#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace psemek; template struct smooth_updater { smooth_updater(Value & value, T speed) : value_{value} , target_value_{value} , speed_{speed} {} smooth_updater & operator = (Value const & value) { target_value_ = value; return *this; } operator Value const & () const { return target_value_; } void update(T dt) { value_ += std::min(T{1}, dt * speed_) * (target_value_ - value_); } private: Value & value_; Value target_value_; T speed_; }; static char const tile_vs[] = R"(#version 330 uniform mat4 u_transform; uniform int u_icosa_face; uniform int u_N; uniform vec3 u_p0; uniform vec3 u_p1; uniform vec3 u_p2; uniform vec4 u_color; out vec3 color; void main() { int i = int(floor(0.5 * (sqrt(1.0 + 8.0 * gl_VertexID) - 1.0))); int j = gl_VertexID - (i * (i + 1)) / 2; float t0 = 1.0 - float(i) / float(u_N); float t1 = float(j) / float(u_N); float t2 = 1.0 - t0 - t1; vec3 p = normalize(u_p0 * t0 + u_p1 * t1 + u_p2 * t2); gl_Position = u_transform * vec4(p, 1.0); color = u_color.rgb; })"; static char const tile_fs[] = R"(#version 330 in vec3 color; out vec4 out_color; void main() { out_color = vec4(color, 1.0); })"; static char const test_vs[] = R"(#version 330 uniform mat4 u_transform; layout (location = 0) in vec4 in_position; out vec4 color; void main() { gl_Position = u_transform * in_position; color = vec4(in_position.xyz * 0.5 + vec3(0.5), 1.0); })"; static char const test_fs[] = R"(#version 330 in vec4 color; out vec4 out_color; void main() { out_color = color; })"; struct srtm_app : app::app { srtm_app(); void on_resize(int width, int height) override; void on_mouse_move(int x, int y, int dx, int dy) override; void update() override; void present() override; // geom::spherical_camera camera; geom::free_camera camera; smooth_updater camera_azimuthal_angle_updater{camera.azimuthal_angle, 20.f}; smooth_updater camera_elevation_angle_updater{camera.elevation_angle, 20.f}; bool camera_forward = false; static constexpr int tile_size_log2 = 8; static constexpr int tile_size = (1 << tile_size_log2); gfx::mesh tile_mesh[tile_size_log2 + 1]; gfx::program tile_program{tile_vs, tile_fs}; gfx::program test_program{test_vs, test_fs}; gfx::mesh test_mesh; struct test_object { cg::box body; gfx::mesh mesh; int x, y; }; int const test_object_count = 21; std::vector test_objects; util::clock> frame_clock; util::moving_average frame_dt_average{32}; gfx::painter painter; }; srtm_app::srtm_app() : app("SRTM", 4) { vsync(false); show_cursor(false); camera.fov_y = geom::rad(45.f); camera.near_clip = 0.0001f; camera.far_clip = 10.f; // camera.target = {0.f, 0.f, 0.f}; camera.pos = {0.f, -10.f, 0.f}; camera.azimuthal_angle = 0.f; camera.elevation_angle = 0.f; // camera.distance = 5.f; camera_azimuthal_angle_updater = camera.azimuthal_angle; camera_elevation_angle_updater = camera.elevation_angle; // camera_distance_updater = camera.distance; for (std::size_t N = 0; N <= tile_size_log2; ++N) { std::vector indices; std::size_t step = tile_size / (1 << N); auto idx = [step](std::size_t i, std::size_t j) -> std::uint16_t { i *= step; j *= step; return (i * (i + 1)) / 2 + j; }; for (std::size_t i = 0; i < (1 << N); ++i) { for (std::size_t j = 0; j <= i; ++j) { indices.push_back(idx(i + 1, j)); indices.push_back(idx(i, j)); } indices.push_back(idx(i + 1, i + 1)); indices.push_back(0xffffu); } tile_mesh[N].load_index(indices, gl::TRIANGLE_STRIP, gl::STATIC_DRAW); } for (int x = - test_object_count + 1; x <= test_object_count - 1; x += 2) { for (int y = - test_object_count + 1; y <= test_object_count - 1; y += 2) { auto & o = test_objects.emplace_back(); o.x = (x + test_object_count - 1) / 2; o.y = (y + test_object_count - 1) / 2; geom::box b {{ {x - 1.f, x + 1.f}, {y - 1.f, y + 1.f}, {0 - 1.f, 0 + 1.f} }}; o.body = cg::box(b); auto const & vertices = cg::vertices(o.body); auto const & edges = cg::edges(o.body); o.mesh.setup>(); o.mesh.load(vertices.data(), vertices.size(), edges.data(), edges.size()); } } } void srtm_app::on_resize(int width, int