#include #include namespace psemek::wgpu { void texture_view::set_label(std::string const & label) { wgpuTextureViewSetLabel((WGPUTextureView)get(), label.data()); } void texture_view::reference(void * ptr) { wgpuTextureViewReference((WGPUTextureView)ptr); } void texture_view::release(void * ptr) { wgpuTextureViewRelease((WGPUTextureView)ptr); } }