484 lines
23 KiB
C++
484 lines
23 KiB
C++
#include <psemek/wgpu/device.hpp>
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#include <psemek/wgpu/detail/string_view.hpp>
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#include <psemek/wgpu/detail/status.hpp>
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#include <psemek/wgpu/external/webgpu.h>
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#include <psemek/wgpu/external/wgpu.h>
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#include <cstring>
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namespace psemek::wgpu
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{
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queue device::get_queue()
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{
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return queue(wgpuDeviceGetQueue((WGPUDevice)get()));
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}
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bind_group device::create_bind_group(bind_group::descriptor const & desc)
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{
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std::vector<WGPUBindGroupEntry> entries;
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for (auto const & entry_in : desc.entries)
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{
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auto & entry_out = entries.emplace_back();
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entry_out.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(entry_in.chain);
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entry_out.binding = entry_in.binding;
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entry_out.buffer = (WGPUBuffer)entry_in.buffer.get();
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entry_out.offset = entry_in.offset;
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entry_out.size = entry_in.size;
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entry_out.sampler = (WGPUSampler)entry_in.sampler.get();
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entry_out.textureView = (WGPUTextureView)entry_in.texture_view.get();
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}
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WGPUBindGroupDescriptor descriptor = {};
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descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
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descriptor.label = detail::to_string_view(desc.label);
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descriptor.layout = (WGPUBindGroupLayout)desc.layout.get();
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descriptor.entryCount = entries.size();
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descriptor.entries = entries.data();
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return bind_group(wgpuDeviceCreateBindGroup((WGPUDevice)get(), &descriptor));
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}
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bind_group_layout device::create_bind_group_layout(bind_group_layout::descriptor const & desc)
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{
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std::vector<WGPUBindGroupLayoutEntry> entries;
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for (auto const & entry_in : desc.entries)
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{
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auto & entry_out = entries.emplace_back();
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entry_out.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(entry_in.chain);
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entry_out.binding = entry_in.binding;
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entry_out.visibility = (WGPUShaderStage)entry_in.visibility;
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entry_out.buffer.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(entry_in.buffer.chain);
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entry_out.buffer.type = (WGPUBufferBindingType)entry_in.buffer.type;
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entry_out.buffer.hasDynamicOffset = entry_in.buffer.has_dynamic_offset;
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entry_out.buffer.minBindingSize = entry_in.buffer.min_binding_size;
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entry_out.sampler.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(entry_in.sampler.chain);
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entry_out.sampler.type = (WGPUSamplerBindingType)entry_in.sampler.type;
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entry_out.texture.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(entry_in.texture.chain);
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entry_out.texture.sampleType = (WGPUTextureSampleType)entry_in.texture.sample_type;
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entry_out.texture.viewDimension = (WGPUTextureViewDimension)entry_in.texture.view_dimension;
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entry_out.texture.multisampled = entry_in.texture.multisampled;
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entry_out.storageTexture.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(entry_in.storage_texture.chain);
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entry_out.storageTexture.access = (WGPUStorageTextureAccess)entry_in.storage_texture.access;
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entry_out.storageTexture.format = (WGPUTextureFormat)entry_in.storage_texture.format;
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entry_out.storageTexture.viewDimension = (WGPUTextureViewDimension)entry_in.storage_texture.view_dimension;
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}
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WGPUBindGroupLayoutDescriptor descriptor = {};
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descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
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descriptor.label = detail::to_string_view(desc.label);
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descriptor.entryCount = entries.size();
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descriptor.entries = entries.data();
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return bind_group_layout(wgpuDeviceCreateBindGroupLayout((WGPUDevice)get(), &descriptor));
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}
