psemek/libs/ecs/include/psemek/ecs/container.hpp

820 lines
32 KiB
C++

#pragma once
#include <psemek/ecs/detail/entity_list.hpp>
#include <psemek/ecs/detail/table_container.hpp>
#include <psemek/ecs/detail/query_cache_container.hpp>
#include <psemek/ecs/detail/apply_helper.hpp>
#include <psemek/ecs/detail/all_different_types.hpp>
#include <psemek/ecs/detail/component_uuid_helper.hpp>
#include <psemek/ecs/detail/without.hpp>
#include <psemek/ecs/detail/component_registry.hpp>
#include <psemek/ecs/detail/index_container.hpp>
#include <psemek/ecs/accessor.hpp>
#include <psemek/ecs/exceptions.hpp>
#include <psemek/ecs/statistics.hpp>
#include <psemek/util/range.hpp>
#include <psemek/util/object_pool.hpp>
namespace psemek::ecs
{
using query_cache = std::shared_ptr<detail::query_cache>;
// TODO:
// - Fully document which functions can be called from which callbacks
// - Tables serialization
// - Refactor query caches
struct container
{
/** Register a component type within this container. This is used to properly deserialize
* a serialized container, otherwise it wouldn't know how to create entity tables from
* serialized data.
*
* Note that creating entities or attaching components to them automatically registers all
* referenced components.
*
* @tparam Component The component type to register
*/
template <typename Component>
void register_component();
/** Create an entity with the specified components. It is faster to create an entity
* with all the components at once than to create it with no components and `attach()`
* them one-by-one.
*
* After the function returns, the new entity is considered alive (`alive()` returns true).
*
* If the entity is created during iteration (inside an `apply()` call), it is unspecified
* whether the created entity will be visited by iteration or not.
*
* This function automatically registers all the entity's component types by calling `register_component()`.
*
* @param components The components to initialize the entity with
* @return A unique handle to the created entity
* @warning If any two of the passed component types are equal, the call fails with
* a compilation error
* @warning Creating a new entity invalidates all previously created accessors
*/
template <typename ... Components>
handle create(Components && ... components);
/** Check if an entity handle refers to an alive entity, i.e. one that wasn't
* destroyed yetby a `destroy()` call.
*
* @param entity A handle to the entity
* @return True if the entity is still alive, false otherwise
* @pre The entity was previously obtained by a `create()` call
*/
bool alive(handle entity) const;
/** Destroy an entity specified by a handle. After the call, `alive()` returns false for this handle.
*
* If the entity is destroyed during iteration (inside an `apply()` call), the iteration
* is guaranteed not to visit the destroyed entity (unless it did so before the entity
* was destroyed).
*
* @param entity A handle to the entity to be destroyed
* @pre The entity was previously obtained by a `create()` call and is `alive()`
*/
void destroy(handle entity);
/** Get an accessor for an entity, which provides access to the entity's components.
* It is designed to be a single-use object; it cannot be stored as a reference to
* the entity. Use handle for that instead.
*
* @param entity A handle to the entity to be destroyed
* @return An accessor to the specified entity
* @pre The entity was previously obtained by a `create()` call and is `alive()`
* @warning Creating or destroying entities, as well as attaching or detaching components,
* invalidates all previously created accessors
*/
accessor get(handle entity);
/** Compute a string representation of an entity, based on the contained components.
* A component has to implement a to_string() method in order to provide extra info.
*
* @param entity A handle to the entity to describe
* @return A string representation of an entity
* @pre The entity was previously obtained by a `create()` call and is `alive()`
*/
std::string describe(handle entity) const;
/** Check if the entity can be cloned.
*
* An entity can be cloned if all of its components are copy-constructible.
*
* @param entity A handle to the entity to check for cloning
* @return True if the entity can be cloned, false otherwise
* @pre The entity was previously obtained by a `create()` call and is `alive()`
*/
bool can_clone(handle entity) const;
/** Clone the entity into a new entity by copy-constructing all components,
* as if by calling `create()` with all the original entity's components.
*
* The new entity is considered alive immediately after this call.
*
* @param entity A handle to the entity to clone
* @return A handle to the cloned entity
* @pre The entity was previously obtained by a `create()` call and is `alive()`
* @throw entity_not_cloneable if the entity is not cloneable
*/
handle clone(handle entity);
/** Try to clone the entity into a new entity by copy-constructing all components,
* as if by calling `create()` with all the original entity's components.
*
* The new entity is considered alive immediately after this call.
