psemek/libs/phys/source/engine_2d.cpp

1282 lines
34 KiB
C++

#include <psemek/phys/engine_2d.hpp>
#include <psemek/util/heterogeneous_container.hpp>
#include <psemek/prof/profiler.hpp>
#include <psemek/geom/constants.hpp>
#include <psemek/geom/matrix.hpp>
#include <psemek/geom/gauss.hpp>
#include <psemek/geom/rotation.hpp>
#include <psemek/geom/math.hpp>
#include <psemek/geom/interval.hpp>
#include <psemek/log/log.hpp>
#include <optional>
#include <set>
namespace psemek::phys2d
{
namespace
{
float shape_area(ball const & b)
{
return geom::pi * b.radius * b.radius;
}
float shape_inertia(ball const & b)
{
return shape_area(b) * b.radius * b.radius / 2.f;
}
float shape_area(half_space const &)
{
return std::numeric_limits<float>::infinity();
}
float shape_inertia(half_space const &)
{
return std::numeric_limits<float>::infinity();
}
float shape_area(box const & b)
{
return b.width * b.height;
}
float shape_inertia(box const & b)
{
return shape_area(b) * (b.width * b.width + b.height * b.height) / 12.f;
}
geom::point<float, 2> shape_closest(ball const & b, static_state const & s, geom::point<float, 2> const & p)
{
auto d = p - s.position;
auto l = geom::length(d);
if (l <= b.radius)
return p;
return s.position + (d / l) * b.radius;
}
geom::point<float, 2> shape_closest(half_space const & b, static_state const &, geom::point<float, 2> const & p)
{
auto v = geom::dot(b.normal, p - geom::point<float, 2>::zero()) - b.value;
if (v <= 0.f)
return p;
return p - b.normal * v;
}
geom::point<float, 2> shape_closest(box const & b, static_state const & s, geom::point<float, 2> const & p)
{
geom::vector ex{std::cos(s.rotation), std::sin(s.rotation)};
geom::vector ey{-std::sin(s.rotation), std::cos(s.rotation)};
float w = b.width / 2.f;
float h = b.height / 2.f;
auto d = p - s.position;
float x = geom::dot(d, ex);
float y = geom::dot(d, ey);
x = geom::clamp(x, {-w, w});
y = geom::clamp(y, {-h, h});
return s.position + ex * x + ey * y;
}
geom::box<float, 2> shape_bbox(ball const & b, static_state const & s)
{
return {{{s.position[0] - b.radius, s.position[0] + b.radius}, {s.position[1] - b.radius, s.position[1] + b.radius}}};
}
geom::box<float, 2> shape_bbox(box const & b, static_state const & s)
{
float cc = std::abs(std::cos(s.rotation));
float ss = std::abs(std::sin(s.rotation));
float w = b.width / 2.f;
float h = b.height / 2.f;
float tx = w * cc + h * ss;
float ty = w * ss + h * cc;
return {{{s.position[0] - tx, s.position[0] + tx}, {s.position[1] - ty, s.position[1] + ty}}};
}
geom::box<float, 2> shape_bbox(half_space const &, static_state const &)
{
return geom::box<float, 2>::full();
}
template <typename Shape>
struct wrapped_shape
{
Shape shape;
float area;
float inertia;
wrapped_shape(Shape const & shape)
: shape{shape}
, area(shape_area(shape))
, inertia(shape_inertia(shape))
{}
};
template <typename Shape>
wrapped_shape<Shape> wrap(Shape const & shape)
{
return {shape};
}
// penetration points from object 1 to object 2
struct collision
{
geom::point<float, 2> position;
geom::vector<float, 2> penetration;
};
std::optional<collision> invert(std::optional<collision> c)
{
if (c)
c->penetration *= -1.f;
return c;
}
template <typename Points1, typename Normals1, typename Points2, typename Normals2>
std::optional<collision> convex_collision(Points1 const & points1, Normals1 const & normals1, Points2 const & points2, Normals2 const & normals2)
{
static constexpr float inf = std::numeric_limits<float>::infinity();
bool invert = false;
geom::point<float, 2> point{0.f, 0.f};
float penetration = -inf;
geom::vector<float, 2> normal{0.f, 0.f};
// Normals of 1st body against points of 2nd body
{
auto p = std::begin(points1);
auto n = std::begin(normals1);
for (; n != std::end(normals1); ++p, ++n)
{
float min = inf;
geom::point<float, 2> minp{0.f, 0.f};
for (auto const & p2 : points2)
{
float v = geom::dot(p2 - *p, *n);
if (v < min)
{
min = v;
