psemek/examples/gravity.cpp

699 lines
18 KiB
C++

#include <psemek/app/app.hpp>
#include <psemek/app/main.hpp>
#include <psemek/gfx/painter.hpp>
#include <psemek/gfx/gl.hpp>
#include <psemek/geom/scale.hpp>
#include <psemek/geom/camera.hpp>
#include <psemek/geom/constants.hpp>
#include <psemek/util/clock.hpp>
#include <psemek/audio/engine.hpp>
#include <psemek/audio/constants.hpp>
#include <psemek/audio/oscillator.hpp>
#include <psemek/audio/effect/compressor.hpp>
#include <psemek/prof/profiler.hpp>
#include <random>
/*
No optimizations, 125:
[2020 Aug 29 09:54:27.348][ main][ info] Avg forces time: 0.000641577
[2020 Aug 29 09:54:27.348][ main][ info] Avg collision time: 0.000789326
No optimizations, 250:
[2020 Aug 29 09:49:48.476][ main][ info] Avg forces time: 0.00257929
[2020 Aug 29 09:49:48.476][ main][ info] Avg collision time: 0.00314664
No optimizations, 500:
[2020 Aug 29 09:44:02.200][ main][ info] Avg forces time: 0.00299429
[2020 Aug 29 09:44:02.200][ main][ info] Avg collision time: 0.00362124
No optimizations, 1000:
[2020 Aug 29 09:42:34.143][ main][ info] Avg forces time: 0.0072538
[2020 Aug 29 09:42:34.143][ main][ info] Avg collision time: 0.00873274
No optimizations, 2000:
[2020 Aug 29 09:44:35.334][ main][ info] Avg forces time: 0.029108
[2020 Aug 29 09:44:35.334][ main][ info] Avg collision time: 0.0345713
No optimizations, 4000:
[2020 Aug 29 09:50:15.647][ main][ info] Avg forces time: 0.118145
[2020 Aug 29 09:50:15.647][ main][ info] Avg collision time: 0.1402
*/
using namespace psemek;
struct particle
{
geom::point<float, 2> pos;
geom::vector<float, 2> vel;
float angle;
float angle_vel;
float radius;
float mass;
float density;
geom::vector<float, 2> delta_pos{0.f, 0.f};
geom::vector<float, 2> delta_vel{0.f, 0.f};
geom::vector<float, 2> acc{0.f, 0.f};
float T = 0.f;
};
float const G = 50.f;
float const GG = 0*1000.f;
float const GC = 0*100000.f;
float const dt = 0.01f;
float const world_size = 10000.f;
geom::point world_center{0.f, 0.f};
struct sound_stream
: audio::stream
{
sound_stream(std::vector<particle> const & particles)
: particles_(particles)
{}
std::optional<std::size_t> length() const override
{
return std::nullopt;
}
std::size_t read(float * data, std::size_t sample_count) override
{
std::size_t time = played_.load() / 2;
if (velocity_.size() < particles_.size())
{
velocity_.resize(particles_.size(), 0.f);
amplitude_.resize(particles_.size(), 0.f);
oscillator_.resize(particles_.size(), 0.f);
}
float mean_v = 0.f;
for (std::size_t i = 0; i < particles_.size(); ++i)
{
float v = geom::length(particles_[i].vel);
velocity_[i] = geom::lerp(velocity_[i], v, 0.1f);
mean_v += velocity_[i];
}
mean_v /= particles_.size();
for (std::size_t i = 0; i < particles_.size(); ++i)
{
// oscillator_[i].frequency(500.f * velocity_[i] / mean_v);
// oscillator_[i].frequency(geom::lerp(100.f, 10000.f, velocity_[i] / 1000.f));
oscillator_[i].frequency(10.f * velocity_[i]);
// oscillator_[i].frequency(0.1f * geom::sqr(velocity_[i]));
}
for (std::size_t i = 0; i < sample_count; i += 2)
{
float v = 0.f;
for (std::size_t j = 0; j < particles_.size(); ++j)
v += oscillator_[j].next().imag();
if (i >= 2)
{
v = (v + data[i - 1]) / 2.f;
}
data[i + 0] = v;
data[i + 1] = v;
time += 1;
}
played_.fetch_add(sample_count);
return sample_count;
}
// The number of samples already played from this stream
std::size_t played() const override