*
* @param entity A handle to the entity to clone
* @return A handle to cloned entity if the original entity was cloneable, and std::nullopt otherwise
* @pre The entity was previously obtained by a `create()` call and is `alive()`
*/
std::optional<handle> try_clone(handle entity);
/** Attach new components to an existing entity, or update existing
* components with new values. Other components of this entity
* are left untouched.
*
* For the purposes of `apply()` semantics, attaching behaves as if
* the entity was destroyed and then recreated with the same handle.
*
* This function automatically registers all the new component types by calling `register_component()`.
*
* @param entity A handle to the entity to attach components to
* @param components The components to attach to the entity
* @pre The entity was previously obtained by a `create()` call and is `alive()`
* @warning If any two of the passed component types are equal, the call fails with
* a compilation error
* @warning Attaching components invalidates all previously created accessors
*/
template <typename ... Components>
void attach(handle entity, Components && ... components);
/** Detach (remove) components from an existing entity. Other components of this
* entity are left untouched. Detaching a component that doesn't exist is not
* an error, and does nothing.
*
* For the purposes of `apply()` semantics, detaching behaves as if
* the entity was destroyed and then recreated with the same handle.
*
* @param entity A handle to the entity to detach components from
* @tparam Components The component types to detach from the entity
* @pre The entity was previously obtained by a `create()` call and is `alive()`
* @warning If any two of the passed component types are equal, the call fails with
* a compilation error
* @warning Detaching components invalidates all previously created accessors
*/
template <typename ... Components>
void detach(handle entity);
/** Create a query cache that can be used to speed up `apply()` calls.
*
* The constness of the component types is ignored.
*
* The component types can be equal to ecs::without<Component>.
*
* @tparam Components The component types matching the corresponding `apply()` call
* @return A query cache
*/
template <typename ... Components>
query_cache cache();
/** Apply a function to all entities having the specified components, in unspecified order.
*
* The function must have one of the following signatures:
* void(components...)
* void(handle, components...)
* void(container, components...)
* void(container, handle, components...)
*
* The component types can be const-qualified, in which case the corresponding function must
* also accept the corresponding components by a const reference. This can be used to indicate
* that this function doesn't modify specific components, to prevent modification callbacks
* from being triggered.
*
* The component types can be equal to ecs::without<Component>, indicating that entities having
* this component type will not be visited by this function. These component types are not
* included in the called function signature.
*
* The function can freely create or destroy entities, and or attach/detach
* components to existing entities. It is unspecified whether the function
* will or will not visit newly created entities during this `apply()` call.
* The function is guaranteed not to visit destroyed entities (unless it did
* so before the entity was destroyed).
*
* An optional query cache can be supplied to speed up iteration. If the caller doesn't
* supply a query cache, a new query cache is created as if by calling `cache<Components...>()`.
* In any case, the (user-provided or newly-created) query cache is returned.
*
* @param function The function to apply to all entities with the specified components
* @param cache A query cache
* @return The query cache, either user-provided, or newly-created
* @pre The query query cache was created with the exact same sequence of component types, ignoring
* constness
* @warning If any two of the passed component types are equal, the call fails with
* a compilation error
* @warning If the function accesses passed components after destroying the
* currently visited entity, the behavior is undefined
* @warning If the function recursively calls `apply()` or `batch_apply()`, the
* behavior is undefined
*/
template <typename ... Components, typename Function>
query_cache apply(Function && function, query_cache cache = {});
/** Apply a function to all entities having the specified components,
* in unspecified order. Instead of applying the function to each
* entity separately, it is applied in "batch" mode, i.e. to array
* views of respective components.
*
* The function must have one of the following signatures:
* void(span<components>...)
* void(span<handle const>, span<components>...)
* void(container, span<components>...)
* void(container, span<handle const>, span<components>...)
*
* The component types can be const-qualified, in which case the corresponding function must
* also accept the corresponding components by views to const. This can be used to indicate
* that this function doesn't modify specific components, to prevent modification callbacks
* from being triggered.
*
* The component types can be equal to ecs::without<Component>, indicating that entities having
* this component type will not be visited by this function. These component types are not
* included in the called function signature.
*
* The sizes of all spans within a single function call are the same,
* except for empty component types (i.e. std::is_empty_v<Component> is true),
* each having an unspecified non-zero size. If all components are empty types,
* the function should use the entity handles array view to compute the number
* of visited entities.
*
* The function can freely create or destroy entities, and or attach/detach
* components to existing entities. It is unspecified whether the function
* will or will not visit newly created entities during this `apply()` call.