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buffer device::create_buffer(buffer::descriptor const & desc)
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{
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WGPUBufferDescriptor descriptor = {};
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descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
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descriptor.label = detail::to_string_view(desc.label);
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descriptor.usage = (WGPUBufferUsage)desc.usage;
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descriptor.size = desc.size;
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descriptor.mappedAtCreation = desc.mapped_at_creation;
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return buffer(wgpuDeviceCreateBuffer((WGPUDevice)get(), &descriptor));
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}
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command_encoder device::create_command_encoder(command_encoder::descriptor const & desc)
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{
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WGPUCommandEncoderDescriptor descriptor = {};
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descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
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descriptor.label = detail::to_string_view(desc.label);
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return command_encoder(wgpuDeviceCreateCommandEncoder((WGPUDevice)get(), &descriptor));
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}
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namespace
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{
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void fill_compute_pipeline_descriptor(compute_pipeline::descriptor const & desc, std::vector<WGPUConstantEntry> & constants, WGPUComputePipelineDescriptor & descriptor)
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{
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for (auto const & constant_in : desc.compute.constants)
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{
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auto & constant_out = constants.emplace_back();
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constant_out.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(constant_in.chain);
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constant_out.key = detail::to_string_view(constant_in.key);
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constant_out.value = constant_in.value;
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}
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descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
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descriptor.label = detail::to_string_view(desc.label);
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descriptor.layout = (WGPUPipelineLayout)desc.layout.get();
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descriptor.compute.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.compute.chain);
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descriptor.compute.module = (WGPUShaderModule)desc.compute.module.get();
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descriptor.compute.entryPoint = detail::to_string_view(desc.compute.entry_point);
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descriptor.compute.constantCount = constants.size();
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descriptor.compute.constants = constants.data();
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}
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}
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compute_pipeline device::create_compute_pipeline(compute_pipeline::descriptor const & desc)
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{
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std::vector<WGPUConstantEntry> constants;
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WGPUComputePipelineDescriptor descriptor = {};
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fill_compute_pipeline_descriptor(desc, constants, descriptor);
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return compute_pipeline(wgpuDeviceCreateComputePipeline((WGPUDevice)get(), &descriptor));
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}
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void device::create_compute_pipeline_async(callback_mode mode, compute_pipeline::descriptor const & desc, create_compute_pipeline_async_callback const & callback)
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{
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std::vector<WGPUConstantEntry> constants;
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WGPUComputePipelineDescriptor descriptor = {};
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fill_compute_pipeline_descriptor(desc, constants, descriptor);
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WGPUCreateComputePipelineAsyncCallbackInfo callback_info = {};
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callback_info.mode = (WGPUCallbackMode)mode;
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callback_info.callback = [](WGPUCreatePipelineAsyncStatus status, WGPUComputePipeline pipeline, WGPUStringView message, void * userdata, void *)
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{
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std::unique_ptr<create_compute_pipeline_async_callback> callback((create_compute_pipeline_async_callback *)userdata);
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if (*callback) (*callback)((create_pipeline_async_status)status, compute_pipeline(pipeline), std::string_view(message.data, message.length));
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};
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callback_info.userdata1 = new create_compute_pipeline_async_callback(callback);
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wgpuDeviceCreateComputePipelineAsync((WGPUDevice)get(), &descriptor, callback_info);
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}
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pipeline_layout device::create_pipeline_layout(pipeline_layout::descriptor const & desc)
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{
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WGPUPipelineLayoutDescriptor descriptor = {};
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descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