{
return played_.load();
}
private:
std::vector<particle> const & particles_;
std::vector<float> velocity_;
std::vector<float> amplitude_;
std::vector<audio::oscillator> oscillator_;
std::atomic<std::size_t> played_;
};
struct myapp : app::app
{
myapp()
: app("Test app", 4)
, rng_{std::random_device{}()}
{
gl::ClearColor(1.f, 1.f, 1.f, 1.f);
vsync(true);
audio_.output()->stream(audio::compressor(std::make_shared<sound_stream>(particles_), audio::from_db(-4.f), 0.95f));
std::uniform_real_distribution<float> d{-50.f, 50.f};
std::uniform_real_distribution<float> rr{0.5f, 2.f};
std::uniform_real_distribution<float> rden{0.25f, 1.f};
std::uniform_real_distribution<float> ra{0.f, 2.f * geom::pi};
float min_R = 0.f;
float max_R = 50.f;
std::uniform_real_distribution<float> rR{0.f, 1.f};
bool star = false;
if (star)
particles_.push_back({{0.f, 0.f}, {0.f, 0.f}, 0.f, 0.f, 10.f, geom::pi * 10000.f, 1.f});
// particles_.push_back({{-1.f, 0.f}, {0.f, -1.f}, 0.f, 0.f, 1.f, 1.f, 1.f});
// particles_.push_back({{ 1.f, 0.f}, {0.f, 1.f}, 0.f, 0.f, 1.f, 1.f, 1.f});
// float planet_R[] = {200.f, 300.f, 400.f};
// float planet_a[] = {0.f, geom::rad(120.f), geom::rad(240.f)};
// if(false)
for (int i = 0; i < 500; ++i)
{
geom::vector v{0.f, 0.f};
geom::point<float, 2> p;
float m;
float r;
float den;
while (true)
{
// p = {((i % 2) ? -200.f : 200.f) + d(rng_), d(rng_)};
r = rr(rng_);
den = rden(rng_);
m = geom::pi * r * r * den;
auto a = ra(rng_);
float R = std::sqrt(rR(rng_)) * (max_R - min_R) + min_R;
// if (std::uniform_int_distribution<int>(0, 1)(rng_) == 0)
// R += 200.f;
// auto pl = std::uniform_int_distribution<int>(0, std::size(planet_R) - 1)(rng_);
// a = planet_a[pl];
// R = planet_R[pl];
// R += std::uniform_real_distribution<float>(-10.f, 10.f)(rng_);
// a += geom::rad(std::uniform_real_distribution<float>(-2.f, 2.f)(rng_));
p =
{
R * std::cos(a),
R * std::sin(a),
};
p += geom::vector{((i % 2) ? -1000.f : 1000.f), 0.f};
v[0] = {(i % 2) ? 100.f : -100.f};
if (std::all_of(particles_.begin(), particles_.end(), [&](particle const & q){ return geom::distance(q.pos, p) > q.radius + r; }))
break;
}
particles_.push_back({p, v, 0.f, 0.f, r, m, den});
}
float total_M = 0.f;
if (star)
total_M += particles_[0].mass;
for (std::size_t i = star ? 1 : 0; i < particles_.size(); ++i)
total_M += particles_[i].mass / 2.f;
if(false)
for (std::size_t i = star ? 1 : 0; i < particles_.size(); ++i)
{
auto r = particles_[i].pos - geom::point{0.f, 0.f};
auto R = geom::length(r);
float V = std::sqrt(G * total_M / R);
particles_[i].vel = geom::ort(r / R) * V;
(void)V;
}
}
void on_resize(int width, int height) override
{
gl::Viewport(0, 0, width, height);
window_size_ = {width, height};
camera_ratio_ = static_cast<float>(width) / height;
}
void on_mouse_wheel(int delta) override
{
camera_size_ *= std::pow(0.8f, delta);
}
void on_left_button_down() override
{
if (mouse_)
{
geom::scale<float, 2> const flip_y({1.f, -1.f});
float const scale = camera_size_ / window_size_[1];
geom::point<int, 2> const screen_center { window_size_[0] / 2, window_size_[1] / 2 };
auto target = camera_center_ + flip_y(geom::cast<float>(*mouse_ - screen_center) * scale);
force_target_ = target;
// geom::point<float, 2> pos{100.f, 0.f};
// geom::vector<float, 2> vel = geom::normalized(target - pos) * 40.f;
// particles_.push_back({pos, vel, 1.f, 1.f});
// for (auto & p : particles_)