minp = p2;
}
}
if (min > 0.f)
return std::nullopt;
if (min > penetration)
{
point = minp;
penetration = min;
normal = *n;
}
}
}
// Normals of 2nd body against points of 1st body
{
auto p = std::begin(points2);
auto n = std::begin(normals2);
for (; n != std::end(normals2); ++p, ++n)
{
float min = inf;
geom::point<float, 2> minp{0.f, 0.f};
for (auto const & p1 : points1)
{
float v = geom::dot(p1 - *p, *n);
if (v < min)
{
min = v;
minp = p1;
}
}
if (min > 0.f)
return std::nullopt;
if (min > penetration)
{
invert = true;
point = minp;
penetration = min;
normal = *n;
}
}
}
return collision{point - normal * penetration / 2.f, (invert ? 1.f : -1.f) * normal * penetration};
}
std::optional<collision> shape_collision(ball const & b1, static_state const & s1, ball const & b2, static_state const & s2)
{
auto const d = s2.position - s1.position;
float const l = geom::length(d);
if (l > b1.radius + b2.radius)
return std::nullopt;
auto const p = geom::lerp(s1.position, s2.position, (b1.radius + l - b2.radius) / 2.f / l);
return collision{p, d * (b1.radius + b2.radius - l) / l};
}
std::optional<collision> shape_collision(ball const & b1, static_state const & s1, half_space const & b2, static_state const &)
{
float v = b2.normal[0] * s1.position[0] + b2.normal[1] * s1.position[1] - b2.value - b1.radius;
if (v > 0.f)
return std::nullopt;
return collision{s1.position - b2.normal * b1.radius, v * b2.normal};
}
std::optional<collision> shape_collision(ball const & b1, static_state const & s1, box const & b2, static_state const & s2)
{
geom::vector ex{std::cos(s2.rotation), std::sin(s2.rotation)};
geom::vector ey{-std::sin(s2.rotation), std::cos(s2.rotation)};
float w = b2.width / 2.f;
float h = b2.height / 2.f;
auto r = s1.position - s2.position;
float x = geom::dot(r, ex);
float y = geom::dot(r, ey);
if (std::abs(x) < w && std::abs(y) < h)
{
// ball center is inside the box
float vx = w - std::abs(x);
float vy = h - std::abs(y);
if (vx < vy)
{
if (x > 0.f)
{
return collision{s1.position, geom::vector{-vx - b1.radius, 0.f}};
}
else
{
return collision{s1.position, geom::vector{vx + b1.radius, 0.f}};
}
}
else
{
if (y > 0.f)
{
return collision{s1.position, geom::vector{0.f, -vy - b1.radius}};
}
else
{
return collision{s1.position, geom::vector{0.f, vy + b1.radius}};
}
}
}
else
{
float cx = geom::clamp(x, {-w, w});
float cy = geom::clamp(y, {-h, h});
geom::vector n = ex * (cx - x) + ey * (cy - y);
float l = geom::length(n);
if (l < b1.radius)
{
float v = b1.radius - l;
n = n / l;
return collision{s1.position + n * (b1.radius - v / 2.f), n * v};
}
}
return std::nullopt;
}
std::optional<collision> shape_collision(half_space const & b1, static_state const & s1, ball const & b2, static_state const & s2)
{
return invert(shape_collision(b2, s2, b1, s1));
}
std::optional<collision> shape_collision(half_space const &, static_state const &, half_space const &, static_state const &)
{
return std::nullopt;
}
std::optional<collision> shape_collision(half_space const & b1, static_state const &, box const & b2, static_state const & s2)
{
geom::vector a{ b2.width / 2.f, b2.height / 2.f};
geom::vector b{-b2.width / 2.f, b2.height / 2.f};
auto const rot = geom::plane_rotation<float, 2>(0, 1, s2.rotation);
a = rot(a);
b = rot(b);
float v = b1.normal[0] * s2.position[0] + b1.normal[1] * s2.position[1] - b1.value;
geom::vector<float, 2> d;
float va = geom::dot(a, b1.normal);
float vb = geom::dot(b, b1.normal);
v -= std::max(std::abs(va), std::abs(vb));
if (std::abs(va) > std::abs(vb))
{
if (va > 0.f)
d = -a;
else
d = a;
}
else if (std::abs(vb) > std::abs(va))
{
if (vb > 0.f)
d = -b;
else
d = b;
}
else
{
// multiple points of contact
auto da = (va > 0.f) ? -a : a;
auto db = (vb > 0.f) ? -b : b;
d = da * 0.5f + db * 0.5f;
}
if (v > 0.f)
return std::nullopt;
return collision{s2.position + d, - v * b1.normal};
}
