#include #include namespace psemek::wgpu { void render_pass_encoder::end() { wgpuRenderPassEncoderEnd((WGPURenderPassEncoder)get()); } void render_pass_encoder::reference(void * ptr) { wgpuRenderPassEncoderReference((WGPURenderPassEncoder)ptr); } void render_pass_encoder::release(void * ptr) { wgpuRenderPassEncoderRelease((WGPURenderPassEncoder)ptr); } }