// {
// auto r = p.pos - target;
// p.vel += 4000.f * r / geom::length_sqr(r) / p.mass;
// }
}
}
void on_left_button_up() override
{
force_target_ = std::nullopt;
}
void on_right_button_down() override
{
camera_drag_ = mouse_;
}
void on_right_button_up() override
{
camera_drag_ = std::nullopt;
}
void on_mouse_move(int x, int y, int, int) override
{
mouse_ = {x, y};
if (camera_drag_)
{
geom::scale<float, 2> const flip_y({1.f, -1.f});
float const scale = camera_size_ / window_size_[1];
camera_center_ += flip_y(geom::cast<float>(*camera_drag_ - *mouse_) * scale);
camera_drag_ = mouse_;
}
if (force_target_)
{
geom::scale<float, 2> const flip_y({1.f, -1.f});
float const scale = camera_size_ / window_size_[1];
geom::point<int, 2> const screen_center { window_size_[0] / 2, window_size_[1] / 2 };
auto target = camera_center_ + flip_y(geom::cast<float>(*mouse_ - screen_center) * scale);
force_target_ = target;
}
}
void on_key_down(SDL_Keycode key) override
{
app::app::on_key_down(key);
if (key == SDLK_SPACE)
{
particles_.push_back({{200.f, 20.f}, {-1000.f, 0.f}, 0.f, 0.f, 1.f, 100.f, 1.f});
}
}
void update() override
{
for (std::size_t step = 0; step < 1; ++step)
{
{
util::clock<> clock;
for (auto & p : particles_)
p.acc = {0.f, 0.f};
for (auto & p : particles_)
p.acc += geom::vector{0.f, -GG};
for (auto & p : particles_)
{
auto r = (p.pos - p.pos.zero());
p.acc -= GC * r / std::pow(1.f + geom::length(r), 3.f);
}
// for (std::size_t i = 0; i < particles_.size(); ++i)
// {
// log::info() << "Start: #" << i << " pos = " << std::setprecision(10) << particles_[i].pos << ", vel = " << particles_[i].vel
// << ", |vel| = " << geom::length(particles_[i].vel);
// }
for (std::size_t i = 0; i < particles_.size(); ++i)
{
for (std::size_t j = i + 1; j < particles_.size(); ++j)
{
auto const r = particles_[i].pos - particles_[j].pos;
// float const l = std::max(particles_[i].radius + particles_[j].radius, length(r));
float const l = length(r);
auto const f = G * particles_[i].mass * particles_[j].mass * r / std::pow(l, 3.f);
// log::info() << "Force: #" << i << "," << j << " = " << std::setprecision(10) << f;
particles_[i].acc -= f / particles_[i].mass;
particles_[j].acc += f / particles_[j].mass;
}
}
total_forces_ += clock.count();
}
// for (std::size_t i = 0; i < particles_.size(); ++i)
// {
// log::info() << "Force: #" << i << " = " << std::setprecision(10) << particles_[i].acc;
// }
if (force_target_ && false)
{
for (auto & p : particles_)
{
auto r = p.pos - *force_target_;
p.acc += 100000.f * r / geom::length_sqr(r) / p.mass;
}
}
// for (auto & p : particles_)
// {
// auto old = p.pos;
// p.pos += (p.pos - p.old_pos) + p.acc * dt * dt;
// p.old_pos = old;
// }
// for (std::size_t i = 0; i < particles_.size(); ++i)
// {
// log::info() << "Integrate: #" << i << " new pos = " << std::setprecision(10) << particles_[i].pos;
// }
if (false)
{
float s = 100.f;
world_center[0] += dt * std::uniform_real_distribution<float>(-s, s)(rng_);
world_center[1] += dt * std::uniform_real_distribution<float>(-s, s)(rng_);
}
if (force_target_)
world_center = *force_target_;
for (auto & p : particles_)
{
p.vel += p.acc * dt;
p.pos += p.vel * dt;
p.angle += p.angle_vel * dt;
}
{
util::clock<> clock;
for (std::size_t iteration = 0; iteration < 1; ++iteration)
{
for (auto & p : particles_)
{
auto r = p.pos - world_center;
auto l = geom::length(r);
