psemek/libs/wgpu/source/device.cpp

484 lines
23 KiB
C++

#include <psemek/wgpu/device.hpp>
#include <psemek/wgpu/detail/string_view.hpp>
#include <psemek/wgpu/detail/status.hpp>
#include <psemek/wgpu/external/webgpu.h>
#include <psemek/wgpu/external/wgpu.h>
#include <cstring>
namespace psemek::wgpu
{
queue device::get_queue() const
{
return queue(wgpuDeviceGetQueue((WGPUDevice)get()));
}
bind_group device::create_bind_group(bind_group::descriptor const & desc)
{
std::vector<WGPUBindGroupEntry> entries;
for (auto const & entry_in : desc.entries)
{
auto & entry_out = entries.emplace_back();
entry_out.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(entry_in.chain);
entry_out.binding = entry_in.binding;
entry_out.buffer = (WGPUBuffer)entry_in.buffer.get();
entry_out.offset = entry_in.offset;
entry_out.size = entry_in.size;
entry_out.sampler = (WGPUSampler)entry_in.sampler.get();
entry_out.textureView = (WGPUTextureView)entry_in.texture_view.get();
}
WGPUBindGroupDescriptor descriptor = {};
descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
descriptor.label = detail::to_string_view(desc.label);
descriptor.layout = (WGPUBindGroupLayout)desc.layout.get();
descriptor.entryCount = entries.size();
descriptor.entries = entries.data();
return bind_group(wgpuDeviceCreateBindGroup((WGPUDevice)get(), &descriptor));
}
bind_group_layout device::create_bind_group_layout(bind_group_layout::descriptor const & desc)
{
std::vector<WGPUBindGroupLayoutEntry> entries;
for (auto const & entry_in : desc.entries)
{
auto & entry_out = entries.emplace_back();
entry_out.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(entry_in.chain);
entry_out.binding = entry_in.binding;
entry_out.visibility = (WGPUShaderStage)entry_in.visibility;
entry_out.buffer.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(entry_in.buffer.chain);
entry_out.buffer.type = (WGPUBufferBindingType)entry_in.buffer.type;
entry_out.buffer.hasDynamicOffset = entry_in.buffer.has_dynamic_offset;
entry_out.buffer.minBindingSize = entry_in.buffer.min_binding_size;
entry_out.sampler.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(entry_in.sampler.chain);
entry_out.sampler.type = (WGPUSamplerBindingType)entry_in.sampler.type;
entry_out.texture.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(entry_in.texture.chain);
entry_out.texture.sampleType = (WGPUTextureSampleType)entry_in.texture.sample_type;
entry_out.texture.viewDimension = (WGPUTextureViewDimension)entry_in.texture.view_dimension;
entry_out.texture.multisampled = entry_in.texture.multisampled;
entry_out.storageTexture.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(entry_in.storage_texture.chain);
entry_out.storageTexture.access = (WGPUStorageTextureAccess)entry_in.storage_texture.access;
entry_out.storageTexture.format = (WGPUTextureFormat)entry_in.storage_texture.format;
entry_out.storageTexture.viewDimension = (WGPUTextureViewDimension)entry_in.storage_texture.view_dimension;
}
WGPUBindGroupLayoutDescriptor descriptor = {};
descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
descriptor.label = detail::to_string_view(desc.label);
descriptor.entryCount = entries.size();
descriptor.entries = entries.data();
return bind_group_layout(wgpuDeviceCreateBindGroupLayout((WGPUDevice)get(), &descriptor));
}
buffer device::create_buffer(buffer::descriptor const & desc)
{
WGPUBufferDescriptor descriptor = {};
descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
descriptor.label = detail::to_string_view(desc.label);
descriptor.usage = (WGPUBufferUsage)desc.usage;
descriptor.size = desc.size;
descriptor.mappedAtCreation = desc.mapped_at_creation;
return buffer(wgpuDeviceCreateBuffer((WGPUDevice)get(), &descriptor));