* The function is guaranteed not to visit destroyed entities (unless it did
* so before the entity was destroyed).
*
* An optional query cache can be supplied to speed up iteration. If the caller doesn't
* supply a query cache, a new query cache is created as if by calling `cache<Components...>()`.
* In any case, the (user-provided or newly-created) query cache is returned.
*
* @param function The function to batch-apply to all entities with the specified components
* @param cache A query cache
* @return The query cache, either user-provided, or newly-created
* @pre The query query cache was created with the exact same sequence of component types, ignoring
* constness
* @warning If any two of the passed component types are equal, the call fails with
* a compilation error
* @warning If the function recursively calls `apply()` or `batch_apply()`, the behavior is undefined
*/
template <typename ... Components, typename Function>
query_cache batch_apply(Function && function, query_cache cache = {});
/** Register a constructor. Each time an entity is created that has
* the specified set of components, the constructor is called for
* this entity immediately after it is created.
*
* The entity is considered `alive()` during the constructor invocation.
*
* The component types can be const-qualified, in which case the corresponding function must
* also accept the corresponding components by a const reference.
*
* The component types can be equal to ecs::without<Component>, indicating that entities having
* this component type will not be visited by this constructor. These component types are not
* included in the called function signature.
*
* When attaching components to an entity, the constructor is called
* exactly when the entity didn't match the constructor's component types
* before attaching new components, and does match them after attaching.
* However, this matching check ignores the constructor's 'without' parameters.
* TODO: Figure out the behavior concerning 'without' parameters
*
* The constructor function must have the same signature as a function
* passed to the `apply<Components...>()` call.
*
* @param function A function to be applied to created entity's components
* @warning If any two of the passed component types are equal, the call fails with
* a compilation error
* @warning If the constructor modifies the entity's archetype (i.e. attaches or
* detaches components), the behavior is undefined
* @warning If the constructor destroys the entity, the behavior is undefined
*/
template <typename ... Components, typename Function>
void constructor(Function && function);
/** Register a destructor. Each time an entity is destroyed that has
* the specified set of components, the destructor is called for
* this entity immediately before it will be destroyed.
*
* The entity is considered `alive()` during the destructor invocation.
*
* The component types can be const-qualified, in which case the corresponding function must
* also accept the corresponding components by a const reference.
*
* The component types can be equal to ecs::without<Component>, indicating that entities having
* this component type will not be visited by this destructor. These component types are not
* included in the called function signature.
*
* When detaching components from an entity, the destructor is called
* exactly when the entity did match the destructor's component types
* before detaching components, and doesn't match them after detaching.
* However, this matching check ignores the destructors's 'without' parameters.
* TODO: Figure out the behavior concerning 'without' parameters
*
* The destructor function must have the same signature as a function
* passed to the `apply<Components...>()` call.
*
* Note that there is no way to cancel the entity's destruction.
*
* @param function A function to be applied to a to-be destroyed entity's components
* @warning If any two of the passed component types are equal, the call fails with
* a compilation error
* @warning If the destructor modifies the entity's archetype (i.e. attaches or
* detaches components), the behavior is undefined
* @warning If the destructor destroys the entity recursively, the behavior is undefined
*/
template <typename ... Components, typename Function>
void destructor(Function && function);
/** Call a callback after exiting all currently executing ECS container methods.
*
* If no ECS container method is currently executed, call the callback immediately instead.
*
* The function must have one of the following signatures:
* void()
* void(container)
*
* This method is meant to be called from inside other callbacks (typically
* constructors and destructors) and can be used to add extra modifications
* to entities that don't clash with other callbacks and archetype changes.
*
* Generally, if a constructor, destructor, apply or batch apply function
* changes the archetype of some entities, it should do so using `finally`
* instead of doing that directly.
*
* @param function A callback to be called before the topmost currently executing
* ECS container method returns.
* @warning If a callback adds new callbacks via `finally`, those will also get executed,
* which potentially leads to an infinite loop.