height) { app::on_resize(width, height); camera.set_fov(camera.fov_y, (1.f * width) / height); } void srtm_app::on_mouse_move(int x, int y, int dx, int dy) { app::on_mouse_move(x, y, dx, dy); camera_azimuthal_angle_updater = camera_azimuthal_angle_updater - 0.01f * dx; camera_elevation_angle_updater = camera_elevation_angle_updater + 0.01f * dy; } void srtm_app::update() { float dt = frame_clock.restart().count(); frame_dt_average.push(dt); if (is_key_down(SDLK_q)) { } if (is_key_down(SDLK_e)) { } camera_azimuthal_angle_updater.update(dt); camera_elevation_angle_updater.update(dt); float const camera_speed = std::min(5.f, geom::distance(camera.pos, geom::point::zero()) - 1.f); auto const camera_forward = camera.direction(); auto const camera_up = camera.axis_y(); auto const camera_right = camera.axis_x(); if (is_key_down(SDLK_w)) { camera.pos += camera_speed * dt * camera_forward; } if (is_key_down(SDLK_s)) { camera.pos -= camera_speed * dt * camera_forward; } if (is_key_down(SDLK_d)) { camera.pos += camera_speed * dt * camera_right; } if (is_key_down(SDLK_a)) { camera.pos -= camera_speed * dt * camera_right; } if (is_key_down(SDLK_LSHIFT)) { camera.pos += camera_speed * dt * camera_up; } if (is_key_down(SDLK_LCTRL)) { camera.pos -= camera_speed * dt * camera_up; } } namespace std { template std::ostream & operator << (std::ostream & os, std::vector const & v) { os << "["; bool first = true; for (auto const & x : v) { if (first) first = false; else os << ", "; os << x; } return os << "]"; } } void srtm_app::present() { cg::icosahedron icosahedron{geom::point::zero(), 1.f}; auto const & icosa_vertices = cg::vertices(icosahedron); auto const & icosa_faces = cg::faces(icosahedron); auto const icosa_side = geom::distance(icosa_vertices[icosa_faces[0][0]], icosa_vertices[icosa_faces[0][1]]); std::vector info; gl::ClearColor(0.9f, 0.9f, 0.9f, 0.f); gl::Clear(gl::COLOR_BUFFER_BIT | gl::DEPTH_BUFFER_BIT); gl::LineWidth(2.f); gl::PolygonMode(gl::FRONT_AND_BACK, gl::LINE); gl::PointSize(5.f); gl::Enable(gl::CULL_FACE); gl::Enable(gl::DEPTH_TEST); gl::DepthFunc(gl::LEQUAL); gl::Enable(gl::PRIMITIVE_RESTART); gl::PrimitiveRestartIndex(0xffffu); { auto d = geom::distance(camera.pos, geom::point::zero()); camera.far_clip = std::sqrt(d * d + 1.f); camera.near_clip = (d > 2.f) ? d - 2.f : 0.0001f; } auto const camera_transform = camera.transform(); auto const camera_pos = camera.position(); auto const camera_direction = camera.direction(); info.push_back(util::to_string("Camera height: ", (geom::distance(camera_pos, geom::point::zero()) - 1.f) * 6400000.f, " m")); auto const frustum = cg::frustum(camera_transform); tile_program.bind(); tile_program["u_transform"] = camera_transform; tile_program["u_N"] = static_cast(tile_size); info.push_back(util::to_string("Camera pos: ", camera_pos)); std::size_t rendered_tiles = 0; std::vector id; auto visit = util::recursive([&](auto & self, geom::vector const (&v)[3], int level = 0) -> void { auto const o = geom::point::zero(); auto m = (v[0] + v[1] + v[2]) / 3.f; m = geom::normalized(m) * (1.f + 1.f / 6400.f) - m; { bool culled = true; for (std::size_t i = 0; i < 3; ++i) { if (geom::dot(v[i], geom::normalized(camera_pos - o)) >= 0.f) { culled = false; break; } } if (culled) return; (void)culled; } geom::triangle> t{o + v[0], o + v[1], o + v[2]}; cg::triangular_prism body{t, m}; if (cg::separation(body, frustum).second > 0.f) return; bool const selected = geom::intersect(geom::ray{camera_pos, camera_direction}, t); float on_screen_unit; { auto edge = [](auto const & v0, auto const & v1, auto const & u) -> std::optional { auto const n = geom::normalized(geom::cross(v0, v1)); auto v = geom::normalized(u - n * dot(u, n)); if (geom::dot(geom::cross(v0, v), geom::cross(v, v1)) >= 0.f) return geom::length(v - u); return std::nullopt; }; float distance = std::numeric_limits::infinity(); auto c = camera_pos - o; if (geom::det(v[0], v[1], c) >= 0.f && geom::det(v[1], v[2], c) >= 0.f && geom::det(v[2], v[0], c) >= 0.f) distance = std::min(distance, geom::length(c) - 1.f); if (auto d = edge(v[0], v[1], c); d) distance = std::min(distance, *d); if (auto d = edge(v[1], v[2], c); d) distance = std::min(distance, *d); if (auto d = edge(v[2], v[0], c); d) distance = std::min(distance, *d); distance = std::min(distance, geom::length(c - v[0])); distance = std::min(distance, geom::length(c - v[1])); distance = std::min(distance, geom::length(c - v[2])); on_screen_unit = width() / distance / std::tan(camera.fov_x / 2.f); } assert(on_screen_unit > 0.f); float const max_triangle_size = 10.f; // pixels float const side_length = icosa_side / (1 << (level * 4)); int tile_n = std::ceil(std::log2(on_screen_unit * side_length / max_triangle_size)); if (level < 3 && tile_n > tile_size_log2) { std::size_t const C = 16; auto at = [&](std::size_t i, std::size_t j) { float t0 = 1.f - (1.f * i) / C; float t1 = (1.f * j) / C; float t2 = 1.f - t0 - t1; return geom::normalized(v[0] * t0 + v[1] * t1 + v[2] * t2); }; std::size_t child_id = 0; auto child = [&](std::size_t i0, std::size_t j0, std::size_t i1, std::size_t j1, std::size_t i2, std::size_t j2) { geom::vector v[3]; v[0] = at(i0, j0); v[1] = at(i1, j1); v[2] = at(i2, j2); id.push_back(child_id++); self(v, level + 1); id.pop_back(); }; for (std::size_t i = 0; i < C; ++i) { for (std::size_t j = 0; j < i; ++j) { child(i + 1, j, i, j, i + 1, j + 1); child(i + 1, j + 1, i, j, i, j + 1); } child(i + 1, i, i, i, i + 1, i + 1); } } else { tile_n = geom::clamp(tile_n, {0, tile_size_log2}); ++rendered_tiles; static gfx::color_4f colors[4] { gfx::black, gfx::dark(gfx::red).as_color_4f(), gfx::dark(gfx::green).as_color_4f(), gfx::blue }; tile_program["u_p0"] = v[0]; tile_program["u_p1"] = v[1]; tile_program["u_p2"] = v[2]; tile_program["u_color"] = colors[tile_n % 4]; tile_mesh[tile_n].draw(); if (selected) { gl::Disable(gl::DEPTH_TEST); tile_program["u_color"] = gfx::white.as_color_4f(); tile_mesh[0].draw(); gl::Enable(gl::DEPTH_TEST); info.push_back(util::to_string("Selected id: ", id)); info.push_back(util::to_string("Selected separation: ", cg::separation(body, frustum).second)); } } }); // if(false) // for (int f = 4; f < 5; ++f) for (int f = 0; f < 20; ++f) { geom::vector v[3]; v[0] = icosa_vertices[icosa_faces[f][0]] - geom::point::zero(); v[1] = icosa_vertices[icosa_faces[f][1]] - geom::point::zero(); v[2] = icosa_vertices[icosa_faces[f][2]] - geom::point::zero(); id.push_back(f); visit(v); id.pop_back(); } info.push_back(util::to_string("Tiles: ", rendered_tiles)); if (false) { gl::PolygonMode(gl::FRONT_AND_BACK, gl::FILL); gl::Disable(gl::CULL_FACE); test_program.bind(); test_program["u_transform"] = camera_transform; int visible_count = 0; for (auto const & o : test_objects) { gfx::color_rgba color; if (cg::separation(o.body, frustum).second < 0.f) { ++visible_count; o.mesh.draw(); color = gfx::red; } else { color = gfx::black; } float sx = width() - 10 * test_object_count + o.x * 10; float sy = height() - 10 * test_object_count + (test_object_count - 1 - o.y) * 10; painter.rect({{{sx, sx + 10.f}, {sy, sy + 10.f}}}, color); } info.push_back(util::to_string("Visible count: ", visible_count)); } { float s = 10.f; painter.line({width() / 2.f - s, height() / 2.f}, {width() / 2.f + s, height() / 2.f}, 3.f, gfx::cyan, false); painter.line({width() / 2.f, height() / 2.f - s}, {width() / 2.f, height() / 2.f + s}, 3.f, gfx::cyan, false); } { info.insert(info.begin(), util::to_string("FPS: ", 1.f / frame_dt_average.average())); gfx::painter::text_options opts; opts.x = gfx::painter::x_align::left; opts.y = gfx::painter::y_align::top; opts.f = gfx::painter::font::font_9x12; opts.c = gfx::cyan; opts.scale = 2.f; for (int l = 0; l < info.size(); ++l) { painter.text({10.f + 1.f, 10.f + 24.f * l + 1.f}, info[l], opts); } opts.c = gfx::black; for (int l = 0; l < info.size(); ++l) { painter.text({10.f, 10.f + 24.f * l}, info[l], opts); } } gl::PolygonMode(gl::FRONT_AND_BACK, gl::FILL); gl::Enable(gl::BLEND); gl::BlendFunc(gl::SRC_ALPHA, gl::ONE_MINUS_SRC_ALPHA); gl::Disable(gl::DEPTH_TEST); painter.render(geom::window_camera{width(), height()}.transform()); } int main() { return app::main(); }