}
command_encoder device::create_command_encoder(command_encoder::descriptor const & desc)
{
WGPUCommandEncoderDescriptor descriptor = {};
descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
descriptor.label = detail::to_string_view(desc.label);
return command_encoder(wgpuDeviceCreateCommandEncoder((WGPUDevice)get(), &descriptor));
}
namespace
{
void fill_compute_pipeline_descriptor(compute_pipeline::descriptor const & desc, std::vector<WGPUConstantEntry> & constants, WGPUComputePipelineDescriptor & descriptor)
{
for (auto const & constant_in : desc.compute.constants)
{
auto & constant_out = constants.emplace_back();
constant_out.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(constant_in.chain);
constant_out.key = detail::to_string_view(constant_in.key);
constant_out.value = constant_in.value;
}
descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
descriptor.label = detail::to_string_view(desc.label);
descriptor.layout = (WGPUPipelineLayout)desc.layout.get();
descriptor.compute.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.compute.chain);
descriptor.compute.module = (WGPUShaderModule)desc.compute.module.get();
descriptor.compute.entryPoint = detail::to_string_view(desc.compute.entry_point);
descriptor.compute.constantCount = constants.size();
descriptor.compute.constants = constants.data();
}
}
compute_pipeline device::create_compute_pipeline(compute_pipeline::descriptor const & desc)
{
std::vector<WGPUConstantEntry> constants;
WGPUComputePipelineDescriptor descriptor = {};
fill_compute_pipeline_descriptor(desc, constants, descriptor);
return compute_pipeline(wgpuDeviceCreateComputePipeline((WGPUDevice)get(), &descriptor));
}
void device::create_compute_pipeline_async(callback_mode mode, compute_pipeline::descriptor const & desc, create_compute_pipeline_async_callback const & callback)
{
std::vector<WGPUConstantEntry> constants;
WGPUComputePipelineDescriptor descriptor = {};
fill_compute_pipeline_descriptor(desc, constants, descriptor);
WGPUCreateComputePipelineAsyncCallbackInfo callback_info = {};
callback_info.mode = (WGPUCallbackMode)mode;
callback_info.callback = [](WGPUCreatePipelineAsyncStatus status, WGPUComputePipeline pipeline, WGPUStringView message, void * userdata, void *)
{
std::unique_ptr<create_compute_pipeline_async_callback> callback((create_compute_pipeline_async_callback *)userdata);
if (*callback) (*callback)((create_pipeline_async_status)status, compute_pipeline(pipeline), std::string_view(message.data, message.length));
};
callback_info.userdata1 = new create_compute_pipeline_async_callback(callback);
wgpuDeviceCreateComputePipelineAsync((WGPUDevice)get(), &descriptor, callback_info);
}
pipeline_layout device::create_pipeline_layout(pipeline_layout::descriptor const & desc)
{
WGPUPipelineLayoutDescriptor descriptor = {};
descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
descriptor.label = detail::to_string_view(desc.label);
descriptor.bindGroupLayoutCount = desc.layouts.size();
static_assert(sizeof(WGPUBindGroupLayout) == sizeof(bind_group_layout));
descriptor.bindGroupLayouts = (WGPUBindGroupLayout const *)desc.layouts.data();
return pipeline_layout(wgpuDeviceCreatePipelineLayout((WGPUDevice)get(), &descriptor));
}
query_set device::create_query_set(query_set::descriptor const & desc)
{
WGPUQuerySetDescriptor descriptor = {};
descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
descriptor.label = detail::to_string_view(desc.label);
descriptor.type = (WGPUQueryType)desc.type;
descriptor.count = desc.count;
return query_set(wgpuDeviceCreateQuerySet((WGPUDevice)get(), &descriptor));
}
namespace
{
WGPUOptionalBool to_optional_bool(std::optional<bool> value)
{
