psemek/libs/ui/source/impl/box_layout_base.cpp

186 lines
5.1 KiB
C++

#include <psemek/ui/impl/box_layout_base.hpp>
#include <psemek/react/map.hpp>
#include <psemek/react/join.hpp>
namespace psemek::ui::impl
{
namespace
{
static constexpr box_layout::size_policy default_policy = box_layout::weight{};
template <int Dimension>
std::vector<float> allocate(float total_size, float other_dimension_size,
std::vector<react::value<box_layout::size_policy>> const & policies, util::span<std::unique_ptr<component> const> children)
{
std::vector<float> result(policies.size(), 0.f);
float total_weight = 0.f;
// First, allocate minimized & fixed elements
// Also compute the total weight for weighted elements
for (std::size_t i = 0; i < policies.size(); ++i)
{
auto const policy = policies[i] ? *policies[i] : default_policy;
if (std::get_if<box_layout::minimized>(&policy))
{
result[i] = children[i]->size_constraints(Dimension, other_dimension_size).min;
total_size -= result[i];
}
else if (auto fixed = std::get_if<box_layout::fixed>(&policy))
{
result[i] = fixed->value;
total_size -= result[i];
}
else if (auto weight = std::get_if<box_layout::weight>(&policy))
{
total_weight += weight->value;
}
}
// Next, allocate weighted elements
for (std::size_t i = 0; i < policies.size(); ++i)
{
auto const policy = policies[i] ? *policies[i] : default_policy;
if (auto weight = std::get_if<box_layout::weight>(&policy))
{
result[i] = total_size * weight->value / total_weight;
}
}
return result;
}
}
template <int Dimension>
box_layout_base<Dimension>::box_layout_base(react::value<float> margin)
: margin_(margin)
{}
template <int Dimension>
void box_layout_base<Dimension>::reshape(geom::box<float, 2> const & new_shape)
{
container::reshape(new_shape);
if (children().empty())
return;
float const margin = *margin_;
auto sizes = allocate<Dimension>(new_shape[Dimension].length() - (children().size() - 1) * margin, new_shape[Dimension ^ 1].length(), *size_policies_, children());
float pen = new_shape[Dimension].min;
for (std::size_t i = 0; i < children().size(); ++i)
{
if (!children()[i]) continue;
geom::box<float, 2> child_shape;
child_shape[Dimension] = {pen, pen + sizes[i]};
child_shape[Dimension ^ 1] = new_shape[Dimension ^ 1];
children()[i]->reshape(child_shape);
pen += sizes[i];
pen += margin;
}
}
template <int Dimension>
geom::interval<float> box_layout_base<Dimension>::size_constraints(int dimension, float other_dimension_size) const
{
if (children().empty())
return container::size_constraints(dimension, other_dimension_size);
float const margin = *margin_;
if (dimension == Dimension)
{
auto result = geom::interval{0.f, 0.f};
auto const & policies = *size_policies_;
auto weighted_unit_constraints = geom::interval{0.f, infinity};
float weight_sum = 0.f;
for (std::size_t i = 0; i < children().size(); ++i)
{
auto const & child = children()[i];
auto const policy = policies[i] ? *policies[i] : default_policy;
if (auto fixed = std::get_if<box_layout::fixed>(&policy))
result += fixed->value;
else if (std::get_if<box_layout::minimized>(&policy))
{
if (child)
{
auto child_constraints = child->size_constraints(dimension, other_dimension_size);
result.min += child_constraints.min;
result.max += child_constraints.max;
}
else
{
result.max = infinity;
}
}
else if (auto weight = std::get_if<box_layout::weight>(&policy))
{
if (child)
{
auto child_constraints = child->size_constraints(dimension, other_dimension_size);
child_constraints.min /= weight->value;
child_constraints.max /= weight->value;
weighted_unit_constraints &= child_constraints;
}
weight_sum += weight->value;
}
}
// Prevent NaN in result.max (inf * 0)
if (weight_sum > 0.f)
{
result.min += weighted_unit_constraints.min * weight_sum;
result.max += weighted_unit_constraints.max * weight_sum;
}
result += (children().size() - 1) * margin;
return result;
}
else
{
float const margin = *margin_;
auto sizes = allocate<Dimension>(other_dimension_size - (children().size() - 1) * margin, shape()[1].length(), *size_policies_, children());
auto result = container::size_constraints(dimension, other_dimension_size);
for (std::size_t i = 0; i < children().size(); ++i)
{
if (!children()[i]) continue;
result &= children()[i]->size_constraints(dimension, sizes[i]);
}
return result;
}
}
template <int Dimension>
void box_layout_base<Dimension>::update(typename detail::box_layout_type<Dimension>::type const & box_layout)
{
size_policies_ = react::map([](auto const & children){
std::vector<react::value<box_layout::size_policy>> size_policies;
size_policies.reserve(children.size());
for (auto const & child : children)
size_policies.push_back(child.policy);
return size_policies;
}, box_layout.children);
}
template struct box_layout_base<0>;
template struct box_layout_base<1>;
}