#include #include #include namespace psemek::wgpu { void bind_group::set_label(std::string const & label) { wgpuBindGroupSetLabel((WGPUBindGroup)get(), detail::to_string_view(label)); } void bind_group::reference(void * ptr) { wgpuBindGroupAddRef((WGPUBindGroup)ptr); } void bind_group::release(void * ptr) { wgpuBindGroupRelease((WGPUBindGroup)ptr); } }