#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace psemek; static std::map const key_to_midi { {SDLK_a, 69}, {SDLK_s, 70}, {SDLK_d, 71}, {SDLK_f, 72}, {SDLK_g, 73}, {SDLK_h, 74}, {SDLK_j, 75}, {SDLK_k, 76}, {SDLK_l, 77}, {SDLK_SEMICOLON, 78}, {SDLK_QUOTE, 79}, }; struct audio_app : app::app { audio_app() : app::app("Audio example") { mixer_ = audio::make_mixer(); auto [ dup1, dup2 ] = audio::duplicate(mixer_); left_volume_ = audio::volume(dup1, 0.f, 0.1f); right_volume_ = audio::volume(dup2, 0.f, 0.1f); auto result = audio::stereo(left_volume_, right_volume_); engine_.output(result); } void on_key_down(SDL_Keycode key) override { app::app::on_key_down(key); if (key_to_midi.contains(key) && !channels_.contains(key)) { int midi = key_to_midi.at(key); auto tone = audio::sine_wave(440.f * std::pow(2.f, (midi - 69) / 12.f)); channels_[key] = mixer_->add(tone); } } void on_key_up(SDL_Keycode key) override { app::app::on_key_up(key); if (channels_.contains(key)) { channels_[key]->stop(); channels_.erase(key); } } void update() override { float const time = clock_.count(); float volume = std::sin(time); left_volume_->gain(0.5f + 0.5f * volume); right_volume_->gain(0.5f - 0.5f * volume); } private: audio::engine engine_; audio::mixer_ptr mixer_; std::shared_ptr left_volume_, right_volume_; std::map channels_; util::clock<> clock_; }; int main() { return app::main(); }