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descriptor.label = detail::to_string_view(desc.label);
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descriptor.bindGroupLayoutCount = desc.layouts.size();
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static_assert(sizeof(WGPUBindGroupLayout) == sizeof(bind_group_layout));
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descriptor.bindGroupLayouts = (WGPUBindGroupLayout const *)desc.layouts.data();
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return pipeline_layout(wgpuDeviceCreatePipelineLayout((WGPUDevice)get(), &descriptor));
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}
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query_set device::create_query_set(query_set::descriptor const & desc)
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{
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WGPUQuerySetDescriptor descriptor = {};
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descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
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descriptor.label = detail::to_string_view(desc.label);
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descriptor.type = (WGPUQueryType)desc.type;
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descriptor.count = desc.count;
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return query_set(wgpuDeviceCreateQuerySet((WGPUDevice)get(), &descriptor));
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}
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namespace
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{
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WGPUOptionalBool to_optional_bool(std::optional<bool> value)
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{
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return value ? (*value ? WGPUOptionalBool_True : WGPUOptionalBool_False) : WGPUOptionalBool_Undefined;
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}
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void fill_render_pipeline_descriptor(render_pipeline::descriptor const & desc,
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WGPURenderPipelineDescriptor & descriptor,
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std::vector<WGPUConstantEntry> & vertex_constants,
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std::vector<WGPUVertexBufferLayout> & vertex_buffers,
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WGPUDepthStencilState & depth_stencil_state,
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WGPUFragmentState & fragment_state,
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std::vector<WGPUConstantEntry> & fragment_constants,
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std::vector<WGPUColorTargetState> & color_targets)
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{
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descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
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descriptor.label = detail::to_string_view(desc.label);
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descriptor.layout = (WGPUPipelineLayout)desc.layout.get();
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for (auto const & constant_in : desc.vertex.constants)
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{
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auto & constant_out = vertex_constants.emplace_back();
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constant_out.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(constant_in.chain);
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constant_out.key = detail::to_string_view(constant_in.key);
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constant_out.value = constant_in.value;
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}
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for (auto const & buffer_in : desc.vertex.buffers)
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{
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auto & buffer_out = vertex_buffers.emplace_back();
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buffer_out.arrayStride = buffer_in.array_stride;
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buffer_out.stepMode = (WGPUVertexStepMode)buffer_in.step_mode;
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buffer_out.attributeCount = buffer_in.attributes.size();
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static_assert(sizeof(WGPUVertexAttribute) == sizeof(vertex_attribute));
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buffer_out.attributes = (WGPUVertexAttribute const *)buffer_in.attributes.data();
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}
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descriptor.vertex.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.vertex.chain);
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descriptor.vertex.module = (WGPUShaderModule)desc.vertex.module.get();
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descriptor.vertex.entryPoint = detail::to_string_view(desc.vertex.entry_point);
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descriptor.vertex.constantCount = vertex_constants.size();
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descriptor.vertex.constants = vertex_constants.data();
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descriptor.vertex.bufferCount = vertex_buffers.size();
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descriptor.vertex.buffers = vertex_buffers.data();
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descriptor.primitive.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.primitive.chain);
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descriptor.primitive.topology = (WGPUPrimitiveTopology)desc.primitive.topology;
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descriptor.primitive.stripIndexFormat = (WGPUIndexFormat)desc.primitive.strip_index_format;
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descriptor.primitive.frontFace = (WGPUFrontFace)desc.primitive.front_face;
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descriptor.primitive.cullMode = (WGPUCullMode)desc.primitive.cull_mode;
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descriptor.primitive.unclippedDepth = desc.primitive.clip_depth ? 0 : 1;
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if (desc.depth_stencil)
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{
