, 3600});
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auto h = values[tlat * 3601 + 3600 - tlon];
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h = ((h & 255) << 8) | (h >> 8);
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height_range |= (int)h;
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return h;
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}
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struct node
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{
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geom::vector<float, 3> v[3];
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virtual void draw(int level) = 0;
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virtual node * child(int id) = 0;
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};
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struct node_controller
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{
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node_controller();
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node * root(int f);
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std::size_t node_count() const { return node_count_; }
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private:
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struct node_impl
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: node
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{
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node_controller * controller;
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gfx::array array;
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gfx::buffer height_buffer;
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std::unique_ptr<node> children[256];
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std::vector<std::int16_t> height_data;
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std::atomic<bool> height_data_ready = false;
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bool height_data_loaded = false;
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void draw(int level) override;
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node * child(int id) override;
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void load_heights();
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};
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cg::icosahedron<float> icosahedron_;
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gfx::buffer index_buffer_;
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std::size_t index_counts_[10];
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std::unique_ptr<node_impl> roots_[20];
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height_provider height_provider_;
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util::threadpool loader_{"load", 1};
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std::size_t node_count_ = 0;
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std::unique_ptr<node_impl> make_node();
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};
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node_controller::node_controller()
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: icosahedron_{geom::point<float, 3>::zero(), 1.f}
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{
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std::vector<std::uint32_t> indices;
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index_counts_[0] = 0;
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for (std::size_t N = 0; N <= 8; ++N)
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{
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std::size_t step = 256 >> N;
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auto idx = [step](std::size_t i, std::size_t j) -> std::uint32_t
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{
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i *= step;
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j *= step;
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return (i * (i + 1)) / 2 + j;
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};
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for (std::size_t i = 0; i < (1 << N); ++i)
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{
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for (std::size_t j = 0; j <= i; ++j)
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{
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indices.push_back(idx(i + 1, j));
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indices.push_back(idx(i, j));
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}
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indices.push_back(idx(i + 1, i + 1));
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indices.push_back(0xffffffffu);
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}
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index_counts_[N + 1] = indices.size();
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}
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index_buffer_.load(indices, gl::STATIC_DRAW);
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}
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node * node_controller::root(int f)
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{
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if (!roots_[f])
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{
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auto n = make_node();
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auto face = cg::faces(icosahedron_)[f];
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n->v[0] = icosahedron_.vertices[face[0]] - geom::point<float, 3>::zero();
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n->v[1] = icosahedron_.vertices[face[1]] - geom::point<float, 3>::zero();
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n->v[2] = icosahedron_.vertices[face[2]] - geom::point<float, 3>::zero();
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n->load_heights();
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roots_[f] = std::move(n);
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}
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return roots_[f].get();
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}
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std::unique_ptr<node_controller::node_impl> node_controller::make_node()
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{
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auto n = std::make_unique<node_controller::node_impl>();
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n->controller = this;
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n->array.bind();
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n->height_buffer.bind();
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gl::EnableVertexAttribArray(0);
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gl::VertexAttribPointer(0, 1, gl::SHORT, gl::FALSE, 0, nullptr);
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gl::BindBuffer(gl::ELEMENT_ARRAY_BUFFER, index_buffer_.id());
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++node_count_;
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return n;
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}
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void node_controller::node_impl::draw(int level)
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{
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if (!height_data_loaded)
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{
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if (!height_data_ready) return;
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height_buffer.load(height_data, gl::STATIC_DRAW);
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height_data.clear();
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height_data_loaded = true;
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}
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array.bind();
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std::size_t offset = controller->index_counts_[level];
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std::size_t count = controller->index_counts_[level + 1] - offset;
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gl::DrawElements(gl::TRIANGLE_STRIP, count, gl::UNSIGNED_INT, (std::uint32_t const *)(nullptr) + offset);
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}
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node * node_controller::node_impl::child(int id)
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{
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if (!children[id])
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{
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auto n = controller->make_node();
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int i0, j0, i1, j1, i2, j2;
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if (id < 136)
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{
