#include #include #include #include #include #include namespace psemek::wgpu { void surface::configure(configuration const & conf) { WGPUSurfaceConfiguration config = {}; config.nextInChain = (WGPUChainedStruct const *)detail::fill_chain(conf.chain); config.device = (WGPUDevice)conf.device.get(); config.format = (WGPUTextureFormat)conf.format; config.usage = (WGPUTextureUsage)conf.usage; config.viewFormatCount = conf.view_formats.size(); config.viewFormats = (WGPUTextureFormat const *)conf.view_formats.data(); config.alphaMode = (WGPUCompositeAlphaMode)conf.alpha_mode; config.width = conf.width; config.height = conf.height; config.presentMode = (WGPUPresentMode)conf.present_mode; wgpuSurfaceConfigure((WGPUSurface)get(), &config); } surface::capabilities surface::get_capabilities(adapter const & adapter) { WGPUSurfaceCapabilities caps = {}; detail::check_status("wgpuSurfaceGetCapabilities", wgpuSurfaceGetCapabilities((WGPUSurface)get(), (WGPUAdapter)adapter.get(), &caps)); capabilities result; // TODO: support out chain result.usage = (texture::usage)caps.usages; result.formats.assign((wgpu::texture::format *)(caps.formats), (wgpu::texture::format *)(caps.formats) + caps.formatCount); result.present_modes.assign((present_mode *)(caps.presentModes), (present_mode *)(caps.presentModes) + caps.presentModeCount); result.alpha_modes.assign((composite_alpha_mode *)(caps.alphaModes), (composite_alpha_mode *)(caps.alphaModes) + caps.alphaModeCount); wgpuSurfaceCapabilitiesFreeMembers(caps); return result; } surface::current_texture surface::get_current_texture() { WGPUSurfaceTexture tex; wgpuSurfaceGetCurrentTexture((WGPUSurface)get(), &tex); return { .texture = wgpu::texture(tex.texture), .status = (enum current_texture::status)tex.status, }; } void surface::present() { detail::check_status("wgpuSurfacePresent", wgpuSurfacePresent((WGPUSurface)get())); } void surface::unconfigure() { wgpuSurfaceUnconfigure((WGPUSurface)get()); } void surface::reference(void * ptr) { wgpuSurfaceAddRef((WGPUSurface)ptr); } void surface::release(void * ptr) { wgpuSurfaceRelease((WGPUSurface)ptr); } detail::chained_struct_ptr to_chained_struct(surface::configuration::extras const & value) { WGPUSurfaceConfigurationExtras chained = {}; chained.chain.sType = (WGPUSType)WGPUSType_SurfaceConfigurationExtras; chained.desiredMaximumFrameLatency = value.desired_maximum_frame_latency; return detail::make_chained_struct(chained); } detail::chained_struct_ptr to_chained_struct(surface::from_android_native_window const & value) { WGPUSurfaceSourceAndroidNativeWindow chained = {}; chained.chain.sType = WGPUSType_SurfaceSourceAndroidNativeWindow; chained.window = value.window; return detail::make_chained_struct(chained); } detail::chained_struct_ptr to_chained_struct(surface::from_metal_layer const & value) { WGPUSurfaceSourceMetalLayer chained = {}; chained.chain.sType = WGPUSType_SurfaceSourceMetalLayer; chained.layer = value.layer; return detail::make_chained_struct(chained); } detail::chained_struct_ptr to_chained_struct(surface::from_wayland_surface const & value) { WGPUSurfaceSourceWaylandSurface chained = {}; chained.chain.sType = WGPUSType_SurfaceSourceWaylandSurface; chained.display = value.display; chained.surface = value.surface; return detail::make_chained_struct(chained); } detail::chained_struct_ptr to_chained_struct(surface::from_windows_hwnd const & value) { WGPUSurfaceSourceWindowsHWND chained = {}; chained.chain.sType = WGPUSType_SurfaceSourceWindowsHWND; chained.hinstance = value.hinstance; chained.hwnd = value.hwnd; return detail::make_chained_struct(chained); } detail::chained_struct_ptr to_chained_struct(surface::from_xcb_window const & value) { WGPUSurfaceSourceXCBWindow chained = {}; chained.chain.sType = WGPUSType_SurfaceSourceXCBWindow; chained.connection = value.connection; chained.window = value.window; return detail::make_chained_struct(chained); } detail::chained_struct_ptr to_chained_struct(surface::from_xlib_window const & value) { WGPUSurfaceSourceXlibWindow chained = {}; chained.chain.sType = WGPUSType_SurfaceSourceXlibWindow; chained.display = value.display; chained.window = value.window; return detail::make_chained_struct(chained); } }