std::optional<collision> shape_collision(box const & b1, static_state const & s1, ball const & b2, static_state const & s2)
{
return invert(shape_collision(b2, s2, b1, s1));
}
std::optional<collision> shape_collision(box const & b1, static_state const & s1, half_space const & b2, static_state const & s2)
{
return invert(shape_collision(b2, s2, b1, s1));
}
std::optional<collision> shape_collision(box const & b1, static_state const & s1, box const & b2, static_state const & s2)
{
geom::vector<float, 2> ex1{ std::cos(s1.rotation), std::sin(s1.rotation)};
geom::vector<float, 2> ey1{-std::sin(s1.rotation), std::cos(s1.rotation)};
geom::vector<float, 2> ex2{ std::cos(s2.rotation), std::sin(s2.rotation)};
geom::vector<float, 2> ey2{-std::sin(s2.rotation), std::cos(s2.rotation)};
float w1 = b1.width / 2.f;
float h1 = b1.height / 2.f;
float w2 = b2.width / 2.f;
float h2 = b2.height / 2.f;
geom::point<float, 2> points1[4] =
{
s1.position - ex1 * w1 - ey1 * h1,
s1.position + ex1 * w1 - ey1 * h1,
s1.position + ex1 * w1 + ey1 * h1,
s1.position - ex1 * w1 + ey1 * h1,
};
geom::vector<float, 2> normals1[4] =
{
-ey1,
ex1,
ey1,
-ex1
};
geom::point<float, 2> points2[4] =
{
s2.position - ex2 * w2 - ey2 * h2,
s2.position + ex2 * w2 - ey2 * h2,
s2.position + ex2 * w2 + ey2 * h2,
s2.position - ex2 * w2 + ey2 * h2,
};
geom::vector<float, 2> normals2[4] =
{
-ey2,
ex2,
ey2,
-ex2
};
return convex_collision(points1, normals1, points2, normals2);
}
struct contact
{
std::size_t gi, i, gj, j;
geom::vector<float, 2> ri, rj;
geom::vector<float, 2> penetration;
geom::vector<float, 2> normal;
float penetration_depth;
geom::vector<float, 2> velocity;
float velocity_projection;
};
struct velocity_comparator
{
bool operator()(contact const & c1, contact const & c2) const
{
if (c1.velocity_projection == c2.velocity_projection)
return std::tie(c1.gi, c1.gj, c1.i, c1.j) < std::tie(c2.gi, c2.gj, c2.i, c2.j);
return c1.velocity_projection < c2.velocity_projection;
}
};
struct penetration_comparator
{
bool operator()(contact const & c1, contact const & c2) const
{
if (c1.penetration_depth == c2.penetration_depth)
return std::tie(c1.gi, c1.gj, c1.i, c1.j) < std::tie(c2.gi, c2.gj, c2.i, c2.j);
return c1.penetration_depth > c2.penetration_depth;
}
};
}
struct engine::impl
{
util::heterogeneous_container<engine::shape_handle
, wrapped_shape<ball>
, wrapped_shape<half_space>
, wrapped_shape<box>
// , convex_polygon
> shapes;
util::flat_list<material, engine::material_handle> materials;
struct constraint
{
std::function<void()> resolve;
std::vector<std::pair<group_handle, std::size_t>> objects;
};
util::flat_list<constraint> constraints;
std::vector<constraint_handle> constraint_handles;
struct group
{
std::vector<object_info> infos;
std::vector<std::vector<constraint_handle>> constraints;
std::vector<static_state> static_states;
std::vector<static_state> static_states_temp;
std::vector<dynamic_state> dynamic_states;
std::vector<std::vector<std::set<contact, velocity_comparator>::iterator>> contacts_by_velocity;
std::vector<std::vector<std::set<contact, penetration_comparator>::iterator>> contacts_by_penetration;
};
std::vector<group> groups;
geom::vector<float, 2> gravity{0.f, 0.f};
float air_friction = 0.f;
std::set<contact, velocity_comparator> contacts_by_velocity;
std::set<contact, penetration_comparator> contacts_by_penetration;
void explode(geom::point<float, 2> const & center, float strength, float attenuation);
void update(float dt);
void apply_gravity(float dt);
void integrate(float dt);
void resolve_constraints(float dt);
void gather_collisions();
void resolve_impulses();
void resolve_penetrations();
void apply_air_friction(float dt);
void log_energy();
float energy();
};
void engine::impl::explode(geom::point<float, 2> const & center, float strength, float attenuation)
{
for (auto & g : groups)
{
for (std::size_t i = 0; i < g.infos.size(); ++i)
{
if (g.infos[i].inv_mass == 0.f) continue;
