psemek/libs/gfx/source/error.cpp

39 lines
906 B
C++

#include <psemek/gfx/error.hpp>
#include <psemek/gfx/gl.hpp>
#include <psemek/util/to_string.hpp>
#include <psemek/util/exception.hpp>
#include <stdexcept>
namespace psemek::gfx
{
static_assert(std::is_same_v<unsigned int, GLenum>);
std::string_view gl_error_str(GLenum e)
{
switch (e)
{
case gl::NO_ERROR: return "GL_NO_ERROR";
case gl::INVALID_ENUM: return "GL_INVALID_ENUM";
case gl::INVALID_VALUE: return "GL_INVALID_VALUE";
case gl::INVALID_OPERATION: return "GL_INVALID_OPERATION";
case gl::INVALID_FRAMEBUFFER_OPERATION: return "GL_INVALID_FRAMEBUFFER_OPERATION";
case gl::OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY";
}
return "(unknown)";
}
void check_error(std::string_view context)
{
if (context.empty())
context = "OpenGL error: ";
auto e = gl::GetError();
if (e != gl::NO_ERROR)
throw util::exception(util::to_string(context, gl_error_str(e)));
}
}