#include #include #include namespace psemek::wgpu { void render_bundle::set_label(std::string const & label) { wgpuRenderBundleSetLabel((WGPURenderBundle)get(), detail::to_string_view(label)); } void render_bundle::reference(void * ptr) { wgpuRenderBundleAddRef((WGPURenderBundle)ptr); } void render_bundle::release(void * ptr) { wgpuRenderBundleRelease((WGPURenderBundle)ptr); } }