auto const closest = shapes.visit([&](auto const & s) -> geom::point<float, 2> { return shape_closest(s.shape, g.static_states[i], center); }, g.infos[i].shape);
auto r = closest - center;
float l = geom::length(r);
auto J = (r / l) * strength / (1.f + l * l * attenuation);
g.dynamic_states[i].velocity += J * g.infos[i].inv_mass;
g.dynamic_states[i].angular_velocity += geom::det(closest - g.static_states[i].position, J) * g.infos[i].inv_inertia;
}
}
}
void engine::impl::update(float dt)
{
profile_function;
apply_gravity(dt);
integrate(dt);
resolve_constraints(dt);
gather_collisions();
resolve_impulses();
resolve_penetrations();
apply_air_friction(dt);
}
void engine::impl::apply_gravity(float dt)
{
if (gravity != geom::vector{0.f, 0.f})
{
for (auto & g : groups)
{
for (std::size_t i = 0; i < g.infos.size(); ++i)
{
if (g.infos[i].inv_mass == 0.f) continue;
g.dynamic_states[i].velocity += gravity * dt;
}
}
}
}
void engine::impl::integrate(float dt)
{
for (auto & g : groups)
{
for (std::size_t i = 0; i < g.infos.size(); ++i)
{
g.static_states[i].position += dt * g.dynamic_states[i].velocity;
g.static_states[i].rotation += dt * g.dynamic_states[i].angular_velocity;
}
}
}
void engine::impl::resolve_constraints(float dt)
{
for (std::size_t gi = 0; gi < groups.size(); ++gi)
for (std::size_t i = 0; i < groups[gi].infos.size(); ++i)
groups[gi].static_states_temp[i] = groups[gi].static_states[i];
(void)dt;
for (int i = 0; i < 4; ++i)
{
for (auto h : constraint_handles)
{
constraints[h].resolve();
}
}
for (std::size_t gi = 0; gi < groups.size(); ++gi)
{
for (std::size_t i = 0; i < groups[gi].infos.size(); ++i)
{
groups[gi].dynamic_states[i].velocity += (groups[gi].static_states[i].position - groups[gi].static_states_temp[i].position) / dt;
groups[gi].dynamic_states[i].angular_velocity += (groups[gi].static_states[i].rotation - groups[gi].static_states_temp[i].rotation) / dt;
}
}
}
void engine::impl::gather_collisions()
{
profile_function;
for (std::size_t gi = 0; gi < groups.size(); ++gi)
{
groups[gi].contacts_by_velocity.resize(groups[gi].infos.size());
groups[gi].contacts_by_penetration.resize(groups[gi].infos.size());
for (std::size_t i = 0; i < groups[gi].infos.size(); ++i)
{
groups[gi].contacts_by_velocity[i].clear();
groups[gi].contacts_by_penetration[i].clear();
}
}
contacts_by_velocity.clear();
contacts_by_penetration.clear();
auto test_objects = [&](std::size_t gi, std::size_t i, std::size_t gj, std::size_t j)
{
auto shi = groups[gi].infos[i].shape;
auto shj = groups[gj].infos[j].shape;
auto & sti = groups[gi].static_states[i];
auto & stj = groups[gj].static_states[j];
auto c = shapes.visit([&](auto const & si, auto const & sj){
return shape_collision(si.shape, sti, sj.shape, stj);
}, shi, shj);
if (!c) return;
if (c->penetration == geom::vector<float, 2>::zero()) return;
auto ri = c->position - sti.position;
auto rj = c->position - stj.position;
auto & dsi = groups[gi].dynamic_states[i];
auto & dsj = groups[gj].dynamic_states[j];
auto ui = dsi.velocity + geom::ort(ri) * dsi.angular_velocity;
auto uj = dsj.velocity + geom::ort(rj) * dsj.angular_velocity;
auto const u = uj - ui;
contact ct;
ct.gi = gi;
ct.gj = gj;
ct.i = i;
ct.j = j;
ct.ri = ri;
ct.rj = rj;
ct.penetration = c->penetration;
ct.normal = geom::normalized(ct.penetration);
ct.penetration_depth = geom::length(ct.penetration);
ct.velocity = u;
ct.velocity_projection = geom::dot(u, ct.normal);
auto res = contacts_by_velocity.insert(ct);
assert(res.second);
groups[gi].contacts_by_velocity[i].push_back(res.first);
groups[gj].contacts_by_velocity[j].push_back(res.first);
};
struct bbox_data
{
geom::box<float, 2> box;
std::size_t g, i;
};
std::vector<bbox_data> bboxes;
for (std::size_t gi = 0; gi < groups.size(); ++gi)
{
for (std::size_t i = 0; i < groups[gi].infos.size(); ++i)
{
bbox_data data;
data.box = shapes.visit([&](auto const & s){ return shape_bbox(s.shape, groups[gi].static_states[i]); }, groups[gi].infos[i].shape);