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int i = int(std::floor(0.5f * (sqrt(1.f + 8.f * id) - 1.f)));
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int j = id - (i * (i + 1)) / 2;
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i0 = i;
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j0 = j;
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i1 = i + 1;
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j1 = j + 1;
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i2 = i + 1;
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j2 = j;
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}
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else
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{
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int i = int(std::floor(0.5f * (sqrt(1.f + 8.f * (id - 136)) - 1.f)));
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int j = id - 136 - (i * (i + 1)) / 2;
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i0 = i + 1;
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j0 = j;
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i1 = i + 1;
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j1 = j + 1;
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i2 = i + 2;
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j2 = j + 1;
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}
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auto at = [this](int i, int j)
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{
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float t0 = 1.f - (1.f * i) / 16.f;
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float t1 = (1.f * j) / 16.f;
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float t2 = 1.f - t0 - t1;
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return geom::normalized(v[0] * t0 + v[1] * t1 + v[2] * t2);
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};
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n->v[0] = at(i0, j0);
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n->v[1] = at(i1, j1);
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n->v[2] = at(i2, j2);
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n->load_heights();
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children[id] = std::move(n);
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}
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return children[id].get();
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}
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void node_controller::node_impl::load_heights()
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{
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controller->loader_.dispatch([this]{
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height_data.assign((257 * 258) / 2, 0);
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auto * out = height_data.data();
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auto at = [this](int i, int j)
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{
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float t0 = 1.f - (1.f * i) / 256.f;
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float t1 = (1.f * j) / 256.f;
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float t2 = 1.f - t0 - t1;
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return geom::normalized(v[0] * t0 + v[1] * t1 + v[2] * t2);
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};
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for (int i = 0; i <= 256; ++i)
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{
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for (int j = 0; j <= i; ++j)
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{
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*out++ = static_cast<std::int16_t>(controller->height_provider_.height_at(at(i, j)));
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}
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}
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height_data_ready = true;
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});
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}
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static char const tile_vs[] =
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R"(#version 330
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uniform mat4 u_transform;
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uniform int u_N;
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uniform vec3 u_p0;
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uniform vec3 u_p1;
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uniform vec3 u_p2;
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layout (location = 0) in float in_height;
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out vec3 color;
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void main()
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{
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int i = int(floor(0.5 * (sqrt(1.0 + 8.0 * gl_VertexID) - 1.0)));
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int j = gl_VertexID - (i * (i + 1)) / 2;
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float t0 = 1.0 - float(i) / float(u_N);
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float t1 = float(j) / float(u_N);
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float t2 = 1.0 - t0 - t1;
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vec3 p = normalize(u_p0 * t0 + u_p1 * t1 + u_p2 * t2) * (1.0 + in_height / 6400000.0);
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gl_Position = u_transform * vec4(p, 1.0);
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color = (in_height < 0.0) ? vec3(0.0, 0.0, 0.5) : vec3(0.0, 0.5, 0.0);
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})";
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static char const tile_fs[] =
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R"(#version 330
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in vec3 color;
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out vec4 out_color;
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void main()
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{
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out_color = vec4(color, 1.0);
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})";
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struct srtm_app
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: app::app
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{
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srtm_app();
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void on_resize(int width, int height) override;
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void on_mouse_move(int x, int y, int dx, int dy) override;
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void update() override;
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void present() override;
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geom::free_camera camera;
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smooth_updater<float, float> camera_azimuthal_angle_updater{camera.azimuthal_angle, 20.f};
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smooth_updater<float, float> camera_elevation_angle_updater{camera.elevation_angle, 20.f};
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bool camera_forward = false;
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node_controller nodes;
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gfx::program tile_program{tile_vs, tile_fs};
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util::clock<std::chrono::duration<float>> frame_clock;
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util::moving_average<float> frame_dt_average{32};
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gfx::painter painter;
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};
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srtm_app::srtm_app()
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: app("SRTM", 4)
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{
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vsync(true);
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show_cursor(false);
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camera.fov_y = geom::rad(45.f);
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camera.near_clip = 0.0001f;
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camera.far_clip = 10.f;
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camera.pos = {0.f, -10.f, 0.f};
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camera.azimuthal_angle = 0.f;
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camera.elevation_angle = 0.f;
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camera_azimuthal_angle_updater = camera.azimuthal_angle;
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camera_elevation_angle_updater = camera.elevation_angle;
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}
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void srtm_app::on_resize(int width, int height)
