#include #include namespace psemek::audio { namespace { struct volume_control_impl : volume_control { volume_control_impl(stream_ptr stream, float gain, float smoothness) : base_(gain, gain, smoothness) , stream_(std::move(stream)) {} float gain() const override { return base_.gain_left(); } float gain(float value) override { base_.gain_left(value); return base_.gain_right(value); } float smoothness() const override { return base_.smoothness(); } float smoothness(float value) override { return base_.smoothness(value); } std::optional length() const override { return stream_->length(); } std::size_t played() const override { return stream_->played(); } std::size_t read(float * data, std::size_t sample_count) override { auto result = stream_->read(data, sample_count); base_.apply(data, result); return result; } private: volume_base base_; stream_ptr stream_; }; struct volume_control_stereo_impl : volume_control_stereo { volume_control_stereo_impl(stream_ptr stream, float gain_left, float gain_right, float smoothness) : base_(gain_left, gain_right, smoothness) , stream_(std::move(stream)) {} float gain_left() const override { return base_.gain_left(); } float gain_right() const override { return base_.gain_right(); } float gain_left(float value) override { return base_.gain_left(value); } float gain_right(float value) override { return base_.gain_right(value); } float smoothness() const override { return base_.smoothness(); } float smoothness(float value) override { return base_.smoothness(value); } std::optional length() const override { return stream_->length(); } std::size_t played() const override { return stream_->played(); } std::size_t read(float * data, std::size_t sample_count) override { auto result = stream_->read(data, sample_count); base_.apply(data, result); return result; } private: volume_base base_; stream_ptr stream_; }; } std::shared_ptr volume(stream_ptr stream, float gain, float smoothness) { return std::make_shared(std::move(stream), gain, smoothness); } std::shared_ptr volume_stereo(stream_ptr stream, float gain_left, float gain_right, float smoothness) { return std::make_shared(std::move(stream), gain_left, gain_right, smoothness); } }