*/
template <typename Function>
void finally(Function && function);
template <typename Index, typename ... Args>
Index & index(Args && ... args);
template <typename Index, typename Factory>
Index & index_factory(Factory && factory);
template <typename ... Components>
std::size_t memory_usage();
std::size_t entity_count();
std::size_t cache_count();
std::size_t table_count();
struct statistics statistics();
private:
detail::entity_list entity_list_;
detail::table_container table_container_;
detail::query_cache_container query_cache_container_;
detail::component_registry component_registry_;
detail::index_container index_container_;
int next_constructor_id_ = 0;
int next_destructor_id_ = 0;
util::object_pool<std::vector<util::uuid>> uuid_list_pool_;
util::object_pool<util::hash_set<util::uuid>> uuid_set_pool_;
std::size_t method_recursion_depth_ = 0;
std::vector<util::function<void(container &)>> finally_callbacks_;
#ifdef PSEMEK_DEBUG
util::hash_set<ecs::handle> currently_changing_archetype_;
#endif
detail::table * insert_table(std::vector<std::unique_ptr<detail::column>> columns);
void do_destroy(handle entity);
void remove_row(detail::table & table, std::uint32_t row, util::span<detail::entity_data> entities);
void finalize_iteration(detail::table & table);
void finalize_method();
};
template <typename Component>
void container::register_component()
{
component_registry_.register_component<std::remove_cvref_t<Component>>();
}
template <typename ... Components>
handle container::create(Components && ... components)
{
static_assert(detail::all_different_types_v<std::remove_cvref_t<Components>...>, "all component types must be different");
++method_recursion_depth_;
(register_component<std::remove_cvref_t<Components>>(), ...);
detail::component_uuid_helper<std::remove_cvref_t<Components>...> uuids;
auto table = table_container_.get(uuids.get());
if (!table)
{
std::vector<std::unique_ptr<detail::column>> columns;
(columns.push_back(std::make_unique<detail::column_impl<std::remove_cvref_t<Components>>>()), ...);
table = insert_table(std::move(columns));
}
if (table->get_iteration_data())
table = table->get_delayed_table();
auto row = table->row_count();
auto id = entity_list_.create(table, row);
handle handle{id, entity_list_.get_entities()[id].epoch};
#ifdef PSEMEK_DEBUG
currently_changing_archetype_.insert(handle);
#endif
[[maybe_unused]] accessor accessor = get(handle);
table->push_row(handle);
((accessor.get<std::remove_cvref_t<Components>>() = std::forward<Components>(components)), ...);
table->trigger_constructors(*this, row);
#ifdef PSEMEK_DEBUG
currently_changing_archetype_.erase(handle);
#endif
finalize_method();
--method_recursion_depth_;
return handle;
}
template <typename ... Components>
void container::attach(handle entity, Components && ... components)
{
static_assert(detail::all_different_types_v<std::remove_cvref_t<Components>...>, "all component types must be different");
#ifdef PSEMEK_DEBUG
assert(!currently_changing_archetype_.contains(entity));
currently_changing_archetype_.insert(entity);
#endif
++method_recursion_depth_;
(register_component<Components>(), ...);
auto uuids = uuid_list_pool_.get();
auto attached_uuid_set = uuid_set_pool_.get();
auto * data = entity_list_.get_entities().begin() + entity.id;
for (auto const & column : data->table->columns())
uuids.push_back(column->uuid());
bool archetype_changed = false;
((data->table->column(std::remove_cvref_t<Components>::uuid()) ? 0 : (archetype_changed = true, attached_uuid_set.insert(std::remove_cvref_t<Components>::uuid()), 0)), ...);
for (auto const & uuid : attached_uuid_set)
uuids.push_back(uuid);
if (archetype_changed)
data->table->trigger_destructors(*this, data->row, attached_uuid_set, {});
auto table = table_container_.get(uuids);
if (!table)
{
std::vector<std::unique_ptr<detail::column>> columns;
for (auto const & column : data->table->columns())
columns.push_back(column->clone());
((data->table->column(std::remove_cvref_t<Components>::uuid()) ? 0 : (columns.push_back(std::make_unique<detail::column_impl<std::remove_cvref_t<Components>>>()), 0)), ...);
table = insert_table(std::move(columns));
}
if (table != data->table)
{
if (table->get_iteration_data())
table = table->get_delayed_table();
auto new_row = table->move_row(entity, data->table, data->row);
do_destroy(entity);
data->table = table;
data->row = new_row;
}
auto accessor = get(entity);
((accessor.get<std::remove_cvref_t<Components>>() = std::forward<Components>(components)), ...);
if (archetype_changed)
table->trigger_constructors(*this, data->row, attached_uuid_set, {});
attached_uuid_set.clear();
uuids.clear();
uuid_set_pool_.put(std::move(attached_uuid_set));
uuid_list_pool_.put(std::move(uuids));
#ifdef PSEMEK_DEBUG
currently_changing_archetype_.erase(entity);
#endif
finalize_method();
--method_recursion_depth_;
}
template <typename ... Components>
void container::detach(handle entity)
{
static_assert(detail::all_different_types_v<std::remove_const_t<Components>...>, "all component types must be different");
#ifdef PSEMEK_DEBUG
assert(!currently_changing_archetype_.contains(entity));
currently_changing_archetype_.insert(entity);
#endif
++method_recursion_depth_;
auto detached_uuid_set = uuid_set_pool_.get();