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depth_stencil_state.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.depth_stencil->chain);
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depth_stencil_state.format = (WGPUTextureFormat)desc.depth_stencil->format;
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depth_stencil_state.depthWriteEnabled = to_optional_bool(desc.depth_stencil->depth_write);
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depth_stencil_state.depthCompare = (WGPUCompareFunction)desc.depth_stencil->depth_compare;
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depth_stencil_state.stencilFront.compare = (WGPUCompareFunction)desc.depth_stencil->stencil_front.compare;
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depth_stencil_state.stencilFront.failOp = (WGPUStencilOperation)desc.depth_stencil->stencil_front.fail_op;
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depth_stencil_state.stencilFront.depthFailOp = (WGPUStencilOperation)desc.depth_stencil->stencil_front.depth_fail_op;
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depth_stencil_state.stencilFront.passOp = (WGPUStencilOperation)desc.depth_stencil->stencil_front.pass_op;
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depth_stencil_state.stencilBack.compare = (WGPUCompareFunction)desc.depth_stencil->stencil_back.compare;
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depth_stencil_state.stencilBack.failOp = (WGPUStencilOperation)desc.depth_stencil->stencil_back.fail_op;
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depth_stencil_state.stencilBack.depthFailOp = (WGPUStencilOperation)desc.depth_stencil->stencil_back.depth_fail_op;
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depth_stencil_state.stencilBack.passOp = (WGPUStencilOperation)desc.depth_stencil->stencil_back.pass_op;
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depth_stencil_state.stencilReadMask = desc.depth_stencil->stencil_read_mask;
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depth_stencil_state.stencilWriteMask = desc.depth_stencil->stencil_write_mask;
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depth_stencil_state.depthBias = desc.depth_stencil->depth_bias;
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depth_stencil_state.depthBiasSlopeScale = desc.depth_stencil->depth_bias_slope_scale;
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depth_stencil_state.depthBiasClamp = desc.depth_stencil->depth_bias_clamp;
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descriptor.depthStencil = &depth_stencil_state;
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}
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descriptor.multisample.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.multisample.chain);
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descriptor.multisample.count = desc.multisample.count;
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descriptor.multisample.mask = desc.multisample.mask;
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descriptor.multisample.alphaToCoverageEnabled = desc.multisample.alpha_to_coverage;
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if (desc.fragment)
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{
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for (auto const & constant_in : desc.fragment->constants)
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{
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auto & constant_out = fragment_constants.emplace_back();
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constant_out.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(constant_in.chain);
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constant_out.key = detail::to_string_view(constant_in.key);
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constant_out.value = constant_in.value;
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}
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for (auto const & target_in : desc.fragment->targets)
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{
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auto & target_out = color_targets.emplace_back();
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target_out.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(target_in.chain);
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target_out.format = (WGPUTextureFormat)target_in.format;
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static_assert(sizeof(WGPUBlendState) == sizeof(blend_state));
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target_out.blend = (WGPUBlendState *)(target_in.blend ? &(*target_in.blend) : nullptr);
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target_out.writeMask = (WGPUColorWriteMask)target_in.write_mask;
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}
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fragment_state.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.fragment->chain);
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fragment_state.module = (WGPUShaderModule)desc.fragment->module.get();
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fragment_state.entryPoint = detail::to_string_view(desc.fragment->entry_point);
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fragment_state.constantCount = fragment_constants.size();
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fragment_state.constants = fragment_constants.data();
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fragment_state.targetCount = color_targets.size();
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fragment_state.targets = color_targets.data();
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descriptor.fragment = &fragment_state;
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}
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}
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}
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render_pipeline device::create_render_pipeline(render_pipeline::descriptor const & desc)
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{
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WGPURenderPipelineDescriptor descriptor = {};
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std::vector<WGPUConstantEntry> vertex_constants;
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std::vector<WGPUVertexBufferLayout> vertex_buffers;
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WGPUDepthStencilState depth_stencil_state = {};
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WGPUFragmentState fragment_state = {};