data.g = gi;
data.i = i;
bboxes.push_back(data);
}
}
std::vector<std::size_t> min, max;
min.reserve(bboxes.size());
max.reserve(bboxes.size());
for (std::size_t i = 0; i < bboxes.size(); ++i)
{
min.push_back(i);
max.push_back(i);
}
std::sort(min.begin(), min.end(), [&](auto i, auto j){ return bboxes[i].box[0].min < bboxes[j].box[0].min; });
std::sort(max.begin(), max.end(), [&](auto i, auto j){ return bboxes[i].box[0].max < bboxes[j].box[0].max; });
std::set<std::size_t> current;
for (std::size_t mini = 0, maxi = 0; mini < bboxes.size();)
{
if (bboxes[min[mini]].box[0].min < bboxes[max[maxi]].box[0].max)
{
std::size_t i = min[mini];
for (auto j : current)
{
if (!(bboxes[i].box[1] & bboxes[j].box[1]).empty())
test_objects(bboxes[i].g, bboxes[i].i, bboxes[j].g, bboxes[j].i);
}
current.insert(i);
++mini;
}
else
{
current.erase(max[maxi]);
++maxi;
}
}
}
void engine::impl::resolve_impulses()
{
profile_function;
std::size_t const iterations = contacts_by_velocity.size() * 2;
for (std::size_t iteration = 0; iteration < iterations; ++iteration)
{
contact const & c = *contacts_by_velocity.begin();
if (c.velocity_projection > 0.f)
{
break;
}
auto const & infoi = groups[c.gi].infos[c.i];
auto const & infoj = groups[c.gj].infos[c.j];
auto const & mati = materials[infoi.material];
auto const & matj = materials[infoj.material];
geom::matrix<float, 2, 2> K;
K[0][0] = infoi.inv_mass + infoj.inv_mass;
K[1][1] = K[0][0];
K[0][1] = 0.f;
K[1][0] = 0.f;
K[0][0] += c.ri[1] * c.ri[1] * infoi.inv_inertia;
K[1][1] += c.ri[0] * c.ri[0] * infoi.inv_inertia;
K[0][1] -= c.ri[0] * c.ri[1] * infoi.inv_inertia;
K[0][0] += c.rj[1] * c.rj[1] * infoj.inv_inertia;
K[1][1] += c.rj[0] * c.rj[0] * infoj.inv_inertia;
K[0][1] -= c.rj[0] * c.rj[1] * infoj.inv_inertia;
K[1][0] = K[0][1];
auto const & n = c.normal;
// Plastic sliding impulse
// Normal relative velocity -> 0
// Tangential relative velocity -> unchanged
auto const J1 = - n * c.velocity_projection / geom::dot(n, K * n);
// Plastic sticking impulse
// Normal relative velocity -> 0
// Tangential relative velocity -> 0
auto const J2 = - *geom::solve(K, c.velocity);
float const e = std::sqrt(mati.elasticity * matj.elasticity);
float const f = std::sqrt(mati.friction * matj.friction);
float const mu = f;
auto J = (1.f + e) * J1 + f * (J2 - J1);
// Test for friction cone
float q = geom::length(J - n * geom::dot(J, n));
if (q > mu * geom::dot(J, n))
{
float k = (mu * (1.f + e) * geom::dot(J1, n)) / (geom::length(J2 - n * geom::dot(J2, n)) - mu * geom::dot(n, J2 - J1));
J = (1.f + e) * J1 + k * (J2 - J1);
}
auto dvi = -J * infoi.inv_mass;
auto dvj = J * infoj.inv_mass;
auto dai = -geom::det(c.ri, J) * infoi.inv_inertia;
auto daj = geom::det(c.rj, J) * infoj.inv_inertia;
groups[c.gi].dynamic_states[c.i].velocity += dvi;
groups[c.gj].dynamic_states[c.j].velocity += dvj;
groups[c.gi].dynamic_states[c.i].angular_velocity += dai;
groups[c.gj].dynamic_states[c.j].angular_velocity += daj;
auto ct = contacts_by_velocity.begin();
std::size_t cti = -1, ctj = -1;
auto update_contact = [&](auto old_it, std::size_t G, std::size_t I, std::size_t i, geom::vector<float, 2> const & dv, float da)
{
contact const & c = *old_it;
std::size_t OG, OI;
bool flip;
if (c.gi == G && c.i == I)
{
OG = c.gj;
OI = c.j;
flip = false;
}
else
{
OG = c.gi;
OI = c.i;
flip = true;
}
std::size_t oi;
for (oi = 0; oi < groups[OG].contacts_by_velocity[OI].size(); ++oi)
{
if (groups[OG].contacts_by_velocity[OI][oi] == old_it)
break;
}
auto node = contacts_by_velocity.extract(old_it);
contact & cc = node.value();
cc.velocity += (flip ? 1.f : -1.f) * (dv + geom::ort(flip ? cc.rj : cc.ri) * da);
cc.velocity_projection = geom::dot(cc.velocity, cc.normal);
auto res = contacts_by_velocity.insert(std::move(node));
assert(res.inserted);
auto new_it = res.position;
groups[G].contacts_by_velocity[I][i] = new_it;
