psemek/libs/ui/source/default_element_factory.cpp

55 lines
1,011 B
C++

#include <psemek/ui/default_element_factory.hpp>
#include <psemek/ui/box_shape.hpp>
namespace psemek::ui
{
namespace
{
struct button_impl
: button
{
struct shape const & shape() const override
{
return shape_;
}
void reshape(geom::box<float, 2> const & bbox) override
{
shape_.box = bbox;
}
void draw(painter & p) const override
{
gfx::color_rgba color = gfx::red;
if (state() == state_t::mouseover)
color = gfx::light(color);
else if (state() == state_t::mousedown)
color = gfx::dark(color);
p.draw_rect(shape_.box, color);
}
geom::box<float, 2> size_constraints() const override
{
return {{{100.f, 200.f}, {50.f, 100.f}}};
}
private:
box_shape shape_{{{{0.f, 0.f}, {0.f, 0.f}}}};
};
}
std::unique_ptr<button> default_element_factory::make_button()
{
return std::make_unique<button_impl>();
}
std::unique_ptr<screen> default_element_factory::make_screen()
{
return std::make_unique<screen>();
}
}