psemek/libs/gfx/source/mesh.cpp

342 lines
9.2 KiB
C++

#include <psemek/gfx/mesh.hpp>
#include <psemek/util/to_string.hpp>
#include <psemek/util/binary_stream.hpp>
namespace psemek::gfx
{
mesh::mesh(mesh && other)
: array_{std::move(other.array_)}
, vertex_buffer_{std::move(other.vertex_buffer_)}
, index_buffer_{std::move(other.index_buffer_)}
, instance_buffer_{std::move(other.instance_buffer_)}
, info_{other.info_}
{
other.info_ = mesh_info{};
}
mesh & mesh::operator = (mesh && other)
{
if (this == &other) return *this;
array_ = std::move(other.array_);
vertex_buffer_ = std::move(other.vertex_buffer_);
index_buffer_ = std::move(other.index_buffer_);
instance_buffer_ = std::move(other.instance_buffer_);
info_ = other.info_;
other.info_ = mesh_info{};
return *this;
}
void mesh::bind() const
{
array_.bind();
}
void mesh::setup(attribs_description const & attribs)
{
assert(!attribs.attribs.empty());
bind();
for (std::size_t i = 0; i < info_.max_attribute_index_; ++i)
gl::DisableVertexAttribArray(i);
std::size_t max_index = 0;
bool instanced = false;
for (auto const & a : attribs.attribs)
{
max_index = std::max<std::size_t>(max_index, a.index);
if (a.divisor != 0)
{
assert(a.divisor == 1);
instanced = true;
}
}
info_.max_attribute_index_ = max_index;
info_.stride_ = attribs.vertex_size;
info_.instance_stride_ = attribs.instance_size;
info_.instanced_ = instanced;
if (!vertex_buffer_) vertex_buffer_ = buffer{};
vertex_buffer_.bind();
for (auto const & a : attribs.attribs)
{
if (a.divisor != 0) continue;
gl::EnableVertexAttribArray(a.index);
if (a.integer)
gl::VertexAttribIPointer(a.index, a.size, a.type, attribs.vertex_size, a.pointer);
else
gl::VertexAttribPointer(a.index, a.size, a.type, a.normalized, attribs.vertex_size, a.pointer);
}
if (instanced)
{
if (!instance_buffer_) instance_buffer_ = buffer{};
instance_buffer_.bind();
for (auto const & a : attribs.attribs)
{
if (a.divisor == 0) continue;
gl::EnableVertexAttribArray(a.index);
gl::VertexAttribDivisor(a.index, a.divisor);
if (a.integer)
gl::VertexAttribIPointer(a.index, a.size, a.type, attribs.instance_size, a.pointer);
else
gl::VertexAttribPointer(a.index, a.size, a.type, a.normalized, attribs.instance_size, a.pointer);
}
}
}
mesh mesh::create(imported_mesh const & m)
{
mesh result;
result.setup(m.attribs);
result.load_raw(m);
return result;
}
void mesh::load_raw(void const * vertices, std::size_t vertex_size, std::size_t count, GLenum primitive_type, GLenum usage)
{
assert(info_.stride_ == vertex_size);
if (auto n = detail::get_primitive_type_vertex_count(primitive_type); n)
assert((count % (*n)) == 0);
assert(vertex_buffer_);
vertex_buffer_.load(vertices, vertex_size * count, usage);
info_.vertex_count_ = count;
info_.index_count_ = 0;
info_.indexed_ = false;
info_.primitive_type_ = primitive_type;
}
static std::size_t index_size(GLenum type)
{
switch (type)
{
case gl::UNSIGNED_BYTE: return 1;
case gl::UNSIGNED_SHORT: return 2;
case gl::UNSIGNED_INT: return 4;
default: throw std::runtime_error("Unknown undex type");
}
}
void mesh::load_raw(void const * vertices, std::size_t vertex_size, std::size_t vertex_count,
void const * indices, GLenum index_type, std::size_t index_count,
GLenum primitive_type, GLenum usage)
{
assert(info_.stride_ == vertex_size);
if (auto n = detail::get_primitive_type_vertex_count(primitive_type); n)
assert((index_count % (*n)) == 0);
assert(vertex_buffer_);
if (!index_buffer_)
{
index_buffer_ = buffer{};
array_.bind();
gl::BindBuffer(gl::ELEMENT_ARRAY_BUFFER, index_buffer_.id());
}
vertex_buffer_.load(vertices, vertex_size * vertex_count, usage);
index_buffer_.load(indices, index_size(index_type) * index_count, usage);
info_.vertex_count_ = vertex_count;
info_.index_count_ = index_count;
info_.indexed_ = true;
info_.primitive_type_ = primitive_type;
info_.index_type_ = index_type;
}
void mesh::load_raw(imported_mesh const & m)
{
load_raw(m.vertices.data(), m.attribs.vertex_size, m.vertices.size() / m.attribs.vertex_size, m.indices.data(), gl::UNSIGNED_INT, m.indices.size(), gl::TRIANGLES, gl::STATIC_DRAW);
}
void mesh::draw() const
{
draw(0, is_indexed() ? index_count() : vertex_count(), instance_count());
}
void mesh::draw(std::size_t first, std::size_t count, std::size_t instance_count) const
{
if (is_indexed())
{
assert(first + count <= index_count());
if (is_instanced())
{