groups[OG].contacts_by_velocity[OI][oi] = new_it;
};
for (std::size_t i = 0; i < groups[c.gi].contacts_by_velocity[c.i].size(); ++i)
{
auto old_it = groups[c.gi].contacts_by_velocity[c.i][i];
if (old_it == ct)
{
cti = i;
continue;
}
update_contact(old_it, c.gi, c.i, i, dvi, dai);
}
for (std::size_t i = 0; i < groups[c.gj].contacts_by_velocity[c.j].size(); ++i)
{
auto old_it = groups[c.gj].contacts_by_velocity[c.j][i];
if (old_it == ct)
{
ctj = i;
continue;
}
update_contact(old_it, c.gj, c.j, i, dvj, daj);
}
{
auto node = contacts_by_velocity.extract(ct);
contact & cc = node.value();
cc.velocity -= dvi + geom::ort(cc.ri) * dai;
cc.velocity += dvj + geom::ort(cc.rj) * daj;
cc.velocity_projection = geom::dot(cc.velocity, cc.normal);
auto res = contacts_by_velocity.insert(std::move(node));
assert(res.inserted);
auto new_it = res.position;
auto & ccc = *new_it;
groups[ccc.gi].contacts_by_velocity[ccc.i][cti] = new_it;
groups[ccc.gj].contacts_by_velocity[ccc.j][ctj] = new_it;
}
}
}
void engine::impl::resolve_penetrations()
{
profile_function;
for (auto it = contacts_by_velocity.begin(); it != contacts_by_velocity.end();)
{
auto jt = it++;
auto node = contacts_by_velocity.extract(jt);
auto res = contacts_by_penetration.insert(std::move(node));
assert(res.inserted);
auto new_it = res.position;
contact const & c = *new_it;
groups[c.gi].contacts_by_penetration[c.i].push_back(new_it);
groups[c.gj].contacts_by_penetration[c.j].push_back(new_it);
}
std::size_t const iterations = contacts_by_penetration.size() * 2;
for (std::size_t iteration = 0; iteration < iterations; ++iteration)
{
contact const & c = *contacts_by_penetration.begin();
if (c.penetration_depth < 0.f)
break;
auto const & infoi = groups[c.gi].infos[c.i];
auto const & infoj = groups[c.gj].infos[c.j];
auto di = - c.penetration * infoi.inv_mass / (infoi.inv_mass + infoj.inv_mass);
auto dj = c.penetration * infoj.inv_mass / (infoi.inv_mass + infoj.inv_mass);
groups[c.gi].static_states[c.i].position += di;
groups[c.gj].static_states[c.j].position += dj;
auto ct = contacts_by_penetration.begin();
std::size_t cti = -1, ctj = -1;
auto update_contact = [&](auto old_it, std::size_t G, std::size_t I, std::size_t i, geom::vector<float, 2> const & d)
{
contact const & c = *old_it;
std::size_t OG, OI;
bool flip;
if (c.gi == G && c.i == I)
{
OG = c.gj;
OI = c.j;
flip = false;
}
else
{
OG = c.gi;
OI = c.i;
flip = true;
}
std::size_t oi;
for (oi = 0; oi < groups[OG].contacts_by_penetration[OI].size(); ++oi)
{
if (groups[OG].contacts_by_penetration[OI][oi] == old_it)
break;
}
auto node = contacts_by_penetration.extract(old_it);
contact & cc = node.value();
cc.penetration += (flip ? -1.f : 1.f) * d;
cc.penetration_depth = geom::dot(cc.penetration, cc.normal);
auto res = contacts_by_penetration.insert(std::move(node));
assert(res.inserted);
auto new_it = res.position;
groups[G].contacts_by_penetration[I][i] = new_it;
groups[OG].contacts_by_penetration[OI][oi] = new_it;
};
for (std::size_t i = 0; i < groups[c.gi].contacts_by_penetration[c.i].size(); ++i)
{
auto old_it = groups[c.gi].contacts_by_penetration[c.i][i];
if (old_it == ct)
{
cti = i;
continue;
}
update_contact(old_it, c.gi, c.i, i, di);
}
for (std::size_t i = 0; i < groups[c.gj].contacts_by_penetration[c.j].size(); ++i)
{
auto old_it = groups[c.gj].contacts_by_penetration[c.j][i];
if (old_it == ct)
{
ctj = i;
continue;
}
update_contact(old_it, c.gj, c.j, i, dj);
}
{
auto node = contacts_by_penetration.extract(ct);
contact & cc = node.value();
cc.penetration += di;
cc.penetration -= dj;
cc.penetration_depth = geom::dot(cc.penetration, cc.normal);
auto res = contacts_by_penetration.insert(std::move(node));
assert(res.inserted);
auto new_it = res.position;
auto & ccc = *new_it;
groups[ccc.gi].contacts_by_penetration[ccc.i][cti] = new_it;
groups[ccc.gj].contacts_by_penetration[ccc.j][ctj] = new_it;
}
}
}
void engine::impl::apply_air_friction(float dt)
{
