psemek/examples/water_1d.cpp

214 lines
5.4 KiB
C++

#include <psemek/app/application_base.hpp>
#include <psemek/app/default_application_factory.hpp>
#include <psemek/gfx/painter.hpp>
#include <psemek/geom/orthographic.hpp>
#include <psemek/log/log.hpp>
using namespace psemek;
struct water_1d_app
: app::application_base
{
water_1d_app(options const &, context const &);
void update() override;
void present() override;
void on_event(app::resize_event const & event) override;
geom::box<float, 2> simulation_area;
float aspect_ratio;
std::size_t const N = 100;
std::vector<float> bed;
std::vector<float> height;
std::vector<float> discharge;
float x(std::size_t i) const;
gfx::painter painter;
};
water_1d_app::water_1d_app(options const &, context const &)
{
simulation_area[0] = {-1.f, 1.f};
simulation_area[1] = {0.f, 1.f};
bed.assign(N, 0.f);
height.assign(N, 0.f);
discharge.assign(N + 1, 0.f);
for (std::size_t i = 0; i < N; ++i)
{
bed[i] += (0.5f * (N - i)) / N;
bed[i] += (100.f / (N - i)) / N;
bed[i] += 0.125f * std::exp(- 1000.f * geom::sqr(i * 1.f / N - 0.5f));
// bed[i] += (0.25f * i) / N;
// height[i] += (0.3f * i) / N;
// height[i] = 0.3f - bed[i];
// height[i] = 0.25f;
}
// bed[N * 3 / 4] += 0.2f;
discharge[0] = 0.04f;
discharge[N] = 0.f;
// height[0] = 20.f;
}
void water_1d_app::update()
{
float const dt = 0.005f;
float const dx = simulation_area[0].length() / N;
float const g = 10.f;
float const max_speed = 1.f;
log::info() << max_speed << " " << (dx / dt);
std::vector<float> dh(N, 0.f);
std::vector<float> dq(N + 1, 0.f);
for (std::size_t i = 0; i < N; ++i)
{
dh[i] = - (discharge[i + 1] - discharge[i]) / dx;
}
for (std::size_t i = 0; i < N; ++i)
{
height[i] += dh[i] * dt;
}
dh.assign(N, 0.f);
for (std::size_t i = 0; i < N; ++i)
{
if (i != 0 && height[i] + bed[i] > bed[i - 1] && height[i - 1] + bed[i - 1] > bed[i]) dh[i] += (height[i - 1] + bed[i - 1] - height[i] - bed[i]);
if (i != N - 1 && height[i] + bed[i] > bed[i + 1] && height[i + 1] + bed[i + 1] > bed[i]) dh[i] += (height[i + 1] + bed[i + 1] - height[i] - bed[i]);
}
for (std::size_t i = 0; i < N; ++i)
{
height[i] += dh[i] * 0.1f;
height[i] = std::max(height[i], 0.f);
}
auto hu2 = [this](std::size_t i)
{
if (i == 0) return 0.f;
if (i == N) return 0.f;
if (height[i] == 0.f) return 0.f;
float q = (discharge[i] + discharge[i + 1]) / 2.f;
return q * q / height[i];
};
auto gh2 = [this, g](std::size_t i)
{
auto v = height[i] + bed[i];
return 0.5f * g * v * v;
};
for (std::size_t i = 1; i < N; ++i)
{
dq[i] = -(hu2(i) + gh2(i) - hu2(i - 1) - gh2(i - 1)) / dx;
}
for (std::size_t i = 1; i < N; ++i)
{
discharge[i] += dq[i] * dt;
// discharge[i] = (discharge[i - 1] + discharge[i + 1]) / 2.f + dq[i] * dt;
// discharge[i] -= discharge[i] * dt;
if (discharge[i] > 0.f)
discharge[i] = std::min(discharge[i], height[i - 1] * max_speed);
else
discharge[i] = -std::min(-discharge[i], height[i] * max_speed);
// if (height[i - 1] + bed[i - 1] < bed[i])
// discharge[i] = std::min(discharge[i], 0.f);
// if (height[i] + bed[i] < bed[i - 1])
// discharge[i] = std::max(0.f, discharge[i]);
}
}
void water_1d_app::present()
{
gl::ClearColor(0.8f, 0.8f, 0.8f, 0.8f);
gl::Clear(gl::COLOR_BUFFER_BIT);
geom::box<float, 3> view_area;
{
view_area[0] = simulation_area[0];
view_area[1] = simulation_area[1];
view_area[2] = {-1.f, 1.f};
float extra_y = view_area[1].length() * 0.1f;
view_area[1].min -= extra_y;
view_area[1].max += extra_y;
float extra_x = view_area[1].length() * aspect_ratio - view_area[0].length();
view_area[0].min -= extra_x / 2.f;
view_area[0].max += extra_x / 2.f;
}
geom::matrix<float, 4, 4> const transform = geom::orthographic{view_area}.homogeneous_matrix();
painter.rect(simulation_area, {255, 255, 255, 255});
gfx::color_rgba const earth_color{127, 63, 0, 255};
gfx::color_rgba const water_color{0, 0, 255, 255};
for (std::size_t i = 0; i + 1 < N; ++i)
{
geom::point p0{x(i + 0) * 0.5f + x(i + 1) * 0.5f, simulation_area[1].min};
geom::point p1{x(i + 1) * 0.5f + x(i + 2) * 0.5f, simulation_area[1].min};
geom::point q0{p0[0], simulation_area[1].min + bed[i]};
geom::point q1{p1[0], simulation_area[1].min + bed[i + 1]};
geom::point w0{p0[0], simulation_area[1].min + bed[i] + height[i]};
geom::point w1{p1[0], simulation_area[1].min + bed[i + 1] + height[i + 1]};
painter.triangle(p0, p1, q0, earth_color);
painter.triangle(q0, p1, q1, earth_color);
painter.triangle(q0, q1, w0, water_color);
painter.triangle(w0, q1, w1, water_color);
}
// for (std::size_t i = 0; i < N; ++i)
// {
// painter.rect({{{x(i), x(i + 1)}, {simulation_area[1].min, simulation_area[1].min + bed[i]}}}, gfx::dark(gfx::yellow).as_color_rgba());
// painter.rect({{{x(i), x(i + 1)}, {simulation_area[1].min + bed[i], simulation_area[1].min + bed[i] + height[i]}}}, gfx::blue);
// }
for (std::size_t i = 1; i < N; ++i)
{
painter.line({x(i), 0.f}, {x(i), discharge[i]}, 0.005f, gfx::red);
}
painter.render(transform);
}
void water_1d_app::on_event(app::resize_event const & event)
{
app::application_base::on_event(event);
aspect_ratio = (event.size[0] * 1.f) / event.size[1];
}
float water_1d_app::x(std::size_t i) const
{
return geom::lerp(simulation_area[0], (1.f * i) / N);
}
namespace psemek::app
{
std::unique_ptr<application::factory> make_application_factory()
{
return default_application_factory<water_1d_app>({.name = "Water example", .multisampling = 4});
}
}