(detached_uuid_set.insert(std::remove_const_t<Components>::uuid()), ...);
auto uuids = uuid_list_pool_.get();
auto * data = entity_list_.get_entities().begin() + entity.id;
for (auto const & column : data->table->columns())
{
auto const column_uuid = column->uuid();
if (!detached_uuid_set.contains(column_uuid))
uuids.push_back(column_uuid);
}
bool const archetype_changed = sizeof...(Components) > 0;
auto table = table_container_.get(uuids);
if (archetype_changed)
data->table->trigger_destructors(*this, data->row, {}, detached_uuid_set);
// Destructors could lead to reallocation of entity list
data = entity_list_.get_entities().begin() + entity.id;
if (!table)
{
std::vector<std::unique_ptr<detail::column>> columns;
for (auto const & column : data->table->columns())
if (!detached_uuid_set.contains(column->uuid()))
columns.push_back(column->clone());
table = insert_table(std::move(columns));
}
if (table != data->table)
{
if (table->get_iteration_data())
table = table->get_delayed_table();
auto new_row = table->move_row(entity, data->table, data->row);
do_destroy(entity);
data->table = table;
data->row = new_row;
}
if (archetype_changed)
table->trigger_constructors(*this, data->row, {}, detached_uuid_set);
detached_uuid_set.clear();
uuids.clear();
detached_uuid_set.clear();
uuid_list_pool_.put(std::move(uuids));
uuid_set_pool_.put(std::move(detached_uuid_set));
#ifdef PSEMEK_DEBUG
currently_changing_archetype_.erase(entity);
#endif
finalize_method();
--method_recursion_depth_;
}
template <typename ... Components>
query_cache container::cache()
{
typename detail::filter_with <detail::component_uuid_helper, std::tuple<std::remove_cvref_t<Components>...>>::type with_uuids;
typename detail::filter_without<detail::component_uuid_helper, std::tuple<std::remove_cvref_t<Components>...>>::type without_uuids;
return query_cache_container_.create(with_uuids.get(), without_uuids.get(), table_container_);
}
template <typename ... Components, typename Function>
query_cache container::apply(Function && function, query_cache cache)
{
static_assert(detail::all_different_types_v<std::remove_const_t<Components>...>, "all component types must be different");
++method_recursion_depth_;
using invocable_type = typename detail::filter_with<detail::invocable, std::tuple<Components...>, Function>::type;
static_assert(invocable_type::value, "function is not invocable with these components");
if (!cache)
cache = this->cache<Components...>();
for (auto const & entry : cache->entries)
{
auto & iteration_data = entry.table->get_iteration_data();
iteration_data.emplace();
typename detail::filter_with<detail::static_apply_helper, std::tuple<Components...>>::type apply_helper(*this, entry.table->entity_handles());
for (std::size_t i = 0; i < cache->with_uuids.size(); ++i)
apply_helper.pointers[i] = entry.table->column(cache->with_uuids[i])->data();
for (std::size_t i = 0; i < entry.table->row_count(); ++i)
{
iteration_data->current_row = i;
apply_helper.apply(function);
apply_helper.advance();
}
iteration_data.reset();
finalize_iteration(*entry.table);
}
finalize_method();
--method_recursion_depth_;
return cache;
}
template <typename ... Components, typename Function>
query_cache container::batch_apply(Function && function, query_cache cache)
{
static_assert(detail::all_different_types_v<std::remove_const_t<Components>...>, "all component types must be different");
++method_recursion_depth_;
using invocable_type = typename detail::filter_with<detail::batch_invocable, std::tuple<Components...>, Function>::type;
static_assert(invocable_type::value, "function is not batch-invocable with these components");
if (!cache)
cache = this->cache<Components...>();
for (auto const & entry : cache->entries)
{
auto & iteration_data = entry.table->get_iteration_data();
iteration_data.emplace();
iteration_data->current_row = entry.table->row_count();
typename detail::filter_with<detail::static_apply_helper, std::tuple<Components...>>::type apply_helper(*this, entry.table->entity_handles());
for (std::size_t i = 0; i < cache->with_uuids.size(); ++i)
apply_helper.pointers[i] = entry.table->column(cache->with_uuids[i])->data();
apply_helper.batch_apply(function);
iteration_data.reset();
finalize_iteration(*entry.table);
}
finalize_method();
--method_recursion_depth_;
return cache;
}
template <typename ... Components, typename Function>
void container::constructor(Function && function)
{
static_assert(detail::all_different_types_v<std::remove_const_t<Components>...>, "all component types must be different");
using invocable_type = typename detail::filter_with<detail::invocable, std::tuple<Components ...>, Function>::type;
static_assert(invocable_type::value, "function is not invocable with these components");
auto id = next_constructor_id_++;
auto constructor_factory = [function = std::move(function)](std::vector<std::uint32_t> const & column_indices) -> detail::table_callback {
return [function, column_indices](container & container, detail::table & table, std::uint32_t row, util::hash_set<util::uuid> const & attached_components, util::hash_set<util::uuid> const & detached_components, bool force){
bool const invoke = force
|| (detail::contains_helper<Components>::contains(attached_components) || ...)
