psemek/libs/wgpu/source/compute_pass_encoder.cpp

62 lines
2 KiB
C++

#include <psemek/wgpu/compute_pass_encoder.hpp>
#include <psemek/wgpu/external/webgpu.h>
namespace psemek::wgpu
{
void compute_pass_encoder::set_bind_group(std::uint32_t group_index, bind_group group, std::vector<std::uint32_t> dynamic_offsets)
{
wgpuComputePassEncoderSetBindGroup((WGPUComputePassEncoder)get(), group_index, (WGPUBindGroup)group.get(), dynamic_offsets.size(), dynamic_offsets.data());
}
void compute_pass_encoder::set_pipeline(compute_pipeline pipeline)
{
wgpuComputePassEncoderSetPipeline((WGPUComputePassEncoder)get(), (WGPUComputePipeline)pipeline.get());
}
void compute_pass_encoder::dispatch_workgroups(geom::vector<std::uint32_t, 3> const & workgroup_count)
{
wgpuComputePassEncoderDispatchWorkgroups((WGPUComputePassEncoder)get(), workgroup_count[0], workgroup_count[1], workgroup_count[2]);
}
void compute_pass_encoder::dispatch_workgroups_indirect(buffer indirect_buffer, std::uint64_t offset)
{
wgpuComputePassEncoderDispatchWorkgroupsIndirect((WGPUComputePassEncoder)get(), (WGPUBuffer)indirect_buffer.get(), offset);
}
void compute_pass_encoder::insert_debug_marker(std::string const & marker_label)
{
wgpuComputePassEncoderInsertDebugMarker((WGPUComputePassEncoder)get(), marker_label.data());
}
void compute_pass_encoder::push_debug_group(std::string const & group_label)
{
wgpuComputePassEncoderPushDebugGroup((WGPUComputePassEncoder)get(), group_label.data());
}
void compute_pass_encoder::pop_debug_group()
{
wgpuComputePassEncoderPopDebugGroup((WGPUComputePassEncoder)get());
}
void compute_pass_encoder::end()
{
wgpuComputePassEncoderEnd((WGPUComputePassEncoder)get());
}
void compute_pass_encoder::set_label(std::string const & label)
{
wgpuComputePassEncoderSetLabel((WGPUComputePassEncoder)get(), label.data());
}
void compute_pass_encoder::reference(void * ptr)
{
wgpuComputePassEncoderReference((WGPUComputePassEncoder)ptr);
}
void compute_pass_encoder::release(void * ptr)
{
wgpuComputePassEncoderRelease((WGPUComputePassEncoder)ptr);
}
}