psemek/libs/audio/source/effect/fade_out.cpp

69 lines
1.4 KiB
C++

#include <psemek/audio/effect/fade_out.hpp>
#include <psemek/audio/constants.hpp>
#include <cmath>
namespace psemek::audio
{
namespace
{
struct fade_out_impl
: stream
{
fade_out_impl(stream_ptr stream, float length, float start)
: stream_(std::move(stream))
, length_(2 * std::round(length * frequency))
, start_samples_(2 * std::round(start * frequency))
{}
std::optional<std::size_t> length() const override
{
// TODO: compute fade_out length using the number of samples already played
return stream_->length();
}
std::size_t read(float * data, std::size_t sample_count) override
{
if (current_ >= length_)
return 0;
auto result = stream_->read(data, sample_count);
if (result <= start_samples_)
{
start_samples_ -= result;
}
else
{
for (std::size_t i = start_samples_; i < result; i += 2)
{
float m = static_cast<float>(length_ - std::min(current_, length_)) / length_;
data[i + 0] *= m;
data[i + 1] *= m;
current_ += 2;
}
start_samples_ = 0;
}
return result;
}
private:
stream_ptr stream_;
std::size_t length_;
std::size_t current_ = 0;
std::size_t start_samples_;
};
}
stream_ptr fade_out(stream_ptr stream, float length, float start)
{
return std::make_shared<fade_out_impl>(std::move(stream), length, start);
}
}