return value ? (*value ? WGPUOptionalBool_True : WGPUOptionalBool_False) : WGPUOptionalBool_Undefined;
}
void fill_render_pipeline_descriptor(render_pipeline::descriptor const & desc,
WGPURenderPipelineDescriptor & descriptor,
std::vector<WGPUConstantEntry> & vertex_constants,
std::vector<WGPUVertexBufferLayout> & vertex_buffers,
WGPUDepthStencilState & depth_stencil_state,
WGPUFragmentState & fragment_state,
std::vector<WGPUConstantEntry> & fragment_constants,
std::vector<WGPUColorTargetState> & color_targets)
{
descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
descriptor.label = detail::to_string_view(desc.label);
descriptor.layout = (WGPUPipelineLayout)desc.layout.get();
for (auto const & constant_in : desc.vertex.constants)
{
auto & constant_out = vertex_constants.emplace_back();
constant_out.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(constant_in.chain);
constant_out.key = detail::to_string_view(constant_in.key);
constant_out.value = constant_in.value;
}
for (auto const & buffer_in : desc.vertex.buffers)
{
auto & buffer_out = vertex_buffers.emplace_back();
buffer_out.arrayStride = buffer_in.array_stride;
buffer_out.stepMode = (WGPUVertexStepMode)buffer_in.step_mode;
buffer_out.attributeCount = buffer_in.attributes.size();
static_assert(sizeof(WGPUVertexAttribute) == sizeof(vertex_attribute));
buffer_out.attributes = (WGPUVertexAttribute const *)buffer_in.attributes.data();
}
descriptor.vertex.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.vertex.chain);
descriptor.vertex.module = (WGPUShaderModule)desc.vertex.module.get();
descriptor.vertex.entryPoint = detail::to_string_view(desc.vertex.entry_point);
descriptor.vertex.constantCount = vertex_constants.size();
descriptor.vertex.constants = vertex_constants.data();
descriptor.vertex.bufferCount = vertex_buffers.size();
descriptor.vertex.buffers = vertex_buffers.data();
descriptor.primitive.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.primitive.chain);
descriptor.primitive.topology = (WGPUPrimitiveTopology)desc.primitive.topology;
descriptor.primitive.stripIndexFormat = (WGPUIndexFormat)desc.primitive.strip_index_format;
descriptor.primitive.frontFace = (WGPUFrontFace)desc.primitive.front_face;
descriptor.primitive.cullMode = (WGPUCullMode)desc.primitive.cull_mode;
descriptor.primitive.unclippedDepth = desc.primitive.clip_depth ? 0 : 1;
if (desc.depth_stencil)
{
depth_stencil_state.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.depth_stencil->chain);
depth_stencil_state.format = (WGPUTextureFormat)desc.depth_stencil->format;
depth_stencil_state.depthWriteEnabled = to_optional_bool(desc.depth_stencil->depth_write);
depth_stencil_state.depthCompare = (WGPUCompareFunction)desc.depth_stencil->depth_compare;
depth_stencil_state.stencilFront.compare = (WGPUCompareFunction)desc.depth_stencil->stencil_front.compare;
depth_stencil_state.stencilFront.failOp = (WGPUStencilOperation)desc.depth_stencil->stencil_front.fail_op;
depth_stencil_state.stencilFront.depthFailOp = (WGPUStencilOperation)desc.depth_stencil->stencil_front.depth_fail_op;
depth_stencil_state.stencilFront.passOp = (WGPUStencilOperation)desc.depth_stencil->stencil_front.pass_op;
depth_stencil_state.stencilBack.compare = (WGPUCompareFunction)desc.depth_stencil->stencil_back.compare;
depth_stencil_state.stencilBack.failOp = (WGPUStencilOperation)desc.depth_stencil->stencil_back.fail_op;
depth_stencil_state.stencilBack.depthFailOp = (WGPUStencilOperation)desc.depth_stencil->stencil_back.depth_fail_op;
depth_stencil_state.stencilBack.passOp = (WGPUStencilOperation)desc.depth_stencil->stencil_back.pass_op;
depth_stencil_state.stencilReadMask = desc.depth_stencil->stencil_read_mask;
