#include #include #include #include #include #include #include #include #include #include #include #include using namespace psemek; struct weather_app : app::application_base { static constexpr int N = 128; const float dt = 0.2f; const float viscosity = 0.f; const float temperature_diffusion = 0.001f; const float cooling = 1.f / 300.f; const float cooling_factor = std::exp(- cooling * dt); const float heating = 323.f * (std::exp(cooling * dt) - 1.f) / dt; const float coriolis = 0.f; const float coriolis_bands = 2.f; const float friction = 0.f; // const float friction_factor = 1.f - std::exp(- friction * dt); const bool periodic_x = false; float expected_temperature_at(int y) { // float latitude = (y - N * 0.5f) * 2.f / N; // return std::cos(latitude * float(math::pi)); return temperature_income_at(y) * dt / (std::exp(cooling * dt) - 1.f); } float temperature_income_at(int y) { float latitude = (y - N * 0.5f) * 2.f / N; // return heating * math::lerp(0.75f, 1.f, std::cos(latitude * float(math::pi) / 2.f)); return heating * math::lerp(0.6f, 1.f, 1.f - std::abs(latitude)); } weather_app(options const &, context const &) { simulation_box_ = {{{0.f, N}, {0.f, N}}}; terrain_.resize({N, N}, 0.f); velocity_.resize({N, N}); new_velocity_.resize({N, N}); pressure_.resize({N, N}, 0.f); temperature_.resize({N, N}, -1.f); new_temperature_.resize({N, N}); average_temperature_.resize({N, N}, 0.f); random::generator rng{random::device{}}; // random::generator rng{0, 0}; random::uniform_ball_vector_distribution random_velocity{}; // for (auto & v : velocity_) // { // v = random_velocity(rng) * 0.01f; // v += std::cos(0.5f * float(math::pi) * latitude * coriolis_bands // } for (int y = 0; y < N; ++y) { for (int x = 0; x < N; ++x) { float latitude = (N * 0.5f - y) * 2.f / N; velocity_(x, y) = random_velocity(rng) * 1.1f + 0.001f * math::vector{-std::cos(0.5f * float(math::pi) * latitude * coriolis_bands), 0.f}; temperature_(x, y) = expected_temperature_at(y); } } std::vector> octaves; std::vector weights; random::uniform_sphere_vector_distribution random_vector{}; for (int octave = 0; octave < 8; ++octave) { int size = 4 << octave; util::ndarray, 2> gradients({size + 1, size + 1}); for (auto & g : gradients) g = random_vector(rng); octaves.emplace_back(std::move(gradients)); weights.push_back(std::pow(2.f, - 0.75f * octave)); } float weight_sum = 0.f; for (auto w : weights) weight_sum += w; for (auto & w : weights) w /= weight_sum; pcg::fractal> noise(std::move(octaves), std::move(weights)); for (int y = 0; y < N; ++y) { for (int x = 0; x < N; ++x) { auto d = math::length(math::vector{x - N / 2.f, y - N / 2.f}) / (N / 2.f); (void)d; float value = noise((x + 0.5f) / N, (y + 0.5f) / N); value = pow(value, 4.f) - d / 4.f; terrain_(x, y) = std::max(0.f, math::lerp(1.f, 16.f, value)); } } } void on_event(app::key_event const & event) override { if (event.down && event.key == app::keycode::SPACE) paused_ ^= true; if (event.down && event.key == app::keycode::V) show_velocity_ ^= true; if (event.down && event.key == app::keycode::T) show_temperature_ ^= true; if (event.down && event.key == app::keycode::D) show_temperature_delta_ ^= true; if (event.down && event.key == app::keycode::A) show_average_temperature_delta_ ^= true; if (event.down && event.key == app::keycode::P) show_pressure_ ^= true; if (event.down && event.key == app::keycode::H) show_land_ ^= true; } void update() override { if (paused_) return; // Temperature source for (int y = 0; y < N; ++y) { for (int x = 0; x < N; ++x) { // temperature_(x, y) = math::lerp(temperature_(x, y), expected_temperature_at(y), 1.f - std::exp(- heating * dt)); temperature_(x, y) += dt * temperature_income_at(y); temperature_(x, y) *= cooling_factor; } } auto wrap = [](int i) { return (i + N) % N; }; int xmin = periodic_x ? 0 : 1; int xmax = periodic_x ? N : N - 1; // exclusive // Velocity & temperature advection for (int i = 0; i < N; ++i) { new_temperature_(i, 0) = temperature_(i, 0); new_temperature_(i, N - 1) = temperature_(i, N - 1); if (!periodic_x) { new_temperature_(0, i) = temperature_(0, i); new_temperature_(N - 1, i) = temperature_(N - 1, i); } } for (int y = 1; y < N - 1; ++y) { for (int x = xmin; x < xmax; ++x) { auto v = velocity_(x, y); auto p = math::point{x + 0.5f, y + 0.5f} - dt * v; p[0] = p[0] - 0.5f; p[1] = math::clamp(p[1] - 0.5f, {0.f, N - 1.f}); if (!periodic_x) p[0] = math::clamp(p[0], {0.f, N - 1.f}); int ix = std::floor(p[0]); int iy = std::min(N - 1, std::floor(p[1])); if (!periodic_x) ix = std::min(N - 1, ix); float tx = p[0] - ix; float ty = p[1] - iy; new_velocity_(x, y) = math::lerp( math::lerp(velocity_(wrap(ix + 0), iy + 0), velocity_(wrap(ix + 1), iy + 0), tx), math::lerp(velocity_(wrap(ix + 0), iy + 1), velocity_(wrap(ix + 1), iy + 1), tx), ty ); new_temperature_(x, y) = math::lerp( math::lerp(temperature_(wrap(ix + 0), iy + 0), temperature_(wrap(ix + 1), iy + 0), tx), math::lerp(temperature_(wrap(ix + 0), iy + 1), temperature_(wrap(ix + 1), iy + 1), tx), ty ); } } std::swap(velocity_, new_velocity_); std::swap(temperature_, new_temperature_); // Apply velocity diffusion for (int y = 0; y < N; ++y) for (int x = 0; x < N; ++x) new_velocity_(x, y) = velocity_(x, y); for (int y = 1; y < N - 1; ++y) { for (int x = xmin; x < xmax; ++x) { // Velocity Laplacian auto laplacian = velocity_(wrap(x + 1), y) + velocity_(wrap(x - 1), y) + velocity_(x, y + 1) + velocity_(x, y - 1) - 4.f * velocity_(x, y); new_velocity_(x, y) = velocity_(x, y) + viscosity * dt * laplacian; } } std::swap(velocity_, new_velocity_); // Apply temperature diffusion for (int y = 0; y < N; ++y) for (int x = 0; x < N; ++x) new_temperature_(x, y) = temperature_(x, y); for (int y = 1; y < N - 1; ++y) { for (int x = xmin; x < xmax; ++x) { // Temperature Laplacian auto laplacian = temperature_(wrap(x + 1), y) + temperature_(wrap(x - 1), y) + temperature_(x, y + 1) + temperature_(x, y - 1) - 4.f * temperature_(x, y); new_temperature_(x, y) = temperature_(x, y) + temperature_diffusion * dt * laplacian; } } std::swap(temperature_, new_temperature_); // Apply forces & friction for (int y = 1; y < N - 1; ++y) { for (int x = xmin; x < xmax; ++x) { float latitude = (N * 0.5f - y) * 2.f / N; // float latitude = (N - y) * 1.f / N; // velocity_(x, y) += math::ort(velocity_(x, y)) * (coriolis * dt * std::sin(0.5f * float(math::pi) * latitude * coriolis_bands)); velocity_(x, y) = math::rotate(velocity_(x, y), coriolis * dt * std::sin(0.5f * float(math::pi) * latitude * coriolis_bands)); float local_friction = friction * terrain_(x, y); // velocity_(x, y) -= local_friction * velocity_(x, y) * math::length(velocity_(x, y)); float local_friction_factor = std::exp(- local_friction * dt); velocity_(x, y) *= local_friction_factor; } } // Solve Poisson equation for pressure for (int iteration = 0; iteration < 16; ++iteration) { for (int y = 1; y < N - 1; ++y) { for (int x = xmin; x < xmax; ++x) { // Velocity divergence float divergence = (velocity_(wrap(x + 1), y)[0] - velocity_(wrap(x - 1), y)[0] + velocity_(x, y + 1)[1] - velocity_(x, y - 1)[1]) / 2.f; // Gauss-Seidel iteration step pressure_(x, y) = (pressure_(wrap(x - 1), y) + pressure_(wrap(x + 1), y) + pressure_(x, y - 1) + pressure_(x, y + 1) - divergence) / 4.f; } } } // Apply boundary conditions for pressure for (int i = 0; i < N; ++i) { if (!periodic_x) { pressure_(0, i) = pressure_(1, i); pressure_(N - 1, i) = pressure_(N - 2, i); } pressure_(i, 0) = pressure_(i, 1); pressure_(i, N - 1) = pressure_(i, N - 2); } if (!periodic_x) { pressure_(0, 0) = (pressure_(0, 1) + pressure_(1, 0)) / 2.f; pressure_(N-1, 0) = (pressure_(N-1, 1) + pressure_(N-2, 0)) / 2.f; pressure_(0, N-1) = (pressure_(0, N-2) + pressure_(1, N-2)) / 2.f; pressure_(N-1, N-1) = (pressure_(N-1, N-2) + pressure_(N-2, N-1)) / 2.f; } // Normalize pressure float average_pressure = 0.f; for (auto const & value : pressure_) average_pressure += value; average_pressure /= (1.f * N * N); for (auto & value : pressure_) value -= average_pressure; // Project velocity into divergence-free space // by subtracting pressure gradient for (int y = 1; y < N - 1; ++y) { for (int x = xmin; x < xmax; ++x) { // Pressure gradient math::vector gradient{pressure_(wrap(x + 1), y) - pressure_(wrap(x - 1), y), pressure_(x, y + 1) - pressure_(x, y - 1)}; velocity_(x, y) -= gradient; } } // Apply boundary conditions for velocity for (int i = 0; i < N; ++i) { if (!periodic_x) { velocity_(0, i)[0] = -velocity_(1, i)[0]; velocity_(N-1, i)[0] = -velocity_(N-2, i)[0]; } velocity_(i, 0)[1] = -velocity_(i, 1)[1]; velocity_(i, N-2)[1] = -velocity_(i, N-2)[1]; } ++frame_; // Update all-time average temperature for (int y = 0; y < N; ++y) { for (int x = 0; x < N; ++x) { average_temperature_(x, y) = math::lerp(average_temperature_(x, y), temperature_(x, y), 1.f / frame_); } } } void present() override { gl::ClearColor(0.f, 0.f, 0.f, 0.f); gl::Clear(gl::COLOR_BUFFER_BIT); float const aspect_ratio = state().size[0] * 1.f / state().size[1]; math::box view_box = math::expand(simulation_box_, 1.f); if (view_box[0].length() / view_box[1].length() > aspect_ratio) view_box[1] = math::expand(view_box[1], (view_box[0].length() / aspect_ratio - view_box[1].length()) / 2.f); else view_box[0] = math::expand(view_box[0], (view_box[1].length() * aspect_ratio - view_box[0].length()) / 2.f); std::optional> mouseover_cell; { auto mouse = math::lerp(view_box, math::vector{state().mouse[0] * 1.f / state().size[0], 1.f - state().mouse[1] * 1.f / state().size[1]}); int x = std::floor(mouse[0]); int y = std::floor(mouse[1]); if (x >= 0 && x < N && y >= 0 && y < N) mouseover_cell = {x, y}; } [[maybe_unused]] float const pixel_size = view_box[0].length() / state().size[0]; for (int y = 0; y < N; ++y) { for (int x = 0; x < N; ++x) { gfx::color_4f color = gfx::color_4f::zero(); auto map_color = [](float value, gfx::color_4f const & negative, gfx::color_4f const & positive){ return math::lerp(negative, positive, 1.f/ (1.f + std::exp(- value))); }; if (show_land_) color = gfx::blend(color, map_color(terrain_(x, y), {-1.f, -1.f, -1.f, 1.f}, {1.f, 1.f, 1.f, 1.f})); if (show_temperature_) color = gfx::blend(color, map_color(0.1f * (temperature_(x, y) - 273.f), {0.125f, 0.5f, 1.f, 0.75f}, {1.f, 0.5f, 0.125f, 0.75f})); if (show_temperature_delta_) color = gfx::blend(color, map_color((temperature_(x, y) - expected_temperature_at(y)), {0.125f, 0.5f, 1.f, 0.75f}, {1.f, 0.5f, 0.125f, 0.75f})); if (show_average_temperature_delta_) color = gfx::blend(color, map_color((average_temperature_(x, y) - expected_temperature_at(y)), {0.125f, 0.5f, 1.f, 0.75f}, {1.f, 0.5f, 0.125f, 0.75f})); if (show_pressure_) color = gfx::blend(color, map_color(1000.f * pressure_(x, y), {0.f, 0.f, 1.f, 0.75f}, {1.f, 0.f, 0.f, 0.75f})); painter_.rect({{{x, x + 1.f}, {y, y + 1.f}}}, gfx::to_coloru8(color)); if (show_velocity_) { math::point center{x + 0.5f, y + 0.5f}; auto v = velocity_(x, y); if (auto l = math::length(v); l > 0.f) { float const magnification = 40.f; float const max_length = 1.5f; v *= 0.5f * max_length * (1.f - std::exp(- magnification * l)) / l; } auto n = math::ort(v) * 0.3f; painter_.triangle(center - v - n, center - v + n, center + v, {255, 255, 255, 255}); } } } auto push_text = [&, row = 0](std::string const & text) mutable { painter_.text(view_box.corner(0.f, 1.f) - math::vector{0.f, row * pixel_size * 2.f * 12.f}, text, {.scale = {2.f * pixel_size, - 2.f * pixel_size}, .x = gfx::painter::x_align::left, .y = gfx::painter::y_align::top, .c = {255, 255, 255, 255}}); ++row; }; push_text(std::format("Frame {}", frame_)); push_text(std::format("Day {:.2f}", frame_ / (720.f / dt))); if (mouseover_cell) { int x = (*mouseover_cell)[0]; int y = (*mouseover_cell)[1]; painter_.rect({{{x, x + 1.f}, {y, y + 1.f}}}, {255, 255, 255, 127}); push_text(std::format("{} {}", x, y)); push_text(std::format("V = {:.3f} {:.3f}", velocity_(x, y)[0] * 1000.f, velocity_(x, y)[1] * 1000.f)); push_text(std::format("P = {:.3f}", pressure_(x, y))); push_text(std::format("T = {:.3f}", temperature_(x, y) - 273.f)); push_text(std::format("A = {:.3f}", average_temperature_(x, y) - 273.f)); push_text(std::format("E = {:.3f}", expected_temperature_at(y) - 273.f)); push_text(std::format("H = {:.3f}", terrain_(x, y))); } painter_.render(math::orthographic_camera{view_box}.transform()); } private: gfx::painter painter_; math::box simulation_box_; bool paused_ = true; bool show_velocity_ = true; bool show_temperature_ = false; bool show_temperature_delta_ = false; bool show_average_temperature_delta_ = false; bool show_pressure_ = false; bool show_land_ = true; util::ndarray terrain_; util::ndarray, 2> velocity_; util::ndarray, 2> new_velocity_; util::ndarray pressure_; util::ndarray temperature_; util::ndarray new_temperature_; util::ndarray average_temperature_; int frame_ = 0; }; namespace psemek::app { std::unique_ptr make_application_factory() { return default_application_factory({.name = "Weather simulation test"}); } }