#include #include namespace psemek::wgpu { void bind_group::set_label(std::string const & label) { wgpuBindGroupSetLabel((WGPUBindGroup)get(), label.data()); } void bind_group::reference(void * ptr) { wgpuBindGroupReference((WGPUBindGroup)ptr); } void bind_group::release(void * ptr) { wgpuBindGroupRelease((WGPUBindGroup)ptr); } }