#include #include namespace psemek::wgpu { void pipeline_layout::set_label(std::string const & label) { wgpuPipelineLayoutSetLabel((WGPUPipelineLayout)get(), label.data()); } void pipeline_layout::reference(void * ptr) { wgpuPipelineLayoutReference((WGPUPipelineLayout)ptr); } void pipeline_layout::release(void * ptr) { wgpuPipelineLayoutRelease((WGPUPipelineLayout)ptr); } }