if (air_friction != 0.f)
{
float const factor = 1.f - std::min(1.f, air_friction * dt);
for (auto & g : groups)
{
for (std::size_t i = 0; i < g.infos.size(); ++i)
{
if (g.infos[i].inv_mass == 0.f) continue;
g.dynamic_states[i].velocity *= factor;
g.dynamic_states[i].angular_velocity *= factor;
}
}
}
}
float engine::impl::energy()
{
float Eg = 0.f;
float Er = 0.f;
float Ek = 0.f;
for (auto & g : groups)
{
for (std::size_t i = 0; i < g.infos.size(); ++i)
{
if (g.infos[i].inv_mass == 0.f) continue;
Eg -= geom::dot(gravity, g.static_states[i].position - geom::point<float, 2>::zero()) / g.infos[i].inv_mass;
Ek += geom::length_sqr(g.dynamic_states[i].velocity) / g.infos[i].inv_mass / 2.f;
Er += geom::sqr(g.dynamic_states[i].angular_velocity) / g.infos[i].inv_inertia / 2.f;
}
}
return Eg + Ek + Er;
}
engine::engine()
: pimpl_{make_impl()}
{}
engine::~engine() = default;
engine::shape_handle engine::add_shape(ball const & b)
{
return impl().shapes.insert(wrap(b));
}
engine::shape_handle engine::add_shape(half_space const & s)
{
return impl().shapes.insert(wrap(s));
}
engine::shape_handle engine::add_shape(box const & b)
{
return impl().shapes.insert(wrap(b));
}
std::variant<ball const *, half_space const *, box const *> engine::get_shape(shape_handle handle) const
{
using result_type = std::variant<ball const *, half_space const *, box const *>;
return impl().shapes.visit([](auto const & w) -> result_type {
return &(w.shape);
}, handle);
}
void engine::remove_shape(shape_handle handle)
{
impl().shapes.erase(handle);
}
engine::material_handle engine::add_material(material const & m)
{
return impl().materials.insert(m);
}
material const & engine::get_material(material_handle handle) const
{
return impl().materials[handle];
}
material & engine::get_material(material_handle handle)
{
return impl().materials[handle];
}
void engine::remove_material(material_handle handle)
{
impl().materials.erase(handle);
}
engine::group_handle engine::create_group()
{
auto h = static_cast<group_handle>(impl().groups.size());
impl().groups.emplace_back();
return h;
}
void engine::remove_group(group_handle handle)
{
auto & g = impl().groups[handle];
g.infos.clear();
g.static_states.clear();
g.dynamic_states.clear();
}
std::size_t engine::group_size(group_handle handle) const
{
return impl().groups[handle].infos.size();
}
static_state const * engine::group_static_state(group_handle handle) const
{
return impl().groups[handle].static_states.data();
}
dynamic_state const * engine::group_dynamic_state(group_handle handle) const
{
return impl().groups[handle].dynamic_states.data();
}
static_state * engine::group_static_state(group_handle handle)
{
return impl().groups[handle].static_states.data();
}
dynamic_state * engine::group_dynamic_state(group_handle handle)
{
return impl().groups[handle].dynamic_states.data();
}
std::size_t engine::add_object(group_handle group, shape_handle shape, material_handle material, static_state const & ss, dynamic_state const & ds)
{
float const density = impl().materials[material].density;
float const area = impl().shapes.visit([](auto const & s){ return s.area; }, shape);
float const inertia = impl().shapes.visit([](auto const & s){ return s.inertia; }, shape);
auto & g = impl().groups[group];
g.infos.push_back({shape, material, 1.f / (area * density), 1.f / (inertia * density)});
g.constraints.emplace_back();
g.static_states.push_back(ss);
g.static_states_temp.emplace_back();
g.dynamic_states.push_back(ds);
return g.infos.size() - 1;
}
void engine::remove_object(group_handle group, std::size_t index)
{
auto & g = impl().groups[group];
for (auto h : g.constraints[index])
remove_constraint(h);
g.infos.erase(g.infos.begin() + index);
g.constraints.erase(g.constraints.begin() + index);
g.static_states.erase(g.static_states.begin() + index);
g.static_states_temp.erase(g.static_states_temp.begin() + index);
