{ "spec_file": "gl.xml", "api": "gles3", "version": "3.2", "profile": "core", "extensions": [ "ARB_texture_filter_anisotropic", "ARB_compute_shader", "ARB_shader_image_load_store" ], "indent": "\t", "namespace": "gl", "loader_namespace": "sys", "internal_namespace": "internal", "internal_prefix": "", "shader_prelude": true, "undef": 4, "strip": true, "out_header": "api/gles32/include/psemek/gfx/gl.hpp", "out_source": "api/gles32/source/gl.cpp", "include": "" }