if (l + p.radius > world_size)
{
auto n = r / l;
auto t = geom::ort(n);
auto vn = n * geom::dot(p.vel, n);
auto vt = t * geom::dot(p.vel + t * p.angle_vel * p.radius, t);
auto pt = - vt * (1.f - std::exp(- 10.f * dt));
float I = 0.5f * p.mass * geom::sqr(p.radius);
p.pos -= n * (l + p.radius - world_size);
p.vel -= 1.75f * vn;
p.vel += pt / p.mass;
p.angle_vel += geom::det(n * p.radius, pt) / I;
}
}
for (std::size_t i = 0; i < particles_.size(); ++i)
{
for (std::size_t j = i + 1; j < particles_.size(); ++j)
{
auto const r = particles_[i].pos - particles_[j].pos;
float const l = length(r);
float const R = particles_[i].radius + particles_[j].radius;
auto const n = r / l;
/*
if (l < R)
{
auto f = E * n * std::pow(l / R, -2.f);
particles_[i].vel += f * dt / particles_[i].mass;
particles_[j].vel -= f * dt / particles_[j].mass;
auto const vij = particles_[i].vel - particles_[j].vel;
auto dp = - K * dt * n * dot(n, vij) * 2.f / (1.f / particles_[i].mass + 1.f / particles_[j].mass);
float Ei0 = geom::length_sqr(particles_[i].vel) * particles_[i].mass * 0.5f;
particles_[i].vel += dp / particles_[i].mass;
float Ei1 = geom::length_sqr(particles_[i].vel) * particles_[i].mass * 0.5f;
particles_[i].T += Ei0 - Ei1;
float Ej0 = geom::length_sqr(particles_[j].vel) * particles_[j].mass * 0.5f;
particles_[j].vel -= dp / particles_[j].mass;
float Ej1 = geom::length_sqr(particles_[j].vel) * particles_[j].mass * 0.5f;
particles_[j].T += Ej0 - Ej1;
float dT = particles_[i].T - particles_[j].T;
particles_[i].T -= C * dT * dt;
particles_[j].T += C * dT * dt;
}
*/
auto const vij = particles_[i].vel - particles_[j].vel;
// merging collision
if (l < R && false)
{
particle p;
auto M = (particles_[i].mass + particles_[j].mass);
p.pos = particles_[i].pos + (particles_[j].pos - particles_[i].pos) * particles_[j].mass / M;
p.vel = (particles_[i].vel * particles_[i].mass + particles_[j].vel * particles_[j].mass) / M;
p.mass = M;
p.radius = std::sqrt(geom::sqr(particles_[i].radius) + geom::sqr(particles_[j].radius));
p.density = p.mass / (geom::pi * geom::sqr(p.radius));
particles_[i] = p;
particles_.erase(particles_.begin() + j);
break;
}
// inelastic collision
// if (l < R && dot(vij, n) < 0.f)
if (l < R && false)
{
float D = R - l;
float A = 0.5f * (1.f / particles_[i].mass + 1.f / particles_[j].mass);
float B = dot(n, vij);
auto np = n * (- B / A);
// np *= 0.5f + 0.5f * std::exp(- 0.f * dt);
auto p = particles_[j].pos + (particles_[j].radius - D / 2.f) * n;
auto ri = p - particles_[i].pos;
auto rj = p - particles_[j].pos;
auto t = geom::ort(n);
auto vri = geom::dot(t, particles_[i].vel + geom::ort(ri) * particles_[i].angle_vel);
auto vrj = geom::dot(t, particles_[j].vel + geom::ort(rj) * particles_[j].angle_vel);
auto vrij = vri - vrj;
auto tp = - t * vrij * (1.f - std::exp(- 10.f * dt));;
particles_[i].vel += (np + tp) / particles_[i].mass;
particles_[j].vel -= (np + tp) / particles_[j].mass;
float Ii = 0.5f * particles_[i].mass * geom::sqr(particles_[i].radius);
float Ij = 0.5f * particles_[j].mass * geom::sqr(particles_[j].radius);
auto ti = geom::det(ri, tp);
auto tj = geom::det(rj, -tp);
particles_[i].angle_vel += ti / Ii;
particles_[j].angle_vel += tj / Ij;
float ki = D * particles_[j].mass / (particles_[i].mass + particles_[j].mass);
float kj = - D * particles_[i].mass / (particles_[i].mass + particles_[j].mass);
particles_[i].pos += ki * n;
