* Design affine transforms in geom & use them instead of matrices when appropriate * Add more pixmap fonts * Design ui system * Add platform deployment tools * Add color utilities * gfx::painter should support normals & minimal lighting (maybe split into separate 2D & 3D painters?) * pcg: add clean Generator, Sampler & Pixmap processor concepts, uniformize interfaces, be type- & dimension-agnostic when possible * pcg: add more vector & point distributions * pcg: use pcg rng & hand-crafted standard distributions, get rid of entirely