#include #include namespace psemek::wgpu { void render_bundle_encoder::set_pipeline(render_pipeline const & pipeline) { wgpuRenderBundleEncoderSetPipeline((WGPURenderBundleEncoder)get(), (WGPURenderPipeline)pipeline.get()); } void render_bundle_encoder::set_bind_group(std::uint32_t group_index, bind_group const & group, std::vector const & dynamic_offsets) { wgpuRenderBundleEncoderSetBindGroup((WGPURenderBundleEncoder)get(), group_index, (WGPUBindGroup)group.get(), dynamic_offsets.size(), dynamic_offsets.data()); } void render_bundle_encoder::set_vertex_buffer(std::uint32_t slot, buffer const & buffer, std::uint64_t offset, std::uint64_t size) { wgpuRenderBundleEncoderSetVertexBuffer((WGPURenderBundleEncoder)get(), slot, (WGPUBuffer)buffer.get(), offset, size); } void render_bundle_encoder::set_index_buffer(buffer const & buffer, index_format format, std::uint64_t offset, std::uint64_t size) { wgpuRenderBundleEncoderSetIndexBuffer((WGPURenderBundleEncoder)get(), (WGPUBuffer)buffer.get(), (WGPUIndexFormat)format, offset, size); } void render_bundle_encoder::draw(std::uint32_t vertex_count, std::uint32_t instance_count, std::uint32_t first_vertex, std::uint32_t first_instance) { wgpuRenderBundleEncoderDraw((WGPURenderBundleEncoder)get(), vertex_count, instance_count, first_vertex, first_instance); } void render_bundle_encoder::draw_indexed(std::uint32_t index_count, std::uint32_t instance_count, std::uint32_t first_index, std::uint32_t base_vertex, std::uint32_t first_instance) { wgpuRenderBundleEncoderDrawIndexed((WGPURenderBundleEncoder)get(), index_count, instance_count, first_index, base_vertex, first_instance); } void render_bundle_encoder::draw_indirect(buffer const & indirect_buffer, std::uint64_t offset) { wgpuRenderBundleEncoderDrawIndirect((WGPURenderBundleEncoder)get(), (WGPUBuffer)indirect_buffer.get(), offset); } void render_bundle_encoder::draw_indexed_indirect(buffer const & indirect_buffer, std::uint64_t offset) { wgpuRenderBundleEncoderDrawIndexedIndirect((WGPURenderBundleEncoder)get(), (WGPUBuffer)indirect_buffer.get(), offset); } void render_bundle_encoder::insert_debug_marker(std::string const & marker_label) { wgpuRenderBundleEncoderInsertDebugMarker((WGPURenderBundleEncoder)get(), marker_label.data()); } void render_bundle_encoder::push_debug_group(std::string const & group_label) { wgpuRenderBundleEncoderPushDebugGroup((WGPURenderBundleEncoder)get(), group_label.data()); } void render_bundle_encoder::pop_debug_group() { wgpuRenderBundleEncoderPopDebugGroup((WGPURenderBundleEncoder)get()); } render_bundle render_bundle_encoder::finish(render_bundle::descriptor const & desc) { WGPURenderBundleDescriptor descriptor = {}; descriptor.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(desc.chain); descriptor.label = desc.label.data(); return render_bundle(wgpuRenderBundleEncoderFinish((WGPURenderBundleEncoder)get(), &descriptor)); } void render_bundle_encoder::set_label(std::string const & label) { wgpuRenderBundleEncoderSetLabel((WGPURenderBundleEncoder)get(), label.data()); } void render_bundle_encoder::reference(void * ptr) { wgpuRenderBundleEncoderReference((WGPURenderBundleEncoder)ptr); } void render_bundle_encoder::release(void * ptr) { wgpuRenderBundleEncoderRelease((WGPURenderBundleEncoder)ptr); } }