214 lines
5.4 KiB
C++
214 lines
5.4 KiB
C++
#include <psemek/app/application_base.hpp>
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#include <psemek/app/default_application_factory.hpp>
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#include <psemek/gfx/painter.hpp>
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#include <psemek/math/orthographic.hpp>
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#include <psemek/log/log.hpp>
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using namespace psemek;
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struct water_1d_app
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: app::application_base
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{
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water_1d_app(options const &, context const &);
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void update() override;
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void present() override;
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void on_event(app::resize_event const & event) override;
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math::box<float, 2> simulation_area;
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float aspect_ratio;
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std::size_t const N = 100;
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std::vector<float> bed;
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std::vector<float> height;
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std::vector<float> discharge;
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float x(std::size_t i) const;
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gfx::painter painter;
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};
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water_1d_app::water_1d_app(options const &, context const &)
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{
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simulation_area[0] = {-1.f, 1.f};
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simulation_area[1] = {0.f, 1.f};
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bed.assign(N, 0.f);
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height.assign(N, 0.f);
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discharge.assign(N + 1, 0.f);
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for (std::size_t i = 0; i < N; ++i)
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{
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bed[i] += (0.5f * (N - i)) / N;
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bed[i] += (100.f / (N - i)) / N;
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bed[i] += 0.125f * std::exp(- 1000.f * math::sqr(i * 1.f / N - 0.5f));
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// bed[i] += (0.25f * i) / N;
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// height[i] += (0.3f * i) / N;
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// height[i] = 0.3f - bed[i];
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// height[i] = 0.25f;
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}
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// bed[N * 3 / 4] += 0.2f;
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discharge[0] = 0.04f;
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discharge[N] = 0.f;
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// height[0] = 20.f;
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}
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void water_1d_app::update()
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{
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float const dt = 0.005f;
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float const dx = simulation_area[0].length() / N;
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float const g = 10.f;
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float const max_speed = 1.f;
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log::info() << max_speed << " " << (dx / dt);
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std::vector<float> dh(N, 0.f);
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std::vector<float> dq(N + 1, 0.f);
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for (std::size_t i = 0; i < N; ++i)
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{
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dh[i] = - (discharge[i + 1] - discharge[i]) / dx;
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}
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for (std::size_t i = 0; i < N; ++i)
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{
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height[i] += dh[i] * dt;
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}
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dh.assign(N, 0.f);
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for (std::size_t i = 0; i < N; ++i)
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{
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if (i != 0 && height[i] + bed[i] > bed[i - 1] && height[i - 1] + bed[i - 1] > bed[i]) dh[i] += (height[i - 1] + bed[i - 1] - height[i] - bed[i]);
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if (i != N - 1 && height[i] + bed[i] > bed[i + 1] && height[i + 1] + bed[i + 1] > bed[i]) dh[i] += (height[i + 1] + bed[i + 1] - height[i] - bed[i]);
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}
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for (std::size_t i = 0; i < N; ++i)
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{
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height[i] += dh[i] * 0.1f;
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height[i] = std::max(height[i], 0.f);
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}
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auto hu2 = [this](std::size_t i)
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{
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if (i == 0) return 0.f;
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if (i == N) return 0.f;
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if (height[i] == 0.f) return 0.f;
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float q = (discharge[i] + discharge[i + 1]) / 2.f;
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return q * q / height[i];
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};
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auto gh2 = [this, g](std::size_t i)
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{
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auto v = height[i] + bed[i];
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return 0.5f * g * v * v;
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};
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for (std::size_t i = 1; i < N; ++i)
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{
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dq[i] = -(hu2(i) + gh2(i) - hu2(i - 1) - gh2(i - 1)) / dx;
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}
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for (std::size_t i = 1; i < N; ++i)
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{
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discharge[i] += dq[i] * dt;
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// discharge[i] = (discharge[i - 1] + discharge[i + 1]) / 2.f + dq[i] * dt;
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// discharge[i] -= discharge[i] * dt;
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if (discharge[i] > 0.f)
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discharge[i] = std::min(discharge[i], height[i - 1] * max_speed);
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else
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discharge[i] = -std::min(-discharge[i], height[i] * max_speed);
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// if (height[i - 1] + bed[i - 1] < bed[i])
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// discharge[i] = std::min(discharge[i], 0.f);
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// if (height[i] + bed[i] < bed[i - 1])
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// discharge[i] = std::max(0.f, discharge[i]);
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}
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}
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void water_1d_app::present()
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{
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gl::ClearColor(0.8f, 0.8f, 0.8f, 0.8f);
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gl::Clear(gl::COLOR_BUFFER_BIT);
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math::box<float, 3> view_area;
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{
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view_area[0] = simulation_area[0];
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view_area[1] = simulation_area[1];
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view_area[2] = {-1.f, 1.f};
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float extra_y = view_area[1].length() * 0.1f;
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view_area[1].min -= extra_y;
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view_area[1].max += extra_y;
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float extra_x = view_area[1].length() * aspect_ratio - view_area[0].length();
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view_area[0].min -= extra_x / 2.f;
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view_area[0].max += extra_x / 2.f;
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}
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math::matrix<float, 4, 4> const transform = math::orthographic{view_area}.homogeneous_matrix();
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painter.rect(simulation_area, {255, 255, 255, 255});
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gfx::color_rgba const earth_color{127, 63, 0, 255};
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gfx::color_rgba const water_color{0, 0, 255, 255};
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for (std::size_t i = 0; i + 1 < N; ++i)
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{
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math::point p0{x(i + 0) * 0.5f + x(i + 1) * 0.5f, simulation_area[1].min};
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math::point p1{x(i + 1) * 0.5f + x(i + 2) * 0.5f, simulation_area[1].min};
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math::point q0{p0[0], simulation_area[1].min + bed[i]};
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math::point q1{p1[0], simulation_area[1].min + bed[i + 1]};
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math::point w0{p0[0], simulation_area[1].min + bed[i] + height[i]};
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math::point w1{p1[0], simulation_area[1].min + bed[i + 1] + height[i + 1]};
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painter.triangle(p0, p1, q0, earth_color);
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painter.triangle(q0, p1, q1, earth_color);
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painter.triangle(q0, q1, w0, water_color);
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painter.triangle(w0, q1, w1, water_color);
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}
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// for (std::size_t i = 0; i < N; ++i)
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// {
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// painter.rect({{{x(i), x(i + 1)}, {simulation_area[1].min, simulation_area[1].min + bed[i]}}}, gfx::dark(gfx::yellow).as_color_rgba());
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// painter.rect({{{x(i), x(i + 1)}, {simulation_area[1].min + bed[i], simulation_area[1].min + bed[i] + height[i]}}}, gfx::blue);
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// }
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for (std::size_t i = 1; i < N; ++i)
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{
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painter.line({x(i), 0.f}, {x(i), discharge[i]}, 0.005f, gfx::red);
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}
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painter.render(transform);
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}
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void water_1d_app::on_event(app::resize_event const & event)
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{
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app::application_base::on_event(event);
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aspect_ratio = (event.size[0] * 1.f) / event.size[1];
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}
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float water_1d_app::x(std::size_t i) const
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{
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return math::lerp(simulation_area[0], (1.f * i) / N);
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}
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namespace psemek::app
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{
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std::unique_ptr<application::factory> make_application_factory()
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{
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return default_application_factory<water_1d_app>({.name = "Water example", .multisampling = 4});
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}
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}
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