g.dynamic_states.erase(g.dynamic_states.begin() + index);
}
engine::object_info const & engine::get_object(group_handle group, std::size_t index)
{
return impl().groups[group].infos[index];
}
engine::constraint_handle engine::add_constraint(group_handle g, std::size_t index, fixed_constraint const & c)
{
impl::constraint constraint;
constraint.objects.push_back({g, index});
constraint.resolve = [=, this]{
auto & ss = impl().groups[g].static_states[index];
geom::vector<float, 2> t;
t[0] = c.target[0] - ss.position[0] - c.point[0] * std::cos(ss.rotation) + c.point[1] * std::sin(ss.rotation);
t[1] = c.target[1] - ss.position[1] - c.point[0] * std::sin(ss.rotation) - c.point[1] * std::cos(ss.rotation);
geom::matrix<float, 2, 3> J;
J[0][0] = -1.f;
J[0][1] = 0.f;
J[0][2] = c.point[0] * std::sin(ss.rotation) + c.point[1] * std::cos(ss.rotation);
J[1][0] = 0.f;
J[1][1] = -1.f;
J[1][2] = - c.point[0] * std::cos(ss.rotation) + c.point[1] * std::sin(ss.rotation);
auto delta = geom::least_squares(J, -t);
if (delta)
{
ss.position[0] += (*delta)[0];
ss.position[1] += (*delta)[1];
ss.rotation += (*delta)[2];
}
};
auto handle = impl().constraints.insert(std::move(constraint));
impl().constraint_handles.push_back(handle);
impl().groups[g].constraints[index].push_back(handle);
return handle;
}
engine::constraint_handle engine::add_constraint(group_handle g1, std::size_t index1, group_handle g2, std::size_t index2, joint_constraint const & c)
{
impl::constraint constraint;
constraint.objects.push_back({g1, index1});
constraint.objects.push_back({g2, index2});
constraint.resolve = [=, this]{
auto & ss1 = impl().groups[g1].static_states[index1];
auto & ss2 = impl().groups[g2].static_states[index2];
geom::vector<float, 2> t;
t[0] = ss2.position[0] + c.point2[0] * std::cos(ss2.rotation) - c.point2[1] * std::sin(ss2.rotation) - ss1.position[0] - c.point1[0] * std::cos(ss1.rotation) + c.point1[1] * std::sin(ss1.rotation);
t[1] = ss2.position[1] + c.point2[0] * std::sin(ss2.rotation) + c.point2[1] * std::cos(ss2.rotation) - ss1.position[1] - c.point1[0] * std::sin(ss1.rotation) - c.point1[1] * std::cos(ss1.rotation);
geom::matrix<float, 2, 6> J;
J[0][0] = -1.f;
J[0][1] = 0.f;
J[0][2] = c.point1[0] * std::sin(ss1.rotation) + c.point1[1] * std::cos(ss1.rotation);
J[0][3] = 1.f;
J[0][4] = 0.f;
J[0][5] = - c.point2[0] * std::sin(ss2.rotation) - c.point2[1] * std::cos(ss2.rotation);
J[1][0] = 0.f;
J[1][1] = -1.f;
J[1][2] = - c.point1[0] * std::cos(ss1.rotation) + c.point1[1] * std::sin(ss1.rotation);
J[1][3] = 0.f;
J[1][4] = 1.f;
J[1][5] = c.point2[0] * std::cos(ss2.rotation) - c.point2[1] * std::sin(ss2.rotation);
auto delta = geom::least_squares(J, -t);
if (delta)
{
ss1.position[0] += (*delta)[0];
ss1.position[1] += (*delta)[1];
ss1.rotation += (*delta)[2];
ss2.position[0] += (*delta)[3];
ss2.position[1] += (*delta)[4];
ss2.rotation += (*delta)[5];
}
};
auto handle = impl().constraints.insert(std::move(constraint));
impl().constraint_handles.push_back(handle);
impl().groups[g1].constraints[index1].push_back(handle);
impl().groups[g2].constraints[index2].push_back(handle);
return handle;
}
void engine::remove_constraint(constraint_handle handle)
{
auto const & constraint = impl().constraints[handle];
for (auto [g, i] : constraint.objects)
{
auto & cs = impl().groups[g].constraints[i];
if (auto it = std::find(cs.begin(), cs.end(), handle); it != cs.end())
cs.erase(it);
}
impl().constraints.erase(handle);
impl().constraint_handles.erase(std::find(impl().constraint_handles.begin(), impl().constraint_handles.end(), handle));
}
void engine::set_gravity(geom::vector<float, 2> const & g)
{
impl().gravity = g;
}
void engine::set_air_friction(float friction)
{
impl().air_friction = friction;
}
void engine::explode(geom::point<float, 2> const & center, float strength, float attenuation)
{
impl().explode(center, strength, attenuation);
}
void engine::update(float dt)
{
impl().update(dt);
}
}