depth_stencil_state.stencilWriteMask = desc.depth_stencil->stencil_write_mask;
depth_stencil_state.depthBias = desc.depth_stencil->depth_bias;
depth_stencil_state.depthBiasSlopeScale = desc.depth_stencil->depth_bias_slope_scale;
depth_stencil_state.depthBiasClamp = desc.depth_stencil->depth_bias_clamp;
descriptor.depthStencil = &depth_stencil_state;
}
descriptor.multisample.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.multisample.chain);
descriptor.multisample.count = desc.multisample.count;
descriptor.multisample.mask = desc.multisample.mask;
descriptor.multisample.alphaToCoverageEnabled = desc.multisample.alpha_to_coverage;
if (desc.fragment)
{
for (auto const & constant_in : desc.fragment->constants)
{
auto & constant_out = fragment_constants.emplace_back();
constant_out.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(constant_in.chain);
constant_out.key = detail::to_string_view(constant_in.key);
constant_out.value = constant_in.value;
}
for (auto const & target_in : desc.fragment->targets)
{
auto & target_out = color_targets.emplace_back();
target_out.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(target_in.chain);
target_out.format = (WGPUTextureFormat)target_in.format;
static_assert(sizeof(WGPUBlendState) == sizeof(blend_state));
target_out.blend = (WGPUBlendState *)(target_in.blend ? &(*target_in.blend) : nullptr);
target_out.writeMask = (WGPUColorWriteMask)target_in.write_mask;
}
fragment_state.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.fragment->chain);
fragment_state.module = (WGPUShaderModule)desc.fragment->module.get();
fragment_state.entryPoint = detail::to_string_view(desc.fragment->entry_point);
fragment_state.constantCount = fragment_constants.size();
fragment_state.constants = fragment_constants.data();
fragment_state.targetCount = color_targets.size();
fragment_state.targets = color_targets.data();
descriptor.fragment = &fragment_state;
}
}
}
render_pipeline device::create_render_pipeline(render_pipeline::descriptor const & desc)
{
WGPURenderPipelineDescriptor descriptor = {};
std::vector<WGPUConstantEntry> vertex_constants;
std::vector<WGPUVertexBufferLayout> vertex_buffers;
WGPUDepthStencilState depth_stencil_state = {};
WGPUFragmentState fragment_state = {};
std::vector<WGPUConstantEntry> fragment_constants;
std::vector<WGPUColorTargetState> color_targets;
fill_render_pipeline_descriptor(desc, descriptor, vertex_constants, vertex_buffers, depth_stencil_state, fragment_state, fragment_constants, color_targets);
return render_pipeline(wgpuDeviceCreateRenderPipeline((WGPUDevice)get(), &descriptor));
}
void device::create_render_pipeline_async(callback_mode mode, render_pipeline::descriptor const & desc, create_render_pipeline_async_callback const & callback)
{
WGPURenderPipelineDescriptor descriptor = {};
std::vector<WGPUConstantEntry> vertex_constants;
std::vector<WGPUVertexBufferLayout> vertex_buffers;
WGPUDepthStencilState depth_stencil_state = {};
WGPUFragmentState fragment_state = {};
std::vector<WGPUConstantEntry> fragment_constants;
std::vector<WGPUColorTargetState> color_targets;
fill_render_pipeline_descriptor(desc, descriptor, vertex_constants, vertex_buffers, depth_stencil_state, fragment_state, fragment_constants, color_targets);
WGPUCreateRenderPipelineAsyncCallbackInfo callback_info = {};
callback_info.mode = (WGPUCallbackMode)mode;
callback_info.callback = [](WGPUCreatePipelineAsyncStatus status, WGPURenderPipeline pipeline, WGPUStringView message, void * userdata, void *)
{
std::unique_ptr<create_render_pipeline_async_callback> callback((create_render_pipeline_async_callback *)userdata);
if (*callback) (*callback)((create_pipeline_async_status)status, render_pipeline(pipeline), std::string_view(message.data, message.length));
