#include #include namespace psemek::wgpu { void bind_group_layout::set_label(std::string const & label) { wgpuBindGroupLayoutSetLabel((WGPUBindGroupLayout)get(), label.data()); } void bind_group_layout::reference(void * ptr) { wgpuBindGroupLayoutReference((WGPUBindGroupLayout)ptr); } void bind_group_layout::release(void * ptr) { wgpuBindGroupLayoutRelease((WGPUBindGroupLayout)ptr); } }