psemek/libs/ui/source/button.cpp

71 lines
1.2 KiB
C++

#include <psemek/ui/button.hpp>
namespace psemek::ui
{
bool button::on_event(mouse_move const & e)
{
bool const over = shape().contains(geom::cast<float>(e.position));
switch (state_) {
case state_t::normal:
if (over)
{
state_ = state_t::mouseover;
on_state_changed(state_t::normal);
return true;
}
break;
case state_t::mouseover:
case state_t::mousedown:
if (!over)
{
auto old = state_;
state_ = state_t::normal;
on_state_changed(old);
}
break;
}
return false;
}
bool button::on_event(mouse_click const & e)
{
if (e.button != mouse_button::left) return false;
switch (state_) {
case state_t::normal:
break;
case state_t::mouseover:
if (e.down)
{
state_ = state_t::mousedown;
if (callback_)
post(callback_);
on_state_changed(state_t::mouseover);
return true;
}
break;
case state_t::mousedown:
if (!e.down)
{
state_ = state_t::mouseover;
on_state_changed(state_t::mousedown);
return true;
}
break;
}
return false;
}
void button::on_state_changed(state_t old)
{
if (state() == state_t::mousedown || old == state_t::mousedown)
{
post_reshape();
}
}
}