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std::vector<WGPUConstantEntry> fragment_constants;
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std::vector<WGPUColorTargetState> color_targets;
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fill_render_pipeline_descriptor(desc, descriptor, vertex_constants, vertex_buffers, depth_stencil_state, fragment_state, fragment_constants, color_targets);
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return render_pipeline(wgpuDeviceCreateRenderPipeline((WGPUDevice)get(), &descriptor));
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}
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void device::create_render_pipeline_async(callback_mode mode, render_pipeline::descriptor const & desc, create_render_pipeline_async_callback const & callback)
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{
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WGPURenderPipelineDescriptor descriptor = {};
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std::vector<WGPUConstantEntry> vertex_constants;
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std::vector<WGPUVertexBufferLayout> vertex_buffers;
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WGPUDepthStencilState depth_stencil_state = {};
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WGPUFragmentState fragment_state = {};
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std::vector<WGPUConstantEntry> fragment_constants;
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std::vector<WGPUColorTargetState> color_targets;
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fill_render_pipeline_descriptor(desc, descriptor, vertex_constants, vertex_buffers, depth_stencil_state, fragment_state, fragment_constants, color_targets);
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WGPUCreateRenderPipelineAsyncCallbackInfo callback_info = {};
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callback_info.mode = (WGPUCallbackMode)mode;
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callback_info.callback = [](WGPUCreatePipelineAsyncStatus status, WGPURenderPipeline pipeline, WGPUStringView message, void * userdata, void *)
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{
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std::unique_ptr<create_render_pipeline_async_callback> callback((create_render_pipeline_async_callback *)userdata);
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if (*callback) (*callback)((create_pipeline_async_status)status, render_pipeline(pipeline), std::string_view(message.data, message.length));
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};
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callback_info.userdata1 = new create_render_pipeline_async_callback(callback);
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wgpuDeviceCreateRenderPipelineAsync((WGPUDevice)get(), &descriptor, callback_info);
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}
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render_bundle_encoder device::create_render_bundle_encoder(render_bundle_encoder::descriptor const & desc)
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{
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WGPURenderBundleEncoderDescriptor descriptor = {};
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descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
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descriptor.label = detail::to_string_view(desc.label);
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descriptor.colorFormatCount = desc.color_formats.size();
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descriptor.colorFormats = (WGPUTextureFormat const *)desc.color_formats.data();
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descriptor.depthStencilFormat = (WGPUTextureFormat)desc.depth_stencil_format;
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descriptor.sampleCount = desc.sample_count;
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descriptor.depthReadOnly = desc.depth_read_only;
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descriptor.stencilReadOnly = desc.stencil_read_only;
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return render_bundle_encoder(wgpuDeviceCreateRenderBundleEncoder((WGPUDevice)get(), &descriptor));
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}
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sampler device::create_sampler(sampler::descriptor const & desc)
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{
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WGPUSamplerDescriptor descriptor = {};
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descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
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descriptor.label = detail::to_string_view(desc.label);
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descriptor.addressModeU = (WGPUAddressMode)desc.address_mode_u;
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descriptor.addressModeV = (WGPUAddressMode)desc.address_mode_v;
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descriptor.addressModeW = (WGPUAddressMode)desc.address_mode_w;
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descriptor.magFilter = (WGPUFilterMode)desc.mag_filter;
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descriptor.minFilter = (WGPUFilterMode)desc.min_filter;
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descriptor.mipmapFilter = (WGPUMipmapFilterMode)desc.mipmap_filter;
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descriptor.lodMinClamp = desc.lod_clamp.min;
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descriptor.lodMaxClamp = desc.lod_clamp.max;
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descriptor.compare = (WGPUCompareFunction)desc.compare;
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descriptor.maxAnisotropy = desc.max_anisotropy;
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return sampler(wgpuDeviceCreateSampler((WGPUDevice)get(), &descriptor));
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}
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shader_module device::create_shader_module(shader_module::descriptor const & desc)
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{
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WGPUShaderModuleDescriptor descriptor = {};
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descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
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descriptor.label = detail::to_string_view(desc.label);
