* geom * Primitives of dynamic runtime size (Eigen-like) * parser * overflow checks for number parsers * recursive parsers * ui * screen children sorting * audio * noise generators * linear, quadratic & any-order feedforward (finite impulse response), feedback (infinite impulse response = resonance) & mixed filters, see https://www.music.mcgill.ca/~gary/618/week1/node11.html * all-pass, band-pass, band-stop filters * echo * delay * overdrive * reverb * spline-based envelopes * drum sounds, maybe more instruments * midi player with effects * 3D listener