86 lines
3.5 KiB
C++
86 lines
3.5 KiB
C++
#include <psemek/wgpu/render_bundle_encoder.hpp>
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#include <psemek/wgpu/detail/string_view.hpp>
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#include <psemek/wgpu/external/webgpu.h>
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namespace psemek::wgpu
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{
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void render_bundle_encoder::set_pipeline(render_pipeline const & pipeline)
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{
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wgpuRenderBundleEncoderSetPipeline((WGPURenderBundleEncoder)get(), (WGPURenderPipeline)pipeline.get());
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}
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void render_bundle_encoder::set_bind_group(std::uint32_t group_index, bind_group const & group, std::vector<std::uint32_t> const & dynamic_offsets)
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{
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wgpuRenderBundleEncoderSetBindGroup((WGPURenderBundleEncoder)get(), group_index, (WGPUBindGroup)group.get(), dynamic_offsets.size(), dynamic_offsets.data());
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}
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void render_bundle_encoder::set_vertex_buffer(std::uint32_t slot, buffer const & buffer, std::uint64_t offset, std::uint64_t size)
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{
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wgpuRenderBundleEncoderSetVertexBuffer((WGPURenderBundleEncoder)get(), slot, (WGPUBuffer)buffer.get(), offset, size);
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}
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void render_bundle_encoder::set_index_buffer(buffer const & buffer, index_format format, std::uint64_t offset, std::uint64_t size)
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{
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wgpuRenderBundleEncoderSetIndexBuffer((WGPURenderBundleEncoder)get(), (WGPUBuffer)buffer.get(), (WGPUIndexFormat)format, offset, size);
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}
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void render_bundle_encoder::draw(std::uint32_t vertex_count, std::uint32_t instance_count, std::uint32_t first_vertex, std::uint32_t first_instance)
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{
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wgpuRenderBundleEncoderDraw((WGPURenderBundleEncoder)get(), vertex_count, instance_count, first_vertex, first_instance);
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}
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void render_bundle_encoder::draw_indexed(std::uint32_t index_count, std::uint32_t instance_count, std::uint32_t first_index, std::uint32_t base_vertex, std::uint32_t first_instance)
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{
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wgpuRenderBundleEncoderDrawIndexed((WGPURenderBundleEncoder)get(), index_count, instance_count, first_index, base_vertex, first_instance);
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}
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void render_bundle_encoder::draw_indirect(buffer const & indirect_buffer, std::uint64_t offset)
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{
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wgpuRenderBundleEncoderDrawIndirect((WGPURenderBundleEncoder)get(), (WGPUBuffer)indirect_buffer.get(), offset);
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}
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void render_bundle_encoder::draw_indexed_indirect(buffer const & indirect_buffer, std::uint64_t offset)
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{
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wgpuRenderBundleEncoderDrawIndexedIndirect((WGPURenderBundleEncoder)get(), (WGPUBuffer)indirect_buffer.get(), offset);
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}
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void render_bundle_encoder::insert_debug_marker(std::string_view marker_label)
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{
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wgpuRenderBundleEncoderInsertDebugMarker((WGPURenderBundleEncoder)get(), detail::to_string_view(marker_label));
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}
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void render_bundle_encoder::push_debug_group(std::string_view group_label)
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{
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wgpuRenderBundleEncoderPushDebugGroup((WGPURenderBundleEncoder)get(), detail::to_string_view(group_label));
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}
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void render_bundle_encoder::pop_debug_group()
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{
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wgpuRenderBundleEncoderPopDebugGroup((WGPURenderBundleEncoder)get());
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}
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render_bundle render_bundle_encoder::finish(render_bundle::descriptor const & desc)
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{
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WGPURenderBundleDescriptor descriptor = {};
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descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
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descriptor.label = detail::to_string_view(desc.label);
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return render_bundle(wgpuRenderBundleEncoderFinish((WGPURenderBundleEncoder)get(), &descriptor));
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}
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void render_bundle_encoder::set_label(std::string const & label)
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{
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wgpuRenderBundleEncoderSetLabel((WGPURenderBundleEncoder)get(), detail::to_string_view(label));
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}
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void render_bundle_encoder::reference(void * ptr)
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{
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wgpuRenderBundleEncoderAddRef((WGPURenderBundleEncoder)ptr);
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}
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void render_bundle_encoder::release(void * ptr)
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{
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wgpuRenderBundleEncoderRelease((WGPURenderBundleEncoder)ptr);
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}
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}
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