particles_[j].pos += kj * n;
}
// collision replaced by force
if (l < R)
{
auto f = 10000.f * n * (R - l);
particles_[i].vel += dt * f / particles_[i].mass;
particles_[j].vel -= dt * f / particles_[j].mass;
auto vn = geom::dot(vij, n) * n;
// vn *= 1.f - std::exp(- (1.f - l / R));
vn *= 0.5f;
particles_[i].vel -= vn * particles_[j].mass / (particles_[i].mass + particles_[j].mass);
particles_[j].vel += vn * particles_[i].mass / (particles_[i].mass + particles_[j].mass);
}
// Verlet collision
if (l < R && false)
{
float D = (R - l) * 1.f;
float ki = D * particles_[j].mass / (particles_[i].mass + particles_[j].mass);
float kj = - D * particles_[i].mass / (particles_[i].mass + particles_[j].mass);
auto di = ki * n;
auto dj = kj * n;
particles_[i].pos += di;
particles_[j].pos += dj;
}
}
}
for (auto & p : particles_)
{
p.vel += p.delta_vel;
p.pos += p.delta_pos;
p.delta_pos = {0.f, 0.f};
p.delta_vel = {0.f, 0.f};
}
}
total_collisions_ += clock.count();
}
float Ep = 0.f;
float Ek = 0.f;
for (std::size_t i = 0; i < particles_.size(); ++i)
{
Ek += geom::length_sqr(particles_[i].vel) * particles_[i].mass / 2.f;
for (std::size_t j = i + 1; j < particles_.size(); ++j)
{
Ep -= G * particles_[i].mass * particles_[j].mass / distance(particles_[i].pos, particles_[j].pos);
}
}
float omega = 0.f;
for (std::size_t i = 0; i < particles_.size(); ++i)
{
omega += geom::det(particles_[i].mass * particles_[i].vel, particles_[i].pos - geom::point{0.f, 0.f});
}
// log::info() << "Angular velocity: " << omega;
// log::info() << "Energy: " << Ek << " - " << (-Ep) << " = " << (Ek + Ep);
++frame_count_;
// std::reverse(particles_.begin(), particles_.end());
}
}
void present() override
{
gl::ClearColor(0.f, 0.f, 0.1f, 0.f);
gl::Clear(gl::COLOR_BUFFER_BIT);
painter_.circle(world_center, world_size, {255, 255, 255, 255}, 72);
for (auto & p : particles_)
{
// float c = 2.f / (std::exp(-p.T / 100000.f) + 1.f) - 1.f;
float c = 1.f - p.density;
auto x = static_cast<std::uint8_t>(c * 255.f);
float s = window_size_[1] / camera_size_;
float r = std::max(p.radius * s, 1.5f) / s;
painter_.circle(p.pos, r, {x, x, x, 255});
painter_.line(p.pos, p.pos + r * geom::direction(p.angle), r / 16.f, {255, 0, 0, 255}, false);
// painter_.circle(p.pos, r * 0.75f, {255, 255, 255, 255});
}
geom::orthographic_camera camera;
camera.box[0].min = camera_center_[0] - camera_size_ * camera_ratio_ / 2.f;
camera.box[0].max = camera_center_[0] + camera_size_ * camera_ratio_ / 2.f;
camera.box[1].min = camera_center_[1] - camera_size_ / 2.f;
camera.box[1].max = camera_center_[1] + camera_size_ / 2.f;
camera.box[2].min = -1.f;
camera.box[2].max = 1.f;
painter_.render(camera.transform());
}
~myapp()
{
log::info() << "Avg forces time: " << (total_forces_ / frame_count_);
log::info() << "Avg collision time: " << (total_collisions_ / frame_count_);
prof::dump();
}
private:
std::default_random_engine rng_;
geom::vector<int, 2> window_size_;
std::optional<geom::point<float, 2>> force_target_;
geom::point<float, 2> camera_center_ { 0.f, 0.f };
float camera_size_ = 500.f;
float camera_ratio_ = 1.f;
std::optional<geom::point<int, 2>> mouse_;
std::optional<geom::point<int, 2>> camera_drag_;
gfx::painter painter_;
std::vector<particle> particles_;
int frame_count_ = 0;
float total_forces_ = 0.f;
float total_collisions_ = 0.f;
audio::engine audio_;
};
int main()
{
return app::main<myapp>();
}