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{
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app::on_resize(width, height);
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camera.set_fov(camera.fov_y, (1.f * width) / height);
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}
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void srtm_app::on_mouse_move(int x, int y, int dx, int dy)
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{
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app::on_mouse_move(x, y, dx, dy);
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camera_azimuthal_angle_updater = camera_azimuthal_angle_updater - 0.01f * dx;
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camera_elevation_angle_updater = camera_elevation_angle_updater + 0.01f * dy;
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}
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void srtm_app::update()
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{
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float dt = frame_clock.restart().count();
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frame_dt_average.push(dt);
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if (is_key_down(SDLK_q))
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{
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}
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if (is_key_down(SDLK_e))
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{
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}
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camera_azimuthal_angle_updater.update(dt);
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camera_elevation_angle_updater.update(dt);
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float const camera_speed = std::min(5.f, geom::distance(camera.pos, geom::point<float, 3>::zero()) - 1.f);
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auto const camera_forward = camera.direction();
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auto const camera_up = camera.axis_y();
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auto const camera_right = camera.axis_x();
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if (is_key_down(SDLK_w))
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{
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camera.pos += camera_speed * dt * camera_forward;
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}
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if (is_key_down(SDLK_s))
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{
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camera.pos -= camera_speed * dt * camera_forward;
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}
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if (is_key_down(SDLK_d))
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{
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camera.pos += camera_speed * dt * camera_right;
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}
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if (is_key_down(SDLK_a))
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{
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camera.pos -= camera_speed * dt * camera_right;
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}
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if (is_key_down(SDLK_LSHIFT))
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{
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camera.pos += camera_speed * dt * camera_up;
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}
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if (is_key_down(SDLK_LCTRL))
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{
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camera.pos -= camera_speed * dt * camera_up;
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}
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}
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namespace std
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{
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template <typename T>
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std::ostream & operator << (std::ostream & os, std::vector<T> const & v)
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{
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os << "[";
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bool first = true;
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for (auto const & x : v)
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{
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if (first)
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first = false;
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else
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os << ", ";
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os << x;
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}
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return os << "]";
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}
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}
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void srtm_app::present()
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{
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cg::icosahedron<float> icosahedron{geom::point<float, 3>::zero(), 1.f};
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auto const & icosa_vertices = cg::vertices(icosahedron);
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auto const & icosa_faces = cg::faces(icosahedron);
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auto const icosa_side = geom::distance(icosa_vertices[icosa_faces[0][0]], icosa_vertices[icosa_faces[0][1]]);
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std::vector<std::string> info;
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gl::ClearColor(0.9f, 0.9f, 0.9f, 0.f);
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gl::Clear(gl::COLOR_BUFFER_BIT | gl::DEPTH_BUFFER_BIT);
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gl::LineWidth(2.f);
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gl::PolygonMode(gl::FRONT_AND_BACK, gl::FILL);
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gl::PointSize(5.f);
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gl::Enable(gl::CULL_FACE);
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gl::Enable(gl::DEPTH_TEST);
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gl::DepthFunc(gl::LEQUAL);
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gl::Enable(gl::PRIMITIVE_RESTART);
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gl::PrimitiveRestartIndex(0xffffffffu);
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{
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auto d = geom::distance(camera.pos, geom::point<float, 3>::zero());
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camera.far_clip = std::sqrt(d * d + 1.f);
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camera.near_clip = (d > 2.f) ? d - 2.f : 0.0001f;
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}
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auto const camera_transform = camera.transform();
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auto const camera_pos = camera.position();
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// auto const camera_direction = camera.direction();
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info.push_back(util::to_string("Camera height: ", (geom::distance(camera_pos, geom::point<float, 3>::zero()) - 1.f) * 6400000.f, " m"));
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auto const frustum = cg::frustum(camera_transform);
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(void)frustum;
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tile_program.bind();
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tile_program["u_transform"] = camera_transform;
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tile_program["u_N"] = static_cast<int>(256);
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info.push_back(util::to_string("Camera pos: ", camera_pos));
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std::size_t rendered_tiles = 0;
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std::vector<std::size_t> id;
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auto visit = util::recursive([&](auto & self, node * n, int level = 0) -> void
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{
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auto const & v = n->v;
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auto const o = geom::point<float, 3>::zero();
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auto m = (v[0] + v[1] + v[2]) / 3.f;
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m = geom::normalized(m) * (1.f + 1.f / 6400.f) - m;
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{
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bool culled = true;
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for (std::size_t i = 0; i < 3; ++i)