assert(instance_count <= this->instance_count());
if (count != 0 && instance_count != 0)
{
bind();
gl::DrawElementsInstanced(primitive_type(), count, index_type(), reinterpret_cast<char const *>(detail::index_size(index_type()) * first), instance_count);
}
}
else
{
if (count != 0)
{
bind();
gl::DrawElements(primitive_type(), count, index_type(), reinterpret_cast<char const *>(detail::index_size(index_type()) * first));
}
}
}
else
{
assert(first + count <= vertex_count());
if (is_instanced())
{
assert(instance_count <= this->instance_count());
if (count != 0 && instance_count != 0)
{
bind();
gl::DrawArraysInstanced(primitive_type(), first, count, instance_count);
}
}
else
{
if (count != 0)
{
bind();
gl::DrawArrays(primitive_type(), first, count);
}
}
}
}
imported_mesh load_mesh(std::string_view data)
{
// These should be in sync with convert-mesh.py
static std::uint32_t const SECTION_MESH = 1;
static std::uint32_t const SECTION_BONES = 2;
static std::uint32_t const SECTION_POSE = 3;
static std::uint32_t const POSITION_MASK = 1 << 0;
static std::uint32_t const NORMALS_MASK = 1 << 1;
static std::uint32_t const COLORS_MASK = 1 << 2;
static std::uint32_t const TEXCOORDS_MASK = 1 << 3;
static std::uint32_t const WEIGHTS_MASK = 1 << 4;
std::uint32_t vertex_format = 0;
util::binary_istream s{data};
imported_mesh result;
auto parse_section_mesh = [&]
{
vertex_format = s.read<std::uint32_t>();
if (vertex_format & POSITION_MASK)
result.attribs += make_attribs_description<geom::point<float, 3>>();
else
result.attribs += make_attribs_description<gfx::skip>();
if (vertex_format & NORMALS_MASK)
result.attribs += make_attribs_description<geom::vector<float, 3>>();
else
result.attribs += make_attribs_description<gfx::skip>();
if (vertex_format & COLORS_MASK)
result.attribs += make_attribs_description<gfx::normalized<geom::vector<std::uint8_t, 4>>>();
else
result.attribs += make_attribs_description<gfx::skip>();
if (vertex_format & TEXCOORDS_MASK)
result.attribs += make_attribs_description<geom::vector<float, 2>>();
else
result.attribs += make_attribs_description<gfx::skip>();
if (vertex_format & WEIGHTS_MASK)
result.attribs += make_attribs_description<gfx::integer<geom::vector<std::uint8_t, 2>>, gfx::normalized<geom::vector<std::uint8_t, 2>>>();
else
result.attribs += make_attribs_description<gfx::skip, gfx::skip>();
auto vertex_count = s.read<std::uint32_t>();
auto vertex_ptr = s.read_raw(vertex_count * result.attribs.vertex_size);
auto index_count = s.read<std::uint32_t>();
auto index_ptr = s.read_ptr<std::uint32_t>(index_count);
result.vertices = {vertex_ptr, vertex_ptr + vertex_count * result.attribs.vertex_size};
result.indices = {index_ptr, index_ptr + index_count};
};
auto parse_section_bones = [&]
{
auto bone_count = s.read<std::uint32_t>();
auto bone_ptr = s.read_ptr<bone>(bone_count);
result.bones = {bone_ptr, bone_ptr + bone_count};
};
auto parse_section_pose = [&]
{
auto name_length = s.read<std::uint32_t>();
auto name_ptr = s.read_raw(name_length);
auto pose_count = s.read<std::uint32_t>();
if (pose_count != result.bones.size())
throw std::runtime_error("Number of transforms in a pose must be equal to the number of bones");
auto pose_ptr = s.read_ptr<bone_transform<float>>(pose_count);
std::string_view name(name_ptr, name_ptr + name_length);
result.poses[name] = {pose_ptr, pose_ptr + pose_count};
};
bool had_section_mesh = false;
bool had_section_bones = false;
while (!s.eof())
{
auto section_type = s.read<std::uint32_t>();
switch (section_type)
{
case SECTION_MESH:
if (had_section_mesh)
throw std::runtime_error("Section 'mesh' must not repeat");
parse_section_mesh();
had_section_mesh = true;
break;
case SECTION_BONES:
if (had_section_bones)
throw std::runtime_error("Section 'bones' must not repeat");
if (!had_section_mesh)
throw std::runtime_error("Section 'bones' must come after section 'mesh'");
if ((vertex_format & WEIGHTS_MASK) == 0)
throw std::runtime_error("Section 'bones' requires weights in vertex format");
parse_section_bones();
had_section_bones = true;
break;
case SECTION_POSE:
if (!had_section_bones)
throw std::runtime_error("Section 'pose' must come after section 'bones'");
parse_section_pose();
break;
default:
throw std::runtime_error("Unknown section code " + util::to_string(section_type));
}
}
if (!had_section_mesh)
throw std::runtime_error("Section 'mesh' must be present");
return result;
}
}