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return shader_module(wgpuDeviceCreateShaderModule((WGPUDevice)get(), &descriptor));
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}
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texture device::create_texture(texture::descriptor const & desc)
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{
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WGPUTextureDescriptor descriptor = {};
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descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
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descriptor.label = detail::to_string_view(desc.label);
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descriptor.usage = (WGPUTextureUsage)desc.usage;
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descriptor.dimension = (WGPUTextureDimension)desc.dimension;
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descriptor.size = {desc.size[0], desc.size[1], desc.size[2]};
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descriptor.format = (WGPUTextureFormat)desc.format;
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descriptor.mipLevelCount = desc.mip_level_count;
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descriptor.sampleCount = desc.sample_count;
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descriptor.viewFormatCount = desc.view_formats.size();
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descriptor.viewFormats = (WGPUTextureFormat *)desc.view_formats.data();
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return texture(wgpuDeviceCreateTexture((WGPUDevice)get(), &descriptor));
|
|
}
|
|
|
|
void device::destroy()
|
|
{
|
|
wgpuDeviceDestroy((WGPUDevice)get());
|
|
}
|
|
|
|
std::vector<feature> device::enumerate_features()
|
|
{
|
|
WGPUSupportedFeatures supported_features;
|
|
wgpuDeviceGetFeatures((WGPUDevice)get(), &supported_features);
|
|
|
|
std::vector<feature> result((feature const *)supported_features.features, (feature const *)(supported_features.features + supported_features.featureCount));
|
|
wgpuSupportedFeaturesFreeMembers(supported_features);
|
|
return result;
|
|
}
|
|
|
|
limits device::get_limits()
|
|
{
|
|
WGPULimits limits = {};
|
|
detail::check_status("wgpuDeviceGetLimits", wgpuDeviceGetLimits((WGPUDevice)get(), &limits));
|
|
|
|
// TODO: support out chain
|
|
wgpu::limits result;
|
|
result.max_texture_dimension_1D = limits.maxTextureDimension1D;
|
|
result.max_texture_dimension_2D = limits.maxTextureDimension2D;
|
|
result.max_texture_dimension_3D = limits.maxTextureDimension3D;
|
|
result.max_texture_array_layers = limits.maxTextureArrayLayers;
|
|
result.max_bind_groups = limits.maxBindGroups;
|
|
result.max_bind_groups_plus_vertex_buffers = limits.maxBindGroupsPlusVertexBuffers;
|
|
result.max_bindings_per_bind_group = limits.maxBindingsPerBindGroup;
|
|
result.max_dynamic_uniform_buffers_per_pipeline_layout = limits.maxDynamicUniformBuffersPerPipelineLayout;
|
|
result.max_dynamic_storage_buffers_per_pipeline_layout = limits.maxDynamicStorageBuffersPerPipelineLayout;
|
|
result.max_sampled_textures_per_shader_stage = limits.maxSampledTexturesPerShaderStage;
|
|
result.max_samplers_per_shader_stage = limits.maxSamplersPerShaderStage;
|
|
result.max_storage_buffers_per_shader_stage = limits.maxStorageBuffersPerShaderStage;
|
|
result.max_storage_textures_per_shader_stage = limits.maxStorageTexturesPerShaderStage;
|
|
result.max_uniform_buffers_per_shader_stage = limits.maxUniformBuffersPerShaderStage;
|
|
result.max_uniform_buffer_binding_size = limits.maxUniformBufferBindingSize;
|
|
result.max_storage_buffer_binding_size = limits.maxStorageBufferBindingSize;
|
|
result.min_uniform_buffer_offset_alignment = limits.minUniformBufferOffsetAlignment;
|
|
result.min_storage_buffer_offset_alignment = limits.minStorageBufferOffsetAlignment;
|
|
result.max_vertex_buffers = limits.maxVertexBuffers;
|
|
result.max_buffer_size = limits.maxBufferSize;
|
|
result.max_vertex_attributes = limits.maxVertexAttributes;
|
|
result.max_vertex_buffer_array_stride = limits.maxVertexBufferArrayStride;
|
|
result.max_inter_stage_shader_variables = limits.maxInterStageShaderVariables;
|
|
result.max_color_attachments = limits.maxColorAttachments;
|
|
result.max_color_attachment_bytes_per_sample = limits.maxColorAttachmentBytesPerSample;
|
|
result.max_compute_workgroup_storage_size = limits.maxComputeWorkgroupStorageSize;
|
|
result.max_compute_invocations_per_workgroup = limits.maxComputeInvocationsPerWorkgroup;
|
|
result.max_compute_workgroup_size_x = limits.maxComputeWorkgroupSizeX;
|
|
result.max_compute_workgroup_size_y = limits.maxComputeWorkgroupSizeY;
|
|
result.max_compute_workgroup_size_z = limits.maxComputeWorkgroupSizeZ;
|
|
result.max_compute_workgroups_per_dimension = limits.maxComputeWorkgroupsPerDimension;
|
|
|
|
return result;
|
|
}
|
|
|
|
bool device::has_feature(feature feature)
|
|
{
|
|
return wgpuDeviceHasFeature((WGPUDevice)get(), (WGPUFeatureName)feature);
|
|
}
|
|
|
|
void device::push_error_scope(error_filter filter)
|
|
{
|
|
wgpuDevicePushErrorScope((WGPUDevice)get(), (WGPUErrorFilter)filter);
|
|
}
|
|
|
|
void device::pop_error_scope(callback_mode mode, pop_error_callback const & callback)
|
|
{
|
|
WGPUPopErrorScopeCallbackInfo callback_info = {};
|
|
callback_info.mode = (WGPUCallbackMode)mode;
|
|
callback_info.callback = [](WGPUPopErrorScopeStatus status, WGPUErrorType type, WGPUStringView message, void * userdata, void *)
|
|
{
|
|
std::unique_ptr<pop_error_callback> callback((pop_error_callback *)userdata);
|
|
if (*callback) (*callback)((pop_error_scope_status)status, (error_type)type, std::string_view(message.data, message.length));
|
|
};
|
|
callback_info.userdata1 = new pop_error_callback(callback);
|
|
|
|
wgpuDevicePopErrorScope((WGPUDevice)get(), callback_info);
|
|
}
|
|
|
|
void device::set_label(std::string const & label)
|
|
{
|
|
wgpuDeviceSetLabel((WGPUDevice)get(), detail::to_string_view(label));
|
|
}
|
|
|
|
void device::reference(void * ptr)
|
|
{
|
|
wgpuDeviceAddRef((WGPUDevice)ptr);
|
|
}
|
|
|
|
void device::release(void * ptr)
|
|
{
|
|
wgpuDeviceRelease((WGPUDevice)ptr);
|
|
}
|
|
|
|
detail::chained_struct_ptr to_chained_struct(native_limits && value)
|
|
{
|
|
WGPUNativeLimits chained = {};
|
|
chained.chain.sType = (WGPUSType)WGPUSType_NativeLimits;
|
|
chained.maxPushConstantSize = value.max_push_constant_size;
|
|
chained.maxNonSamplerBindings = value.max_non_sampler_bindings;
|
|
return detail::make_chained_struct(chained);
|
|
}
|
|
|
|
}
|