|| (detail::contains_helper<Components>::contains_without(detached_components) || ...)
;
if (!invoke)
return;
typename detail::filter_with<detail::static_apply_helper, std::tuple<Components ...>>::type apply_helper(container, table.entity_handles());
for (std::size_t i = 0; i < apply_helper.column_count; ++i)
apply_helper.pointers[i] = table.columns()[column_indices[i]]->data();
apply_helper.advance(row);
apply_helper.apply(function);
};
};
query_cache cache = this->cache<Components...>();
cache->constructor_factories.push_back([id, constructor_factory](auto const & ... args){ return detail::ordered_table_callback{id, constructor_factory(args...)}; });
for (auto const & entry : cache->entries)
entry.table->add_constructor({id, constructor_factory(entry.columns_indices)});
}
template <typename ... Components, typename Function>
void container::destructor(Function && function)
{
static_assert(detail::all_different_types_v<std::remove_const_t<Components>...>, "all component types must be different");
using invocable_type = typename detail::filter_with<detail::invocable, std::tuple<Components ...>, Function>::type;
static_assert(invocable_type::value, "function is not invocable with these components");
auto id = next_destructor_id_++;
auto destructor_factory = [function = std::move(function)](std::vector<std::uint32_t> const & column_indices) -> detail::table_callback {
return [function, column_indices](container & container, detail::table & table, std::uint32_t row, util::hash_set<util::uuid> const & attached_components, util::hash_set<util::uuid> const & detached_components, bool force){
bool const invoke = force
|| (detail::contains_helper<Components>::contains_without(attached_components) || ...)
|| (detail::contains_helper<Components>::contains(detached_components) || ...)
;
if (!invoke)
return;
typename detail::filter_with<detail::static_apply_helper, std::tuple<Components ...>>::type apply_helper(container, table.entity_handles());
for (std::size_t i = 0; i < apply_helper.column_count; ++i)
apply_helper.pointers[i] = table.columns()[column_indices[i]]->data();
apply_helper.advance(row);
apply_helper.apply(function);
};
};
query_cache cache = this->cache<Components...>();
cache->destructor_factories.push_back([id, destructor_factory](auto const & ... args){ return detail::ordered_table_callback{id, destructor_factory(args...)}; });
for (auto const & entry : cache->entries)
entry.table->add_destructor({id, destructor_factory(entry.columns_indices)});
}
template <typename Function>
void container::finally(Function && function)
{
util::function<void(container &)> wrapper;
if constexpr (std::is_invocable_v<Function, container &>)
{
wrapper = std::move(function);
}
else
{
wrapper = [function = std::move(function)](ecs::container &){ function(); };
}
if (method_recursion_depth_ == 0)
wrapper(*this);
else
finally_callbacks_.push_back(std::move(wrapper));
}
template <typename Index, typename ... Args>
Index & container::index(Args && ... args)
{
return index_container_.get<Index>(*this, std::forward<Args>(args)...);
}
template <typename Index, typename Factory>
Index & container::index_factory(Factory && factory)
{
return index_container_.set<Index>(std::move(factory));
}
template <typename ... Components>
std::size_t container::memory_usage()
{
auto cache = this->cache<Components...>();
std::size_t result = 0;
for (auto const & entry : cache->entries)
result += entry.table->memory_usage();
return result;
}
}