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{
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if (geom::dot(v[i], geom::normalized(camera_pos - o)) >= 0.f)
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{
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culled = false;
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break;
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}
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}
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if (culled)
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return;
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(void)culled;
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}
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geom::triangle<geom::point<float, 3>> t{o + v[0], o + v[1], o + v[2]};
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cg::triangular_prism<float> body{t, m};
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if (cg::separation(body, frustum).second > 0.f)
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return;
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// bool const selected = false && geom::intersect(geom::ray{camera_pos, camera_direction}, t);
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float on_screen_unit;
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{
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auto edge = [](auto const & v0, auto const & v1, auto const & u) -> std::optional<float>
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{
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auto const n = geom::normalized(geom::cross(v0, v1));
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auto v = geom::normalized(u - n * dot(u, n));
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if (geom::dot(geom::cross(v0, v), geom::cross(v, v1)) >= 0.f)
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return geom::length(v - u);
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return std::nullopt;
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};
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float distance = std::numeric_limits<float>::infinity();
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auto c = camera_pos - o;
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if (geom::det(v[0], v[1], c) >= 0.f && geom::det(v[1], v[2], c) >= 0.f && geom::det(v[2], v[0], c) >= 0.f)
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distance = std::min(distance, geom::length(c) - 1.f);
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if (auto d = edge(v[0], v[1], c); d)
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distance = std::min(distance, *d);
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if (auto d = edge(v[1], v[2], c); d)
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distance = std::min(distance, *d);
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if (auto d = edge(v[2], v[0], c); d)
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distance = std::min(distance, *d);
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distance = std::min(distance, geom::length(c - v[0]));
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distance = std::min(distance, geom::length(c - v[1]));
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distance = std::min(distance, geom::length(c - v[2]));
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on_screen_unit = width() / distance / std::tan(camera.fov_x / 2.f);
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}
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assert(on_screen_unit > 0.f);
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float const max_triangle_size = 5.f; // pixels
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float const side_length = icosa_side / (1 << (level * 4));
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int tile_n = std::ceil(std::log2(on_screen_unit * side_length / max_triangle_size));
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if (level < 3 && tile_n > 8)
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{
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for (int id = 0; id < 256; ++id)
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self(n->child(id), level + 1);
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}
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else
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{
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tile_n = geom::clamp(tile_n, {0, 8});
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++rendered_tiles;
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static gfx::color_4f colors[4]
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{
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gfx::black,
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gfx::dark(gfx::red).as_color_4f(),
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gfx::dark(gfx::green).as_color_4f(),
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gfx::blue
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};
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tile_program["u_p0"] = v[0];
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tile_program["u_p1"] = v[1];
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tile_program["u_p2"] = v[2];
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tile_program["u_color"] = colors[tile_n % 4];
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n->draw(tile_n);
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}
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});
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gfx::check_error();
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for (int f = 0; f < 20; ++f)
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{
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visit(nodes.root(f));
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}
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info.push_back(util::to_string("Tiles: ", rendered_tiles));
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{
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float s = 10.f;
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painter.line({width() / 2.f - s, height() / 2.f}, {width() / 2.f + s, height() / 2.f}, 3.f, gfx::cyan, false);
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painter.line({width() / 2.f, height() / 2.f - s}, {width() / 2.f, height() / 2.f + s}, 3.f, gfx::cyan, false);
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}
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info.push_back(util::to_string("Heights: ", height_range));
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info.push_back(util::to_string("Nodes: ", nodes.node_count()));
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{
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info.insert(info.begin(), util::to_string("FPS: ", 1.f / frame_dt_average.average()));
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gfx::painter::text_options opts;
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opts.x = gfx::painter::x_align::left;
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opts.y = gfx::painter::y_align::top;
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opts.f = gfx::painter::font::font_9x12;
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opts.c = gfx::cyan;
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opts.scale = 2.f;
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for (int l = 0; l < info.size(); ++l)
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{
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painter.text({10.f + 1.f, 10.f + 24.f * l + 1.f}, info[l], opts);
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}
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opts.c = gfx::black;
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for (int l = 0; l < info.size(); ++l)
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{
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painter.text({10.f, 10.f + 24.f * l}, info[l], opts);
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}
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}
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gl::PolygonMode(gl::FRONT_AND_BACK, gl::FILL);
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gl::Enable(gl::BLEND);
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gl::BlendFunc(gl::SRC_ALPHA, gl::ONE_MINUS_SRC_ALPHA);
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gl::Disable(gl::DEPTH_TEST);
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painter.render(geom::window_camera{width(), height()}.transform());
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}
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int main()
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{
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return app::main<srtm_app>();
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}
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