};
callback_info.userdata1 = new create_render_pipeline_async_callback(callback);
wgpuDeviceCreateRenderPipelineAsync((WGPUDevice)get(), &descriptor, callback_info);
}
render_bundle_encoder device::create_render_bundle_encoder(render_bundle_encoder::descriptor const & desc)
{
WGPURenderBundleEncoderDescriptor descriptor = {};
descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
descriptor.label = detail::to_string_view(desc.label);
descriptor.colorFormatCount = desc.color_formats.size();
descriptor.colorFormats = (WGPUTextureFormat const *)desc.color_formats.data();
descriptor.depthStencilFormat = (WGPUTextureFormat)desc.depth_stencil_format;
descriptor.sampleCount = desc.sample_count;
descriptor.depthReadOnly = desc.depth_read_only;
descriptor.stencilReadOnly = desc.stencil_read_only;
return render_bundle_encoder(wgpuDeviceCreateRenderBundleEncoder((WGPUDevice)get(), &descriptor));
}
sampler device::create_sampler(sampler::descriptor const & desc)
{
WGPUSamplerDescriptor descriptor = {};
descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
descriptor.label = detail::to_string_view(desc.label);
descriptor.addressModeU = (WGPUAddressMode)desc.address_mode_u;
descriptor.addressModeV = (WGPUAddressMode)desc.address_mode_v;
descriptor.addressModeW = (WGPUAddressMode)desc.address_mode_w;
descriptor.magFilter = (WGPUFilterMode)desc.mag_filter;
descriptor.minFilter = (WGPUFilterMode)desc.min_filter;
descriptor.mipmapFilter = (WGPUMipmapFilterMode)desc.mipmap_filter;
descriptor.lodMinClamp = desc.lod_clamp.min;
descriptor.lodMaxClamp = desc.lod_clamp.max;
descriptor.compare = (WGPUCompareFunction)desc.compare;
descriptor.maxAnisotropy = desc.max_anisotropy;
return sampler(wgpuDeviceCreateSampler((WGPUDevice)get(), &descriptor));
}
shader_module device::create_shader_module(shader_module::descriptor const & desc)
{
WGPUShaderModuleDescriptor descriptor = {};
descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
descriptor.label = detail::to_string_view(desc.label);
return shader_module(wgpuDeviceCreateShaderModule((WGPUDevice)get(), &descriptor));
}
texture device::create_texture(texture::descriptor const & desc)
{
WGPUTextureDescriptor descriptor = {};
descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain);
descriptor.label = detail::to_string_view(desc.label);
descriptor.usage = (WGPUTextureUsage)desc.usage;
descriptor.dimension = (WGPUTextureDimension)desc.dimension;
descriptor.size = {desc.size[0], desc.size[1], desc.size[2]};
descriptor.format = (WGPUTextureFormat)desc.format;
descriptor.mipLevelCount = desc.mip_level_count;
descriptor.sampleCount = desc.sample_count;
descriptor.viewFormatCount = desc.view_formats.size();
descriptor.viewFormats = (WGPUTextureFormat *)desc.view_formats.data();
return texture(wgpuDeviceCreateTexture((WGPUDevice)get(), &descriptor));
}
void device::destroy()
{
wgpuDeviceDestroy((WGPUDevice)get());
}
std::vector<feature> device::enumerate_features() const
{
WGPUSupportedFeatures supported_features;
wgpuDeviceGetFeatures((WGPUDevice)get(), &supported_features);
std::vector<feature> result((feature const *)supported_features.features, (feature const *)(supported_features.features + supported_features.featureCount));
wgpuSupportedFeaturesFreeMembers(supported_features);
return result;
}
limits device::get_limits() const
{
WGPULimits limits = {};
detail::check_status("wgpuDeviceGetLimits", wgpuDeviceGetLimits((WGPUDevice)get(), &limits));
// TODO: support out chain
wgpu::limits result;
result.max_texture_dimension_1D = limits.maxTextureDimension1D;
result.max_texture_dimension_2D = limits.maxTextureDimension2D;
