#include #include #include namespace psemek::wgpu { void texture_view::set_label(std::string const & label) { wgpuTextureViewSetLabel((WGPUTextureView)get(), detail::to_string_view(label)); } void texture_view::reference(void * ptr) { wgpuTextureViewAddRef((WGPUTextureView)ptr); } void texture_view::release(void * ptr) { wgpuTextureViewRelease((WGPUTextureView)ptr); } }