psemek/libs/audio/source/effect/fade_out.cpp

74 lines
1.4 KiB
C++

#include <psemek/audio/effect/fade_out.hpp>
#include <psemek/audio/constants.hpp>
#include <cmath>
namespace psemek::audio
{
namespace
{
struct fade_out_impl
: stream
{
fade_out_impl(stream_ptr stream, duration length, duration start)
: stream_(std::move(stream))
, length_(length)
, start_(start)
{}
std::optional<std::size_t> length() const override
{
// TODO: compute fade_out length using the number of samples already played
return stream_->length();
}
std::size_t played() const override
{
return stream_->played();
}
std::size_t read(util::span<float> samples) override
{
if (current_ >= length_.samples())
return 0;
auto result = stream_->read(samples);
if (result <= start_.samples())
{
start_ -= result;
}
else
{
for (std::size_t i = start_.samples(); i < result; i += 2)
{
float m = static_cast<float>(length_.samples() - std::min<std::size_t>(current_, length_.samples())) / length_.samples();
samples[i + 0] *= m;
samples[i + 1] *= m;
current_ += 2;
}
start_ = {};
}
return result;
}
private:
stream_ptr stream_;
duration length_;
duration start_;
std::size_t current_ = 0;
};
}
stream_ptr fade_out(stream_ptr stream, duration length, duration start)
{
return std::make_shared<fade_out_impl>(std::move(stream), length, start);
}
}