psemek/libs/ui_legacy/source/spawn.cpp

68 lines
1.7 KiB
C++

#include <psemek/ui/spawn.hpp>
#include <psemek/ui/event_interceptor.hpp>
#include <psemek/ui/positioner.hpp>
#include <psemek/ui/screen.hpp>
namespace psemek::ui
{
namespace
{
struct opaque_event_interceptor
: event_interceptor
{
bool transparent() const override { return false; }
};
}
bool spawn(element * root, std::shared_ptr<element> element, math::point<float, 2> const & position)
{
ui::screen * screen = find_last_parent_of_type<struct screen>(root);
if (!screen)
return false;
auto event_interceptor = std::make_shared<opaque_event_interceptor>();
auto positioner = std::make_shared<struct positioner>();
positioner->set_child(element);
event_interceptor->set_child(positioner);
auto loop = screen->loop();
auto close = [root = event_interceptor.get()]{
auto p = dynamic_cast<struct screen *>(root->parent());
if (p)
p->remove_child(root);
};
event_interceptor->on_mouse_click([loop, close](ui::mouse_click const & e) -> bool {
if (e.down && (e.button == ui::mouse_button::right || e.button == ui::mouse_button::left))
{
loop->post(close);
return true;
}
return false;
});
event_interceptor->on_key_press([loop, close](key_press const & e) -> bool {
if (e.down && e.key == SDLK_ESCAPE)
{
loop->post(close);
return true;
}
return false;
});
event_interceptor->on_mouse_move([](mouse_move const &){ return true; });
send_fake_mouse_move_event(event_interceptor.get(), true);
positioner->set_position(position, positioner::x_align::left, positioner::y_align::top);
screen->add_child(event_interceptor, screen::x_policy::fill, screen::y_policy::fill);
return true;
}
}