psemek/libs/gfx/source/effect/overlay.cpp

75 lines
1.3 KiB
C++

#include <psemek/gfx/effect/overlay.hpp>
#include <psemek/gfx/program.hpp>
#include <psemek/gfx/array.hpp>
#include <psemek/util/pimpl.hpp>
namespace psemek::gfx
{
static char const overlay_vs[] =
R"(#version 330
const vec4 vertices[6] = vec4[6](
vec4(-1.0, -1.0, 0.0, 1.0),
vec4( 1.0, -1.0, 0.0, 1.0),
vec4( 1.0, 1.0, 0.0, 1.0),
vec4(-1.0, -1.0, 0.0, 1.0),
vec4( 1.0, 1.0, 0.0, 1.0),
vec4(-1.0, 1.0, 0.0, 1.0)
);
out vec2 texcoord;
void main()
{
gl_Position = vertices[gl_VertexID];
texcoord = vertices[gl_VertexID].xy * 0.5 + vec2(0.5);
}
)";
static char const overlay_fs[] =
R"(#version 330
uniform sampler2D u_texture;
in vec2 texcoord;
out vec4 out_color;
void main()
{
out_color = texture(u_texture, texcoord);
}
)";
struct overlay::impl
{
gfx::program program{overlay_vs, overlay_fs};
gfx::array array;
};
overlay::overlay()
: pimpl_{make_impl()}
{
impl().program.bind();
impl().program["u_texture"] = 0;
}
overlay::~overlay() = default;
void overlay::invoke(texture_2d const & src, render_target const & dst)
{
gl::Disable(gl::DEPTH_TEST);
gl::Disable(gl::CULL_FACE);
dst.bind();
gl::ActiveTexture(gl::TEXTURE0);
src.bind();
impl().array.bind();
impl().program.bind();
gl::DrawArrays(gl::TRIANGLES, 0, 6);
}
}