psemek/libs/ui_legacy/include/psemek/ui/painter_impl.hpp

36 lines
1 KiB
C++

#pragma once
#include <psemek/ui/painter.hpp>
#include <psemek/util/pimpl.hpp>
#include <psemek/math/matrix.hpp>
namespace psemek::ui
{
struct painter_impl
: painter
{
painter_impl();
~painter_impl();
void draw_rect(math::box<float, 2> const & rect, gfx::color_rgba const & color) override;
void draw_triangle(math::triangle<math::point<float, 2>> const & tri, gfx::color_rgba const & c0, gfx::color_rgba const & c1, gfx::color_rgba const & c2) override;
void draw_image(math::box<float, 2> const & rect, gfx::texture_view_2d const & tex, image_options const & opts) override;
void draw_msdf_glyph(math::box<float, 2> const & rect, gfx::texture_view_2d const & tex, float sdf_scale, image_options const & opts) override;
void begin_stencil() override;
void commit_stencil() override;
void end_stencil() override;
void start_frame(math::box<float, 2> const & bbox);
void render(math::matrix<float, 4, 4> const & transform);
math::box<float, 2> current_bbox() const;
private:
psemek_declare_pimpl
};
}