result.max_texture_dimension_3D = limits.maxTextureDimension3D;
result.max_texture_array_layers = limits.maxTextureArrayLayers;
result.max_bind_groups = limits.maxBindGroups;
result.max_bind_groups_plus_vertex_buffers = limits.maxBindGroupsPlusVertexBuffers;
result.max_bindings_per_bind_group = limits.maxBindingsPerBindGroup;
result.max_dynamic_uniform_buffers_per_pipeline_layout = limits.maxDynamicUniformBuffersPerPipelineLayout;
result.max_dynamic_storage_buffers_per_pipeline_layout = limits.maxDynamicStorageBuffersPerPipelineLayout;
result.max_sampled_textures_per_shader_stage = limits.maxSampledTexturesPerShaderStage;
result.max_samplers_per_shader_stage = limits.maxSamplersPerShaderStage;
result.max_storage_buffers_per_shader_stage = limits.maxStorageBuffersPerShaderStage;
result.max_storage_textures_per_shader_stage = limits.maxStorageTexturesPerShaderStage;
result.max_uniform_buffers_per_shader_stage = limits.maxUniformBuffersPerShaderStage;
result.max_uniform_buffer_binding_size = limits.maxUniformBufferBindingSize;
result.max_storage_buffer_binding_size = limits.maxStorageBufferBindingSize;
result.min_uniform_buffer_offset_alignment = limits.minUniformBufferOffsetAlignment;
result.min_storage_buffer_offset_alignment = limits.minStorageBufferOffsetAlignment;
result.max_vertex_buffers = limits.maxVertexBuffers;
result.max_buffer_size = limits.maxBufferSize;
result.max_vertex_attributes = limits.maxVertexAttributes;
result.max_vertex_buffer_array_stride = limits.maxVertexBufferArrayStride;
result.max_inter_stage_shader_variables = limits.maxInterStageShaderVariables;
result.max_color_attachments = limits.maxColorAttachments;
result.max_color_attachment_bytes_per_sample = limits.maxColorAttachmentBytesPerSample;
result.max_compute_workgroup_storage_size = limits.maxComputeWorkgroupStorageSize;
result.max_compute_invocations_per_workgroup = limits.maxComputeInvocationsPerWorkgroup;
result.max_compute_workgroup_size_x = limits.maxComputeWorkgroupSizeX;
result.max_compute_workgroup_size_y = limits.maxComputeWorkgroupSizeY;
result.max_compute_workgroup_size_z = limits.maxComputeWorkgroupSizeZ;
result.max_compute_workgroups_per_dimension = limits.maxComputeWorkgroupsPerDimension;
return result;
}
bool device::has_feature(feature feature) const
{
return wgpuDeviceHasFeature((WGPUDevice)get(), (WGPUFeatureName)feature);
}
void device::push_error_scope(error_filter filter)
{
wgpuDevicePushErrorScope((WGPUDevice)get(), (WGPUErrorFilter)filter);
}
void device::pop_error_scope(callback_mode mode, pop_error_callback const & callback)
{
WGPUPopErrorScopeCallbackInfo callback_info = {};
callback_info.mode = (WGPUCallbackMode)mode;
callback_info.callback = [](WGPUPopErrorScopeStatus status, WGPUErrorType type, WGPUStringView message, void * userdata, void *)
{
std::unique_ptr<pop_error_callback> callback((pop_error_callback *)userdata);
if (*callback) (*callback)((pop_error_scope_status)status, (error_type)type, std::string_view(message.data, message.length));
};
callback_info.userdata1 = new pop_error_callback(callback);
wgpuDevicePopErrorScope((WGPUDevice)get(), callback_info);
}
void device::set_label(std::string const & label)
{
wgpuDeviceSetLabel((WGPUDevice)get(), detail::to_string_view(label));
}
void device::reference(void * ptr)
{
wgpuDeviceAddRef((WGPUDevice)ptr);
}
void device::release(void * ptr)
{
wgpuDeviceRelease((WGPUDevice)ptr);
}
detail::chained_struct_ptr to_chained_struct(native_limits && value)
{
WGPUNativeLimits chained = {};
chained.chain.sType = (WGPUSType)WGPUSType_NativeLimits;
chained.maxPushConstantSize = value.max_push_constant_size;
chained.maxNonSamplerBindings = value.max_non_sampler_bindings;
return detail::make_chained_struct(chained);
}
}